Quote: ThatDonGuyCan you give us an example of what you mean by "based on a probability calculation"?
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tbh i dont know either ive been reading alot of IGT patents and they claim that normal slot machines aka "fully random" slot machines winning is based on a "probability calculation" and i just cant figure this out because everyone seems to be confused by that statement
Quote: heatmapQuote: ThatDonGuyCan you give us an example of what you mean by "based on a probability calculation"?
link to original post
tbh i dont know either ive been reading alot of IGT patents and they claim that normal slot machines aka "fully random" slot machines winning is based on a "probability calculation" and i just cant figure this out because everyone seems to be confused by that statement
link to original post
The sum of the probability of each outcome multiplied by its payback will return the percentage payback for the slot machine.
Quote: DRichQuote: heatmapQuote: ThatDonGuyCan you give us an example of what you mean by "based on a probability calculation"?
link to original post
tbh i dont know either ive been reading alot of IGT patents and they claim that normal slot machines aka "fully random" slot machines winning is based on a "probability calculation" and i just cant figure this out because everyone seems to be confused by that statement
link to original post
The sum of the probability of each outcome multiplied by its payback will return the percentage payback for the slot machine.
link to original post
I am going to have to quote the patent but one of the preferred embodiments they describe as Using a “probability calculation” and it is described as simply having a winning and losing “band” which after that I would assume a particular outcome is shown which is dependent on either winning or losing
Quote: heatmapQuote: DRichQuote: heatmapQuote: ThatDonGuyCan you give us an example of what you mean by "based on a probability calculation"?
link to original post
tbh i dont know either ive been reading alot of IGT patents and they claim that normal slot machines aka "fully random" slot machines winning is based on a "probability calculation" and i just cant figure this out because everyone seems to be confused by that statement
link to original post
The sum of the probability of each outcome multiplied by its payback will return the percentage payback for the slot machine.
link to original post
I am going to have to quote the patent but one of the preferred embodiments they describe as Using a “probability calculation” and it is described as simply having a winning and losing “band” which after that I would assume a particular outcome is shown which is dependent on either winning or losing
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Is this perhaps used for the "wager saver" feature, which may be offered instead of cashing out small credit values?
this is just one example but the "background description" has been copied and pasted within many IGT patents
"Central determination gaming system with a game outcome generated by a gaming terminal and approved by a central controller"
https://patents.google.com/patent/US8337295B2/en
Quote:BACKGROUND
The present invention relates in general to a central determination gaming system, and more particularly to a central determination gaming system with a game outcome generated by a gaming terminal and approved by a central controller. The majority of the contemporary wagering gaming devices or gaming terminals, such as slot machines, randomly generate awards and other outcomes. Such gaming devices typically include a relatively low probability associated with obtaining the highest award, relatively medium probabilities associated with obtaining medium range awards and relatively higher probabilities associated with obtaining low range awards. These gaming devices also include probabilities associated with obtaining losses or no award at all. The probabilities of obtaining the awards and the amount of the awards determine the average expected pay out percentage of these wagering gaming devices. Because the outcomes of these gaming devices are completely randomly determined, there is no certainty that a player will ever obtain any particular award. That is, no matter how many times a player plays the game, since the gaming device generates outcomes randomly or completely based upon a probability calculation, there is no certainty that the game will ever provide the player with a rare outcome, such as a jackpot award, or any other specific value for that matter. On the other hand, due to the random determination, the gaming device can provide the rare outcomes, such as jackpot awards, numerous times in a small number of plays. For example, a probability-based $1 slot machine gaming device may be programmed to payback 95% of all wagers placed with a 1% chance of generating a $10 win outcome, a 5% chance of generating a $5 win outcome, a 10% chance of generating a $2 win outcome, a 40% chance of generating a $1 win outcome and a 44% chance of generating a $0 loss outcome. However, when one hundred game outcomes are generated by the probability-based slot machine gaming device, the actual payback may be 137% of all wagers placed and the actual generated outcomes may be six $10 win outcomes, one $5 win outcome, eighteen $2 win outcomes, thirty-six $1 win outcomes and thirty-nine $0 loss outcomes.
now lets break that down
Quote:The present invention relates in general to a central determination gaming system, and more particularly to a central determination gaming system with a game outcome generated by a gaming terminal and approved by a central controller.
Seems pretty straight forward so far
Quote:The majority of the contemporary wagering gaming devices or gaming terminals, such as slot machines, randomly generate awards and other outcomes.
Also normal language being used
Quote:Such gaming devices typically include a relatively low probability associated with obtaining the highest award, relatively medium probabilities associated with obtaining medium range awards and relatively higher probabilities associated with obtaining low range awards.
Pretty sure that has something to do with what Drich has said
Quote:These gaming devices also include probabilities associated with obtaining losses or no award at all.
Quote:The probabilities of obtaining the awards and the amount of the awards determine the average expected pay out percentage of these wagering gaming devices.
Yup definitely what Drich has said
Quote:Because the outcomes of these gaming devices are completely randomly determined, there is no certainty that a player will ever obtain any particular award.
MM hmm... okay i guess makes sense the next sentence doesnt though
Quote:That is, no matter how many times a player plays the game, since the gaming device generates outcomes randomly or completely based upon a probability calculation, there is no certainty that the game will ever provide the player with a rare outcome, such as a jackpot award, or any other specific value for that matter.
Heres where we see that there is completely random OR based on a probability calculation... this is what im asking about
Quote:On the other hand, due to the random determination, the gaming device can provide the rare outcomes, such as jackpot awards, numerous times in a small number of plays.
Quote:For example, a probability-based $1 slot machine gaming device may be programmed to payback 95% of all wagers placed with a 1% chance of generating a $10 win outcome, a 5% chance of generating a $5 win outcome, a 10% chance of generating a $2 win outcome, a 40% chance of generating a $1 win outcome and a 44% chance of generating a $0 loss outcome.
Quote:However, when one hundred game outcomes are generated by the probability-based slot machine gaming device, the actual payback may be 137% of all wagers placed and the actual generated outcomes may be six $10 win outcomes, one $5 win outcome, eighteen $2 win outcomes, thirty-six $1 win outcomes and thirty-nine $0 loss outcomes.
Quote:This uncertainty is faced by players and casinos or other gaming establishments. For example, certain casinos prefer that a relatively high number of players hit low awards while a relatively low number of players hit high awards. When players hit high awards periodically, casinos attract more players, because of the positive publicity large wins generate. By using desired payback percentages or probabilities, the casinos can also expect to make a certain level of profit. The random determinations can, however, unexpectedly cause casinos to suffer a loss or, on the other hand, to reap great profit in the short run and lose business in the long run due to a reputation for only paying out low awards.
Quote:This uncertainty is faced by players and casinos or other gaming establishments.
Quote:For example, certain casinos prefer that a relatively high number of players hit low awards while a relatively low number of players hit high awards.
Quote:When players hit high awards periodically, casinos attract more players, because of the positive publicity large wins generate.
Quote:By using desired payback percentages or probabilities, the casinos can also expect to make a certain level of profit.
Quote:The random determinations can, however, unexpectedly cause casinos to suffer a loss or, on the other hand, to reap great profit in the short run and lose business in the long run due to a reputation for only paying out low awards.