bobbarker14
bobbarker14
  • Threads: 5
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Joined: Mar 18, 2012
March 26th, 2012 at 11:12:33 PM permalink
Has anyone here had experience using the OPP count on a SD game? Assuming a starting count of +6 it says to increase your bet at a count of +12 for 6D and at +8 for 2D. However, it says nothing about single deck. Does the nature of that count render it useless against SD games?
PopCan
PopCan
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Joined: Feb 15, 2012
March 27th, 2012 at 12:29:08 AM permalink
Depending on the rules I'd stick with a +8 for single deck. On a 0.5% house edge game you'll have roughly (very roughly in single deck) a 0.5% advantage at +8. If you hit +7 after the second hand on a table with a few players you'll probably be at or above a 0.5% advantage as well.

It's not that it's rendered useless it's just that other counting systems can absolutely destroy it in single deck. The overly simple nature of OPP is okay for those who can't even bother with KO on a 6 deck, but it's extremely weak when compared to virtually any other counting system on single deck. The biggest problem with OPP is that you need a large spread. I believe 1-10 was suggested. This will quickly get you backed off a single deck game almost anywhere.

I don't meant to knock OPP it's just that I don't really understand its demographic. There's only two types of counters: Either you're playing to break even for fun or you're playing to win.

If you're playing to break even for fun and comps then why not go with Ace/5 Count? It's even simpler, although weaker, and will definitely provide you with a break even single deck game. If you're playing for fun but really love blackjack then learn Knock-Out Blackjack. It's still a very easy count and it out performs the OPP all around with its easy to remember indices. Also, again the bet spread is an issue. You probably don't want to be barred from your favorite casino where you play for fun, so choose a better system with a smaller spread for the same EV.

If you're playing for profit then OPP is a bad choice. You can see a good pro/con argument here. If you're interested in turning BJ into a winning game then it's absolutely worth your time to learn Hi-Lo, Red Seven, or some other more complex counting system. After maybe 40 hours of learning in your spare time you should be strong enough to head to the casino. If you're looking to double a bankroll of thousands of dollars that 40 hours is a trivial investment.
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