Can it be that symbols shows in a random way while the reel is spinning, or the slots hold hundreds of virtual stops for each reel?
For this cases, which is the best approach to determine how many symbols of each type are on the reels?
As a reference, the slots I am referring to are:
- Mobster Cash
- Supreme Football
- Sherlock Holmes
- Break the Bank
- Miner's Luck
Thanks
I tried to deconstruct a play money online slot that had fairly simplistic gameplay. "Cluedo" by IGT. A description can be found in many places including here:
http://www.gamingslots.com/slots/igt/cluedo-slot/?postTabs=0
I recorded the results for about 400 spins and analyzed the reel results. I found that each of the 5 reels had 42 stops. The fact that all five reels have the same amount of stops probably means I am likely correct, but note, that it's not always the case that all five reels will have the same amount of stops. From the line pays, the game returned 85.64%. For the bonus game, I made the assumption each choice was random (unweighted). If this was the case, the bonus game returned 11.69% with optimal strategy. This leads to a total return of 97.33%. But from online sites, they say the game pays closer to 96% back. :( It's possible the bonus game is weighted, I made a math error as deconstructing slot games isn't that easy, or the play money game pays a little more generously than real-money games.
A few games (e.g. Alladin's Lamp, Jack in the Box, Haunted House) are old style slots where you can clearly see the symbol sequence while spinning. I took note and the three reels have 16 positions each. The sequence repeats again and again, and the stops have the expected three visible symbols through the window. Something interesting here is that the reels make several spins and the reduce the speed until they finally stop.
Taking these examples into account, I started looking for slots where the reels do show symbols spinning at acceptable speed, where you can see that when it stops, they effectively correspond to the symbols appearing in the animation (see for yourself atWith the "new style" games, I didn't have the same luck. Not only couldn't find the loop, but also noticed that after pressing the spin button, the stripe moves and stops from ten to thirty symbols after the current position. If the animation respects the sequence, then one could guess which can be the next symbols, right (strange)?.
So, supposing that even in that cases, animation doesn't correspond to the actual symbol order, your suggestion would be to take note only to the stops?
Quote: TrammelThanks, but I saw the Cluedo slot from your link, and the spinning sequence is very fast, like a predetermined animation (not related to the actual symbols). In Boss Media based casinos, there are several slots like the one you mention, but in my case I think is different. Let me explain why:
A few games (e.g. Alladin's Lamp, Jack in the Box, Haunted House) are old style slots where you can clearly see the symbol sequence while spinning. I took note and the three reels have 16 positions each. The sequence repeats again and again, and the stops have the expected three visible symbols through the window. Something interesting here is that the reels make several spins and the reduce the speed until they finally stop.
Taking these examples into account, I started looking for slots where the reels do show symbols spinning at acceptable speed, where you can see that when it stops, they effectively correspond to the symbols appearing in the animation (see for yourself at http://www.youtube.com/watch?v=PVQ1_c0WmzE). With the "new style" games, I didn't have the same luck. Not only couldn't find the loop, but also noticed that after pressing the spin button, the stripe moves and stops from ten to thirty symbols after the current position. If the animation respects the sequence, then one could guess which can be the next symbols, right (strange)?.
So, supposing that even in that cases, animation doesn't correspond to the actual symbol order, your suggestion would be to take note only to the stops?
3 reels with 16 positions each? Those will be weighted reels for sure, so using the animations to help decode the reels is also useless.