Quote: dachsund1I sometimes use multiple working bets for a don't come bet and replace them when the bet gets hit and i continue to do this until the bet is resolved with a 7 out. Is there an optimal number of bets to keep working or just continue to replace bets when they are hit until the entire bet is resolved? Finally is it better to just make one working come bet with full free odds and continue to roll until that single bet is resolved? I know the answer involves calculating the variance combined with the probability of each point verses 16.67 probability for a 7 out. Can someone help me with this? Thank you
It's just a matter of how much total action you want. I used to think that having all six numbers to resolve was a great situation darkside, odds on the players side at that point on each number. But, for me, it is too much in action. I have been running much better with a max of 3 numbers to resolve - adding no more at that point.
One clue for us is the opposite situation: 4,5, or 6 numbers to resolve rightside is generally recognized by most of us as 'too much in action' in addition to having it all being the odds against the player on each. Yet the HE has remained the same. Making those bets does not favor the house, unless you want to say the more in action, better for the house.
You just have to decide how much you want in action - it is an individual thing. Do not think, though, that it being darkside gets you off the hook.
Quote: dachsund1Thank you so much. That is what I use, 3 working numbers with full odds on each. When one number is hit, I don't replace but just let the remaining bets ride until the bet is resolved.
A lot of people will take 2 come bets but if one of them come down they replace it with a new come bet.
Quote: dachsund1I sometimes use multiple working bets for a don't come bet and replace them when the bet gets hit and i continue to do this until the bet is resolved with a 7 out.
When you have three Don't bets working, say, the 5,6 and 8, there are fourteen possible dice combinations on every roll that will result in the loss of one of your bets, compared to six winning combinations.
You could get lucky and win all three numbers against the 14/6 odds of that happening.
If you have the 6 and 8 remaining, you face ten possible dice combinations on every roll that will result in the loss of one of those numbers.
The odds of winning both remaining bets are 10/6 against that happening.
This does not improve the overall EV, but if you have, say, the five working alone, now you are dodging only four losing dice combinations compared to six winning combinations on every roll.
Last week a player at our table always kept three Don't bets working with 2X odds.
A shooter on a hot roll picked off his bets like ducks in a shooting gallery as quickly as he replaced them.
Wiped out, he left the table, but returned after an ATM visit.
Two shooters later, he was busted and done.
Bad timing.
The next five shooters in a row failed to make their point.
Quote: Tanko
Last week a player at our table always kept three Don't bets working with 2X odds.
A shooter on a hot roll picked off his bets like ducks in a shooting gallery as quickly as he replaced them.
Wiped out, he left the table, but returned after an ATM visit.
Two shooters later, he was busted and done.
This has happened to me [except I never use an ATM at a casino] and probably about everybody who has ever played the darkside much. As a result, I really am determined to dig in and never get to the point where I don't replace the 3 bets when they are picked off. If my bankroll appears to heading towards my being unable to keep up with it, I color up and leave. But otherwise, those bets get replaced.
I'm not saying there is any particular benefit to it other than morale; it's the most demoralizing thing in the world to let them get picked off and leave it at that, to me anyway.
SO ... back to how many bets to keep going on the darkside. It's another reason I don't want 4 to 6 numbers; 3 is the max, I can keep up with that.
Quote: TankoWhen you have three Don't bets working, say, the 5,6 and 8, there are fourteen possible dice combinations on every roll that will result in the loss of one of your bets, compared to six winning combinations.
You could get lucky and win all three numbers against the 14/6 odds of that happening.
If you have the 6 and 8 remaining, you face ten possible dice combinations on every roll that will result in the loss of one of those numbers.
The odds of winning both remaining bets are 10/6 against that happening.
This does not improve the overall EV, but if you have, say, the five working alone, now you are dodging only four losing dice combinations compared to six winning combinations on every roll.
Last week a player at our table always kept three Don't bets working with 2X odds.
A shooter on a hot roll picked off his bets like ducks in a shooting gallery as quickly as he replaced them.
Wiped out, he left the table, but returned after an ATM visit.
Two shooters later, he was busted and done.
Bad timing.
The next five shooters in a row failed to make their point.
This is why I no longer lay those bets. They are sort of bad ideas to stack upon your already don't bet.
Quote: dachsund1Thank you so much. That is what I use, 3 working numbers with full odds on each. When one number is hit, I don't replace but just let the remaining bets ride until the bet is resolved.
This is my play too..I build up to 3 working DCs with full odds, and then wait till they're all picked off or till the 7 hits.