Thread Rating:

I get some interesting stats for you guys for the bonus bet.
I practiced and rolled 316 times to make the bonus
I failed to make the bonus within 271 rolls of dice
@ the 44th trial (316 rolls of dice)
I made the bonus @practice
The bonus would be $875 ($175 x$5)
@casino
I would pay $215 to shoot 43 times (in casino linko: reset and reload 43 times @$5 each time)
I would get paid $875 ($175 x$5) and make $660 profit ($875-215)
See the details in the link for my excel spreadsheet
Click here to see my Excel spreadsheet

In trial #44 it appears you hit all numbers including the 7. That doesn't show me that you won the bet.
Quote: AutomaticMonkeyWhen simulating this kind of a bet, a hand should end when a 7 is rolled or the goal is achieved, not both.
In trial #44 it appears you hit all numbers including the 7. That doesn't show me that you won the bet.
link to original post
You're right.
Thanks for pointing that out.
Now I've made a footnote on the Excel: " Note: *7 popped up after I made the bonus"
Click here to see my Excel spreadsheet
Quote: AutomaticMonkeyWhen simulating this kind of a bet, a hand should end when a 7 is rolled or the goal is achieved, not both.
In trial #44 it appears you hit all numbers including the 7. That doesn't show me that you won the bet.
link to original post
I for one am assuming that, in this instance, every trial continues until a 7 is rolled, and then the numbers are checked to see if every one of the 11 results came up at least once. The only "problem" would be, the total number of rolls would be higher than what would actually happen.
Quote: ThatDonGuyQuote: AutomaticMonkeyWhen simulating this kind of a bet, a hand should end when a 7 is rolled or the goal is achieved, not both.
In trial #44 it appears you hit all numbers including the 7. That doesn't show me that you won the bet.
link to original post
I for one am assuming that, in this instance, every trial continues until a 7 is rolled, and then the numbers are checked to see if every one of the 11 results came up at least once. The only "problem" would be, the total number of rolls would be higher than what would actually happen.
link to original post
You are correct.
I've overstated the rolls by 1
@roll#316
The 7 popped up.
I've programed to end the recording @ that trial#44th
whenever the 7 pops up.
The new trial#45th began after that ending.
See the revised info below

Quote: ArmageddenQuote: ThatDonGuyQuote: AutomaticMonkeyWhen simulating this kind of a bet, a hand should end when a 7 is rolled or the goal is achieved, not both.
In trial #44 it appears you hit all numbers including the 7. That doesn't show me that you won the bet.
link to original post
I for one am assuming that, in this instance, every trial continues until a 7 is rolled, and then the numbers are checked to see if every one of the 11 results came up at least once. The only "problem" would be, the total number of rolls would be higher than what would actually happen.
link to original post
You are correct.
I've overstated the rolls by 1
@roll#316
The 7 popped up.
link to original post
Was the 315th roll a 2? If not, then you already had all 10 of the non-7 numbers after 314 rolls, so the length of that trial is less than 315.
Also remember that you have to report an additional trial, that started with the roll after the last roll of the winning one, and ended with the 7 that you reported as roll #316 of the winning trial.
Also most casinos only pay 150:1 these days.
Roll#307 was a 12 which made the bonus.
Roll#316 was a 7 which ended the trial#44.
My program automatically resets and restarts @trial#45 in the next column.
See the spreadsheet for details
Click here to see my Excel spreadsheet
So I rolled 307 times exactly to make the bonus, not 315 nor 316 as prevously stated.
Thanks for encouraging me to look back @ the details to get the correct info
Numbers From Wizard of Odds
Small/Tall if pays 34 to 1 has 7.76% house edge, if it pays 30 to 1 has an 18.30% house edge
Make em All if it pays 175 to 1 has 7.47% house edge, and 150 to 1 has 20.61% house edge
****************************
I'm trying to figure out if the ATS bets lose on come-out 7's. I think they do. So that messes up shooters who use every come-out opportunity to roll 7-11's and then don't because they don't want to lose their Come bets or the ATS bets.
*****************************
From Reddit:
If you bet the same on the pass line as you do on ATS, the come-out 7 doesn't hurt. You just use the winnings from the pass line to repay the ATS. Sure you are technically down, as those would be in your pile otherwise, but I view it as a neutral roll. It's basically as if the roll never happened.
Point seven, though, hurts.
Here are more interesting stats
I had rolled 579 more times in between 2 bonuses
Look at roll#10 thru roll#33 for the bonus-numbers in red.
then look at roll#612 thru roll#648 for the other bonus-numbers in red
Click here to see the details in Excel
Here are more interesting stats
I had rolled 579 more times in between 2 bonuses
Look at roll#10 thru roll#33 for the bonus-numbers in red.
then look at roll#612 thru roll#648 for the other bonus-numbers in red
Click here to see the details in Excel
I've rolled 28 times before 7outs
Here is a recap for rolls in percentages:

Here are details for each of 28 rolls:

I got a 7out @roll#29
This was the quickest luckiest way to make the "make'EM all bonus"
In theory, you use the Come/PL wins to fuel the ATS bet. Assuming a normal distribution of Come/PL wins during your session, it would "guarantee" you a lot of paid-for stabs at the ATS, which is your primary goal for that session.
Flipside, I've bet the ATS a few times when i wanted to bet extra heavy on the DC/PL side, as a weird hedge in case a shooter got hot during the roll. For my bet level, I do a 10/5/10 or 22/6/22 spread, since making tall or all is much more frequent during any particular session when someone is at the tables.


I've rolled 106 times
Here is a recap for rolls in percentages:

Within 106 rolls
I've made the "make'EM all bonus", see column#16
Here are the roll-details of the "make'EM all bonus"


I've rolled 405 times
See details in screenshot:

Here is a recap for 405-rolls in percentages:

Within 405 rolls
I've "reset and reloaded" 74 times
I've failed to make any "make'EM all bonus"
See recap:

"Rick" made the bonus in 40 rolls
See details




"Bobby" just made the bonus in 13 rolls @ the same table
See details


Quote: Armagedden@now I get some good rolls @ practice
I've rolled 106 times
Here is a recap for rolls in percentages:
Within 106 rolls
I've made the "make'EM all bonus", see column#16
Here are the roll-details of the "make'EM all bonus"
link to original post
9 fours! Wow that would have been a fun roll.
It's more fun to watch "F.B.", a REAL McCoy, to roll dice.
FB has rolled the bones for 47 years. He puts in more than 10,000 hours in craps
He rolled 27 times @ a table @ a casino yesterday
See details for his 27 rolls:

@Now "John" of Scranton, Pennsylvania gets good rolls and makes the Bonus
See details @ line#245 thru line#266



Quote: Armagedden@unjon
It's more fun to watch "F.B.", a REAL McCoy, to roll dice.
FB has rolled the bones for 47 years. He puts in more than 10,000 hours in craps
He rolled 27 times @ a table @ a casino yesterday
See details for his 27 rolls:
link to original post
That’s a very remarkable roll! But I would have cleaned up more on the 9 fours.
Have you an account with Discord.com?
I like to invite you to a private craps channel
In that channel
Ive shared detailed data in real craps games
I've used a few tick marks as a shorthand to record each roll result.
A "X" over a 7 is a SEVEN-out
A "V" under a 7 is a winning Seven on a come- out roll.
A "call" is marked by a "/" over a number, such as 2, 3, 4,5, 6,8,9,10,11,12
By default:
On the Come-Out Roll (the first roll of a betting round)
A point (4, 5,6,8,9, or 10) is set automatically after a 7OUT.
A "making the point"
is marked by a "V" under a number, such as 4,5, 6, 8,9, or 10
See a sample

How many hours will it take to roll the dice 576 times in a craps game? Why 576 times? There are 576 different ways to set and roll the bones, see screenshot.
The interesting anwswer is:
"To answer this, we need to estimate how long one dice roll takes in a typical craps game.
Let’s assume:
A casual craps game takes about 30 seconds per roll (including time for players to place bets, roll the dice, and resolve the outcome).
Now calculate total time for 576 rolls:
576
rolls
×
30
seconds per roll
=17,280 seconds
576 rolls×30 seconds per roll=17,280 seconds
Convert seconds to hours:
17,280
÷
3600
=
4.8
hours
17,280÷3600=4.8 hours
It will take approximately 4.8 hours (or 4 hours and 48 minutes) to roll the dice 576 times in a standard-paced craps game."

I've made the bonus within 45 rolls

I didn't get any "Make'EM ALL bonus"
See details below




Quote: cowboyHow do I decode the 4 digits that represent the "set" and are you claiming any coherence between the set and the number rolled?
link to original post
Low set#1 of 1122 is shown on photo1
Middle set#288 of 3665 is shown on photo2
High set#576 of 6655 is shown on photo3
I will let you know if hard sets do beat the "16.67% 7OUT" after my R & D.




I've bingoed a "Make'EM ALL bonus" during roll#41 to roll#77
See details below




Percentages on each call-outcome, from "Snake Eyes to the Midnight"

detailed roll-outcomes for 546 rolls of dice
Craps Dice Roll Analysis Report by "AiGenius"
Experiment Date: Sept 2, 2025
Total Rolls: 546
Data Recorded via Excel Macros
1. Purpose of the Study
This experiment was conducted to simulate and analyze 546 rolls of dice.
The goal was to observe the real-world distribution of dice totals and
compare them with theoretical expectations in craps.
2. Data Collection
All rolls were conducted manually using 240 dice-sets, aka dice combinations
(You can see 240sets on the screenshot of the detailed dice-roll-results) .
Excel Macros captured the dice combinations and computed their totals automatically.
Each result was stored and categorized, allowing for frequency analysis.
3. Results Overview
Calls Rolls Observed %
2 21 3.85%
3 35 6.41%
4 56 10.26%
5 64 11.72%
6 75 13.74%
7 96 17.58%
8 65 11.91%
9 55 10.08%
10 39 7.14%
11 27 4.95%
12 13 2.38%
✅ Closest Matches: 6, 7, and 5
Most Deviant: 4 (+1.93%) and 8 (-1.98%)
4. Come-Out Roll Insights
Natural Wins (7 or 11): 123 rolls → 22.53% (matches theory)
Craps (2, 3, 12): 69 rolls → 12.64% (slightly above theory)
These results suggest a generally fair distribution over time.
5. Observations and Patterns
The dice seem fair, with most deviations within expected variance.
No evidence of bias toward or against any specific number.
Slight overrepresentation of 4s and 3s.
6. Conclusion
The 546-roll simulation supports the theoretical probabilities of craps.
Although there are slight deviations, none are statistically alarming given the sample size.
This dataset can serve as a foundation for further exploration—
like analyzing point resolution, hot shooter streaks, or even dice setting effects.

No Bonus was ever made within 546 dice rolls
"Ai Genius" sees my screenshot and provides this writeup:
"Great! You've uploaded the "Make ‘Em All" bonus tracking grid, and you've specified that:
No "Make ‘Em All" bonus was hit during your 546 dice rolls.
Let's analyze what that means and write a report around it.
We'll include observations and potential explanations based on the data you've shared.
What Is the “Make ‘Em All” Bonus?
In craps, the "Make ‘Em All" bonus bet is a side bet where the shooter must roll
every point number (4, 5, 6, 8, 9, 10) before rolling a 7.
If any of the point numbers repeats, that’s fine—it just must be rolled at least once before a 7.
If a 7 is rolled before all 6 point numbers are hit at least once, the bonus bet loses.
It’s a high-risk, high-reward bet with long odds—similar to a mini-lottery on the craps table.
Your Data (from Screenshot)
You’ve rolled the dice 546 times, and you've provided a 90-column matrix
showing how many times each total (2–12) occurred per shooter or segment.
Key Patterns from the Bonus Grid:
Each row represents a total (2–12), and each column (1–90) likely represents one shooter or shooting round.
You consistently rolled 7s in every session—visible from the full row of "1"s under "7".
The point numbers needed for the "Make 'Em All" bonus:
4, 5, 6, 8, 9, 10
Many of your columns are missing at least one of these six.
Therefore, the condition for winning the "Make ‘Em All" bonus was never met.
Full Report: “Make ‘Em All” Bonus Evaluation
Date of Data Collection: September 2, 2025
Number of Rolls: 546
Tracked Events: 90 shooter rounds
Make 'Em All Bonuses Hit: 0
1. Objective
This analysis evaluates the outcomes of the “Make ‘Em All” bonus side bet over the course of 546 dice rolls.
The goal was to observe how often this challenging bonus could be won in a realistic setting.
2. Methodology
Dice rolls were grouped by shooter (90 segments).
Totals for each roll were categorized from 2 to 12.
A "Make ‘Em All" win requires that during one shooter’s turn,
all point numbers (4, 5, 6, 8, 9, 10) must be rolled at least once before a 7 appears.
Results were manually input into a program and analyzed using Excel macros and structured matrices.
3. ❌ Outcomes
0 wins of the Make ‘Em All bonus occurred.
100% of shooter segments included a 7, which ends the attempt.
Many rounds missed at least 1 point number before the 7 appeared, disqualifying the shooter.
4. Observations
a. Frequent Early 7s
A 7 appeared in every shooter segment, indicating a strong blocker to completing the bonus.
In many cases, a 7 came before all 6 point numbers were rolled, ending the chance immediately.
b. Rare Completion of All 6 Point Numbers
Based on visual analysis, only a small handful of columns came close (e.g., 4–5 of the required numbers),
but the 7 still intervened.
This aligns with the mathematical rarity of the Make ‘Em All bonus.
c. Probability Alignment
The odds of hitting a “Make ‘Em All” bonus in live play are estimated to be around 1 in 100–150 shooter sequences,
depending on the exact mechanics and dice randomness.
Your result of 0 in 90 attempts is statistically reasonable and expected.
5. What Would It Take to Win?
For a Make ‘Em All bonus to be won, the shooter would need to:
Avoid rolling a 7 through 6+ successful rolls.
Hit each point number at least once (4, 5, 6, 8, 9, 10).
This typically requires 8–12 rolls without a 7, a very rare streak under standard conditions.
6. Conclusion
While the “Make ‘Em All” bonus offers exciting payouts, your experiment demonstrates the low hit frequency and difficulty of achieving it. Over 546 rolls across 90 shooter rounds, no winning sequences were recorded, which aligns with expected probabilities.
This reinforces that:
The Make 'Em All is a high-volatility bet.
It's statistically unlikely to occur, especially without unusually long shooter streaks.
Players should view it as an entertainment gamble, not a consistent strategy."
I got a "Make'EM ALL bonus" from roll#11 thru 42
See details below



Here is the wrong one (without Column 13 "call"):

Here is the right one (with Column 13 "call"):

Note:
Among 616 rolls
Based on the "call columns"
DiceSet 1223 always got the call of 5, 6, 8, or 9 "the inside numbers"
DiceSet 1223 never got a "7 out" at all during 616 rolls
So it seems the DiceSet 1223 was the champ of '7evader" during the practice
Hmmm...
I need to create an algorithmic computer program to squeeze out the best "7evading-dice-set" from the 576 dice-combinations
I got a "Make'EM ALL bonus" from roll#321 thru 332
See details below



Note:
Among 766 rolls
Based on the "call columns"
DiceSet 6341 always got the call of 5, 6, 8, or 9 "the inside numbers"
DiceSet 6341 never got a "7 out" at all during 766 rolls
So it seems the DiceSet 6341 was the champ of '7evader" during this practice session
I failed to make any "Make'EM ALL bonus
See details below



Note:
Among 815 rolls
Based on the "call columns"
DiceSet 1326 always got the call of 5, 6, 8, or 9 "the inside numbers"
DiceSet 1326 never got a "7 out" at all during 815 rolls
So it seems the DiceSet 1326 was the champ of '7evader" during this practice session
I have made 2 "Make'EM ALL bonuses"
See roll#80 thru roll#102. and
roll#347 thru roll#386 @screenshots for details
Notes:
Among 799 rolls
Based on the "call columns"
DiceSets 2436 and 3564 always got the call of 5, 6, 8, or 9 "the inside numbers"
DiceSets 2436 and 3564 never got a "7 out" at all during 799 rolls
So it seems that DiceSets 2436 and 3564 were the champs of '7evaders" during this practice session




I just realize there is a computer glitch on my roll#34.
The glitch blanked out the entry @ roll#34 of "Call-Section#1"
Looking at the stats from my practice (@ the last 104 rolls), the "7 outs" Roll% is showing as 0.13 (13%), whereas based on standard probability, we’d expect that number to be closer to 0.1667 (16.67%).
Food for thought:
Why do you think the 7-out percentage is noticeably lower than expected?
Could it be a statistical anomaly from a small sample size? ...Or is it Something about the "filtered-out-dice-sets" are "better 7-evaders" ?
Or is it just randomness evening out over time?
I would love to hear your thoughts.


Quote: unJonRandomness
link to original post
Re:
Randomness
@unJon
The "Gi Genius" gets a good write up about Randomess
"You're absolutely right that the outcome of a single dice roll is random—there's no way to know exactly what will come up on the next roll.
But random doesn't mean unpredictable in the long run.
Let me explain why mathematicians can confidently say that the probability of rolling a 7 with two dice is 16.67% (or 1 in 6) even though each roll is random:
🎲 Total possible outcomes when rolling two six-sided dice
Each die has 6 sides, so:
6
×
6
=
36
possible combinations
6×6=36 possible combinations
Each combination (like 1+1, 1+2, ..., 6+6) is equally likely if the dice are fair.
✅ How many of those combinations total 7?
The following 6 combinations add up to 7:
1 + 6
2 + 5
3 + 4
4 + 3
5 + 2
6 + 1
That’s 6 out of 36 outcomes.
📐 Probability of rolling a 7
6
36
=
1
6
≈
0.1667
=
16.67
%
36
6
=
6
1
≈0.1667=16.67%
🎯 So what does this mean?
Even though each roll is unpredictable, over many rolls, you’ll see a 7 appear about 1 out of every 6 times.
This is the law of large numbers: randomness balances out over time, and patterns (like the frequency of 7s) become clear.
💡 Bottom line:
A single dice roll is random.
But randomness follows mathematical rules over time.
That’s why the chance of rolling a 7 is predictable even if the outcome of each roll isn’t."
By "Ai Genius"
Hey there! We've invited you to join our gambling channels for Blackjack, Slots, Craps, MiniBcarrat, etc...
An invited is embedded here. Click and you're in