Posted by Dobbelsteen

Aug 24, 2020

Aug 24, 2020

## dobbelsteen roulette theory

I am a passionated roulette player for more than 40 years. I have done a lot of research on the computer. My approach is quite differ and new. Based on my theory I have develloped many new roulette methods. For interested roulette players, I shall publish some of them here in the Blog. I use the Excel program to report the results. My Excel programs are always free available.All my research is done with the Excel RNG on a single zero wheel with or without the La Partage rule.

P.S. I write in Neder English

## Comments

Hi and welcome to the forum and your new blog space.

I look forward to reading your research on Roulette, but bear in mind that you must not try to SELL any system or research here, or tout for investment in any way.

Roulette can be fun, and an inexpensive casino pass-time.

I've looked in on your blogs elsewhere. 58 pages from 2014. Expect to see critical analysis of any 'system' that you promote here. I.e. Members will not be impressed by anything that claims to beat roulette.

My mission at the forum is to share my roulette knowledge and experience. I love to meet people with the same interest . I do not sell papers, programs or systems. I will try to teach my roulette theory and how you can use the theory for a better play and more pleasure.

Fair enough.

As a form of entertainment, roulette is fine. Systems can make the process of playing be more fun. You can even increase, or decrease your probability of having winning sessions. What you cannot do is beat the house edge. It's a constant. Like I say, I've read some of your other blog. If/when you expound your system here, you will get ruthless analysis, and possibly some derision.

If you have a winning system, go get rich.

I have a lot of experience in debating with my students.

My live horizon is not so far and it would be a pity when my knowledge of the roulette game get lost.

I am not afraid for derision.

Certainties and mathematical rules I do not discus.

How about probabilities and statistical rules?

I look forward to pitching my Excel VB simulations against yours $:o)

Probability theory and statistic rules are part of my theory.

In some papers I shall explain my theory an how I approach the roulette game.

The random numbers sequence

The heart of the roulette game is the random numbers generator. Physical roulette is a fair RNG. Modern manufacturing methods ensure that it has no defects or manufacturing defects. In roulette devices, many pseudo RNGs are used. These make use of mathematical algorithms. The computer also has a pseudo RNG.

On the computer I simulate the roulette and analyze the random sequences.

The roulette numbers sequence is an infinite sequence without a beginning and end. The roulette game uses a random sample of this infinite sequence.

A number of the sequence is the result of an entirely independent event. Past events do not affect a new event. For the past, roulette has no memory. Each number of the series has had matches.

As a result, each event has equal chances, a random sequence has special properties. A sequence must comply with the statistical laws. Patterns can be discovered in a sequence. An analysis of the series examines these patterns.

A sample, in which all numbers or equal elements occur equally, is an true sample. The infinite random sequence is true. Random samples are not true.

Blaise Pascal's classic roulette uses the numbers 0 to 36. Mathematically, the order of the numbers on the cylinder does not affect the random sequence. The special order of BP gives the cylinder special characteristics.

The numbers on the cylinder and on the table form particularly clusters The clusters on the cylinder are the adjacent numbers. The clusters on the table are the even odds, the dozens and columns, the double streets and the streets etc.

These clusters also form random sequences themselves. The zero is a disturbing element in the sequences of the table clusters.

These sequences are the basis for many roulette systems.

The random numbers sequence sequel.

The smallest true random sequence consists of the 37 numbers of the cylinder. This is the true roulette cycle. The true cycle is very suitable for calculating the house edge. For each bet pattern you can easily calculate the HE by dividing the sum of the payouts by the sum of the bets and multiplying by 100%. The result is always 2.7%.

French roulette has as special rule La Partage. If the zero falls the roulette pays half of the deposit on the even chances. If you calculate the HE now with only a even chance bet, the HE is 1.35%.

If bets are placed on both the even chances and the other chances then you can no longer speak of HE. The HE is different for every spin and is between 1.35 % and 2.7 %. This phenomenon is not widely known to players.

With the feature of the true cycle it can be shown that betting patterns can not have any influence on the HE by systems like Romanowsky , James Bond or the Kavouras method. The same applies to neighboring games such as Tier du cilindre, Orphelins, Jeu du Zero etc.

Broadly speaking, this also applies to the betting systems such as Fibonacci, D'Alembert, La Boucherre and many others. In the long run, each system ends in a true sequence and the HE is 2.7%.

A random little sample taken from a true sequence is never true. Very large samples I have called Macro and the little Nano. Where a Nano sample turns into a Macro sample is an important turning point.

What applies to the random number sequence is also valid for the cluster sequences. In a true Red Black sequence there are just as many red and black numbers.. Where a cluster sample passes from Nano to Macro depends on the size of the cluster.

Since you do not mention tracking roulette wheels with a bias, and only refer to method and theory, Professor, your blog is possibly heading for trouble. For the most part, members at this site get educated, if they stay, and will instantly reject any notion that you have a winning system.

In fact to reassure everyone you should immediately clarify your methods are just for fun.

I see I made a comment without first reading the other comments LOL

To become a system player , you must understand the features of random sequences. From computer simulation you can learn a lot. Mathematical education is an important benefit. Wheel tracking needs a skill. I do not discus AP or SD. Modern roulette devices have no bias. Only the applied software I do not trust.

There are no winning systems or an HG. Yes I have developed several roulette methods based on my theory. Interested players can use or try these methods for fun. My mission is to share my knowledge and experience.

The small run or nano sample.

Small samples are never true. The roulette odds they are always in imbalance. The roulette sequence shows the character of a Perpetuum Mobile pendulum. He's always looking for balance. This also means that if an element is in excess, the roulette tries to correct it. Too many red numbers, the roulette is going to throw more black numbers. This does not mean that after a long streak of red , black will fall. Each spin remains a random event. If an element does not fall for a long time, this will happen in a short time. The deviations of the equilibrium point can be calculated with the probability theory.

The anomalies are events of the past. The system players are betting on these kinds of anomalies.

Random samples, which we take from a true series are never true. In these samples the deviations can be recognized and the player uses them.

Small samples have specific characteristics. Together, these types of samples form a random sequence, but this series has the characteristic of the small samples. The length of the small series are variable.

In small samples, all roulette odds are unbalanced. It is a certainty that the outcomes will always move towards the equilibrium point. For each element, a computer simulation can be used to record a random sequence. The properties of this series are the same for all elements. These properties form the basis for strategies.

A gambler and inexperienced players bet on the outcome of a spin. The Gamblers Fallacy is based on this.

The experienced system player wagers on an event, which likely will take place within a number of spins. With probability you can compute those chances and het risk .

Kerching! And there we have it. Gamblers fallacy in one.

If, from its very first spin to its most recent spin, red has shown up, say 100 spins more often than black, there is ZERO tendency for black to start catching up. Absolutely no reason or need for it to. On average, after any number of new spins, we will see the same number of new reds as new blacks with an average final outcome of still 100 more total reds than total blacks. Indeed, over all future spins the Absolute ACTUAL numerical difference will tend to get bigger and bigger. as the percentage difference will get smaller and smaller. It will tend to pass through zero numerical difference at growingly infrequent times, for no better reason than random chance and opportunity. It MAY never pass through zero numerical difference again, but it very probably will.

The ratio of TotalRed/TotalBlack will certainly tend to get closer and closer to 1, but it will do so without any need for 'more black numbers'

If the equilibrium point is where numerical number of red=numerical number of black, there is absolutely no tendency to get closer to that. Even if the absolute numerical difference grows, the ratio still gets closer to zero.

Most of the participants on a forum are writers with an opinion but no researchers. They use words and more words. Some knowledge of programming and computer simulation is lacking.

I've been researching the properties of the random sequences for 35 years. In recent years I have been using the Excel program. A spread sheet makes a line-by-line record of such investigations. The results of these studies are made visible with a lot of diagrams.

If you draw a graph of the ratio red/black, it swings around the balance ratio 1. In the beginning very violent deviations with relatively small wavelengths. As the sequence increases, the amplitude and wavelength increases..

This is childishly easy to simulate.

Unfortunately, I haven't found a way to add charts yet.

A gambler does not use his mind . He gambles! A player uses his knowledge and experience to make his decisions. A gambler has his fallacy. A player does not. The fallacy of a system player is his looking for a winning system or a Holy Grail. The forums are full descriptions with beautiful ideas, systems and bet selections.

I do my research for the BEST method.

Define BEST?

Apart from the La Partage rule, a system player will lose, on average, 1/37 of the value he places on the table and YOU will lose, on average, 1/37 of the value YOU put on the table.

Is the BEST method, the one that loses more slowly, or the one that is most exciting? Or something else?

The method that loses most slowly is the one that bets 0 or table minimum each time. Boring. Not much use of one's mind, so I suspect you have other ideas.

Number of chances.

For the roulette game you can come up with infinite systems. The basis of each system is the random sequence of a chance.

How many chances does a roulette game have? If we first look at the tableau, we will see a beautiful picture. The numbers are nicely arranged in a table with therefore the clusters of the outside opportunities. This tableau is used everywhere worldwide. Only with a single chip you can bet in 152 ways. These betting opportunities are called odds but are actually not.

The European wheel with the Blaise Pascal distribution of numbers has only 37 possible chances. You can bet on 1 or more numbers. These odds are called Number Bets. There are 37 different Number Bets.

All the betting options of the tableau can be traced back to a Number Bet. A bet on a number is a 1Number Bet, a Split is a 2 Number Bet, a Street a 3 Number Bet,, a double Street a 6 Number Bet, a dozen and a column are 12 Number Bets and all single odds are 18 Number bets

If you bet on adjacent numbers on the cylinder, so are Number Bets..

You can also bet on random numbers on the table or cylinder, but that are just Number Bets.

The same goes for the classic neighbors games of the French table.

For each Number Bet, you can have a random sequence produced by the computer.

The pseudo Random Numbers Generator produces the random sequence of a 1 Number Bet.

I studied these different Number Bet sequences and discovered special properties.