Can such software be developed?
Would any online casino conceivably use it? HELL no. What possible incentive could they have? It would necessarily be a simplified model (at the very least, the gravity of Betelgeuse would be unlikely to be taken into account), so it would be relatively easy to set the dice as you wanted. Those who would try to set the dice online would mostly be satisfied by the illusion, since after all, it would perform no worse than real world dice setting (cough, cough). No matter how sophisticated the front end might be, it's still just a front end for a random number generator.
Quote: 24BingoCan such software be developed? Yes, easily.
Would any online casino conceivably use it? HELL no. What possible incentive could they have? It would necessarily be a simplified model (at the very least, the gravity of Betelgeuse would be unlikely to be taken into account), so it would be relatively easy to set the dice as you wanted. Those who would try to set the dice online would mostly be satisfied by the illusion, since after all, it would perform no worse than real world dice setting (cough, cough). No matter how sophisticated the front end might be, it's still just a front end for a random number generator.
I think that you've stumbled on a great idea...just build a simple interface for setting the dice and not change the RNG at all. Hell, give people 5 options for table bounce, length, etc. If for no other reason than the subsequent YouTube videos of a winning session e-setting the 3-V on a 12' medium bounce table and their ensuing hilarity.
If so, does it actually calculate a trajectory and bounce etc, or does it merely show one of several stock scenes of a dice throw?
Frankly, I'd be shocked if anyone bothers to animate the flight for each throw but even if they did, they'd still have to add a randomization factor, so why bother?
Would an online casino do it for actual moolah? Not without employing an actual RNG to protect themselves from a programmed robot that could replicate the same successful throw multiple times.
Vegas Star Craps by Shuffle Master (they actually bought it from another company)Quote: beachbumbabsI think that's a great idea for a premium dice game! Give the players some feeling of control, and they'll come back to try and master it. However, it would probably end up illusory, if not deceptive, as it would still have to be randomized. Hmmmm....
https://wizardofvegas.com/forum/info/help/3977-video-craps/#post47807
I saw a few videos of it a few years ago too, looked fun
never played it
must be in other places
maybe Bally changed it
Sally is nice
I don't want to be a dick, but I'm pretty sure that I both conceived of and implemented this before it ever occurred to anyone else on my team. I would very likely be in trouble with IGT if I said any more than this on the subject. And I apologize to anyone I may have worked with at IGT if I'm stepping on toes, but seriously guys. That's mine.
There are members of this forum who have seen the games that I made for IGT (MathExtremist is one such individual). Steve Wynn was also given a private showing at the Encore of my games as well that demonstrated concepts related to discussions in this thread.
G2E this year is the first time ever that any of my games will be seen by the general public.
True and realistic physics simulation for gameplay (whether determining outcomes of money or not) is a signature of my work. I have been doing this sort of work for about twenty years now.
I invite folks to come and see our pinball game at booth #2712. I hope that you like it! We have pushed on the boundaries for visceral tight-loop fast-action physics harder than ever!
Our pinball game enables you to get an actual edge in gameplay that is proven to exist. So it's better than dice control for people who want to do actual AP since it's proven to work.
Quote: beachbumbabsThis sounds really interesting, Ahigh! I hope you're the hit of the show.
We are hoping so too!
We are giving away free drinks (these are just the monsters, but we have RockStar, Starbucks, Red Bull, Mexican Coke, Jarritos).
In order to get a drink you have to play the game and win a bet (any bet). Someone from this (well-informed) forum could easily get an advantage-play bet that they were very nearly certain to win.
This game is unlike any other game ever created, and we are very excited!
If high limit gaming is peanut butter, and advantage play gaming is chocolate, our game is like peanut-butter cups.
BOOTH #2712
(right near the front door).