Anyways to answer your question sincerely you don’t need to have card animations and it is pretty easy to implement just with JavaScript. I don’t think it’s necessary to add anti-cheat measures if this is a personal project, only if the website attracted hundreds or thousands of users.
Peace be upon you.
Thanks a lot for the detailed response! That makes perfect sense - I’ll skip the anti-cheat part for now and focus on getting the core logic working smoothly. Appreciate your insight and the peace!
Peace be upon you too.
Quote: sareena01Hey everyone! I’m currently working on developing a digital poker game (Texas Hold’em style) and would love to hear from others who’ve done something similar. What frameworks or engines did you use (Unity, Unreal, custom web stack, etc.)? How did you handle multiplayer logic, RNG, and anti-cheat measures? Also curious about your approach to UI/UX for card animations and chip interactions. Let’s share experiences and insights to help each other build the ultimate poker experience!
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I have developed many poker games over the last 30 years so I may be able to add a little insight. I never used any frameworks or graphics engines as I just developed my own. To be fair, there were not a lot available when I developed my games.
Quote: DRichQuote: sareena01Hey everyone! I’m currently working on developing a digital poker game (Texas Hold’em style) and would love to hear from others who’ve done something similar. What frameworks or engines did you use (Unity, Unreal, custom web stack, etc.)? How did you handle multiplayer logic, RNG, and anti-cheat measures? Also curious about your approach to UI/UX for card animations and chip interactions. Let’s share experiences and insights to help each other build the ultimate poker experience!
link to original post
I have developed many poker games over the last 30 years so I may be able to add a little insight. I never used any frameworks or graphics engines as I just developed my own. To be fair, there were not a lot available when I developed my games.
link to original post
Had the zero been developed when you were starting out? What was it like dividing MMCV1 by X1X?

