I would presume a standard deck of 52 contains 24 cards ranked A-6 in the 4 suits... double packing those yields 48 cards/ card-Craps pack. So how are some casinos using 44 or 54 cards... this would introduce an imbalance in ranks (44 cards) or suits (54 cards)? Is there some magic-math involved that "levels" the odds towards normal distribution?
One of the OK casinos used a reported method of pick 2 of 6 cards each "roll". I can't see how CC could be used to gain advantage. If I were to presume 8 paks of 48, and then deal 32 rolls of 6 cards, only 1/6th of the shoe is visible before shuffle. With 4 unseen cards per roll, I might even question the un-even distribution as this "penetration" increases to the ultimate 1/6th of the shoe using 1/2 of the cards. I would have to presume " simulate X number of shoes" would be more enlightening. Am I correct with this presumption?
Haven't really seen much on CA trips involving Card-Craps versions... After looking at WoO site, there are some angles that could be exploited (ouside numbers).
Is there a general distaste for the card version of the dice game?
Yes, but its based more on the absence of dice than on the presence of the cards or the possibility of less than random results. I think discountgambling dot something analyzes this card craps question somewhere.Quote: 98ClubsIs there a general distaste for the card version of the dice game?
Quote: 98ClubsI was reading about the CA/OK versions of Craps using cards. Something was bothering me about what was written and the questions asked in the ATW column.
I would presume a standard deck of 52 contains 24 cards ranked A-6 in the 4 suits... double packing those yields 48 cards/ card-Craps pack. So how are some casinos using 44 or 54 cards... this would introduce an imbalance in ranks (44 cards) or suits (54 cards)? Is there some magic-math involved that "levels" the odds towards normal distribution?
One of the OK casinos used a reported method of pick 2 of 6 cards each "roll". I can't see how CC could be used to gain advantage. If I were to presume 8 paks of 48, and then deal 32 rolls of 6 cards, only 1/6th of the shoe is visible before shuffle. With 4 unseen cards per roll, I might even question the un-even distribution as this "penetration" increases to the ultimate 1/6th of the shoe using 1/2 of the cards. I would have to presume " simulate X number of shoes" would be more enlightening. Am I correct with this presumption?
Haven't really seen much on CA trips involving Card-Craps versions... After looking at WoO site, there are some angles that could be exploited (ouside numbers).
Is there a general distaste for the card version of the dice game?
somewhere on here there is a posting to a link about a guy who describes card counting at the craps table at viejas. I love playing craps there because you can sit down.
Also, apparently according to the WoO, their are better odds on some card craps tables.
Quote: 98ClubsIs there a general distaste for the card version of the dice game?
I actually really like the card craps, as opposed to regular craps...especially the game at Barona and Jackson Rancheria...
Quote: 98Clubs... ranked A-6 in the 4 suits ...
It is my understanding that the cards are specifically produced for card craps.
There's a number in the corner, like standard cards, but they are numbered 1-6. And in the center of the card is an image of a die face.
I.E. There are no aces or suits.
Discount gambler has a nice few pages.
Still curious about the pack-sizes reported of 44 and 54. The 44 card pack isn't balanced.
I had presumed 48 all along, now matter how they're indicated.
Let me tell you the versions that I know about:
1. regular cards, aces through 6, multiple decks, loaded into two shoes, one red, one black. one card chosen from each shoe. reshuffle of the shoe after a 7-out is reached and two thirds of the shoe has been played.
2. specially printed cards showing the simulated rolls of dice, for example 5 and a 2. card comes out of a shuffler.
3. regular cards, aces through six, from two decks, one red and one black, are shuffled and placed face down on the table in spaces numbered one through six. a "shooter" throws two dice, one red and one blue. the result of the red die chooses the red card with the corresponding number, the blue die chooses the black card of the corresponding number. let's say the shooter throws dice showing 1 and 1. under the red 1 is a 5. under the blue 1 is a 2, for a 7.
in the case of version #1 which was used at Morongo, I was there when the table went through both shoes without a seven-out. near the end of the shoe we were able to see that all of the small cards were "out" so we loaded up on the high numbers and won plenty of 10, 11, 12. on that particular hand I turned $27 into more than three thousand.