Poll

2 votes (20%)
7 votes (70%)
No votes (0%)
1 vote (10%)

10 members have voted

pocketaces
pocketaces
Joined: Nov 11, 2009
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August 7th, 2011 at 8:44:23 PM permalink
Quote: SOOPOO

If you are going to POSSIBLY be unhappy with any sequence of numbers assigned, then choose your own numbers. Duhhhhh...



I just checked, and I was correct initially before I edited my post. Quick pick is in fact the only option. The only bit of control you have is that you can choose to replay the same previous quick pick number when redeeming a ticket.

DJ, the main write-up on the website for this game refers to the game as "computer-generated", but does not use the term "random". The wording may be the key to the case.
FinsRule
FinsRule
Joined: Dec 23, 2009
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August 8th, 2011 at 3:43:19 AM permalink
I'm not sure how things work in Canada, but if it were the US, all lottery players would receive 1 free quick pick ticket, and the lawyers would get 20 million for their work.
gog
gog
Joined: Jan 7, 2011
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August 8th, 2011 at 6:42:39 AM permalink
Two unemployed guys, suing for eight digits... can't.... pre.... judge... must... stick to case facts.... expected value variance definition of randomness... CANT DO IT ITS TOO PAINFUL BWAAAAH
ThatDonGuy
ThatDonGuy
Joined: Jun 22, 2011
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August 8th, 2011 at 8:19:28 AM permalink
Quote: FinsRule

I'm not sure how things work in Canada, but if it were the US, all lottery players would receive 1 free quick pick ticket, and the lawyers would get 20 million for their work.


If the players were lucky. Another possibility is that the lottery would promise to change its system, but no players would get anything; however, the lawyers would still get their 20 million.

As for the original problem, if the players want volatility, why don't they just play 10 separate one-ticket slips? It seems to me that the desired volatility exists, if the players want it, so they don't have much of a case.
boymimbo
boymimbo
Joined: Nov 12, 2009
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August 8th, 2011 at 2:33:32 PM permalink
The prize structure for Lotto Quebec on the Quickpick is such that the last matching number wins $2, so yes, a $2 winner guaranteed on the ticket if 10 quickpicks are taken.

Prize structure is:

Complete number: $1,000,000
Last 6 digits: $25K
First / Last 5 digits: $500
First / Last 4 digits: $50
First / Last 3 digits: $20
First / Last 2 digits: $5
Last digit; $2
First 6 digits: $10,000

You can play up to 10 on one ticket. You cannot pick the number drawn, but you can replay the same extra numbers with a repeat drawing.

Payout is 45.55% according to the lottery site with odds of winning 1 and 9.1

I'm trying to figure out why they're suing for a nubmer that's 20x the grand prize.

I think that complainants have a case. Nowhere is it stated that the extra numbers are non-random. I think rather than paying out $20M that they simply mail out a free extra coupon to all Quebec residents and make the generator random. Given that the 1st and last digits are not repeated, the complainents are correct that they can only win on two of the 10 tickets, and to me, that doesn't seem right.
----- You want the truth! You can't handle the truth!
Wizard
Administrator
Wizard
Joined: Oct 14, 2009
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August 8th, 2011 at 5:10:56 PM permalink
Here are some statistics on the game:

Expected return: 0.447400
Total standard deviation with 10 individually purchased Extras: 1002.845
Total standard deviation the way Lotto Quebec does ten tickets purchased at once: 1002.833

So, the way Lotto Quebec does it, the standard deviation is 0.0011% less only. Why?, you might ask.

The reason is 99.4% of the variance is in the form of the jackpot. Whether the player has 10 shots at 1 in 10,000,000 or a 10% chance at 1 in 1,000,000 it doesn't matter much in terms of variance. The way Lotto Quebec does it, the player can't win the jackpot twice, but those odds were 1 in 2,222,224,000,001 with 10 independent tickets, so eliminating that possibility has little effect.
It's not whether you win or lose; it's whether or not you had a good bet.
pocketaces
pocketaces
Joined: Nov 11, 2009
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August 8th, 2011 at 7:20:47 PM permalink
Quote: ThatDonGuy



As for the original problem, if the players want volatility, why don't they just play 10 separate one-ticket slips? It seems to me that the desired volatility exists, if the players want it, so they don't have much of a case.



They can't. This is an add-on only game, so they would have to also buy 9 more standard lotto tickets, costing them almost double.

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