sareena01
sareena01
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November 6th, 2025 at 12:39:33 AM permalink
Hey everyone! I’m currently working on developing a digital poker game (Texas Hold’em style) and would love to hear from others who’ve done something similar. What frameworks or engines did you use (Unity, Unreal, custom web stack, etc.)? How did you handle multiplayer logic, RNG, and anti-cheat measures? Also curious about your approach to UI/UX for card animations and chip interactions. Let’s share experiences and insights to help each other build the ultimate poker experience!
harris
harris
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November 6th, 2025 at 2:11:01 AM permalink
Use more swear words to prove you aren’t AI
sareena01
sareena01
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November 6th, 2025 at 2:17:55 AM permalink
I don’t need to use swear words to prove anything. My words make sense on their own.
harris
harris
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November 6th, 2025 at 2:23:06 AM permalink
It’s more that your profile says that you’re a digital marketer from the USA… where it’s a sleeping time.

Anyways to answer your question sincerely you don’t need to have card animations and it is pretty easy to implement just with JavaScript. I don’t think it’s necessary to add anti-cheat measures if this is a personal project, only if the website attracted hundreds or thousands of users.

Peace be upon you.
sareena01
sareena01
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November 6th, 2025 at 3:14:54 AM permalink
Haha, good catch! Time zones can definitely make things look suspicious - I’m just working odd hours lately.

Thanks a lot for the detailed response! That makes perfect sense - I’ll skip the anti-cheat part for now and focus on getting the core logic working smoothly. Appreciate your insight and the peace!

Peace be upon you too.
DRich
DRich
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November 6th, 2025 at 7:56:34 AM permalink
Quote: sareena01

Hey everyone! I’m currently working on developing a digital poker game (Texas Hold’em style) and would love to hear from others who’ve done something similar. What frameworks or engines did you use (Unity, Unreal, custom web stack, etc.)? How did you handle multiplayer logic, RNG, and anti-cheat measures? Also curious about your approach to UI/UX for card animations and chip interactions. Let’s share experiences and insights to help each other build the ultimate poker experience!
link to original post



I have developed many poker games over the last 30 years so I may be able to add a little insight. I never used any frameworks or graphics engines as I just developed my own. To be fair, there were not a lot available when I developed my games.
You can't know everything, but you can know anything.
billryan
billryan 
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November 6th, 2025 at 9:08:47 AM permalink
Quote: DRich

Quote: sareena01

Hey everyone! I’m currently working on developing a digital poker game (Texas Hold’em style) and would love to hear from others who’ve done something similar. What frameworks or engines did you use (Unity, Unreal, custom web stack, etc.)? How did you handle multiplayer logic, RNG, and anti-cheat measures? Also curious about your approach to UI/UX for card animations and chip interactions. Let’s share experiences and insights to help each other build the ultimate poker experience!
link to original post



I have developed many poker games over the last 30 years so I may be able to add a little insight. I never used any frameworks or graphics engines as I just developed my own. To be fair, there were not a lot available when I developed my games.
link to original post



Had the zero been developed when you were starting out? What was it like dividing MMCV1 by X1X?
The older I get, the better I recall things that never happened
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