I get 7.22.
"Double' and 'Treble' rings inside width = 8.0 mm.
'Bull' inside diameter = 12.7 mm.
'25' ring inside diameter = 31.8 mm.
Outside edge of 'Double' ring to center = 170.0 mm.
Outside edge of 'Treble' ring to center = 107.0 mm.
Overall dartboard diameter = 453.0 mm.
Personally, I would calculate the area of each target area as you've done, then using a bell curve, calculate the volume based upon the height of the bell at that target area, etc.
Then the question becomes: What's the shape of the bell?
The simplest approach would be his accuracy (variance) and his aim (expected hit).
If he aims at the bulls eye, you get a gaussian weight of the target area. If he aims at triple-20, this gaussian weight is shifted.
So, to answer your question, you need a model of your player throwing the darts.
differently skilled.players are going to have taller or flatter bells. That's before we even get into right and left handedness.Quote: DJTeddyBearAre you calculating it where the entire area of the board has an equal chance of beign hit? Or are you weighting it towards the center? I sense you're giving it an equal chance.
Personally, I would calculate the area of each target area as you've done, then using a bell curve, calculate the volume based upon the height of the bell at that target area, etc.
Then the question becomes: What's the shape of the bell?
Quote: nmacgreIt says "randomly" AND every dart hits the board.
I think that the real-world counter to your theoretical "random + no-misses" is that anyone skilled enough to hit the board every time will not have a random distribution.
a random distribution of throwing a pair of dice will yield more 7s than 12s.Quote: rdw4potusI think that the real-world counter to your theoretical "random + no-misses" is that anyone skilled enough to hit the board every time will not have a random distribution.
Quote: s2dbakera random distribution of throwing a pair of dice will yield more 7s than 12s.
Sure, and some no-rolls when I miss the table:-)
Edit- and every throw is aimed directly at the bulls eye
It's pretty easy, I know, but I like the answer. You can program a computer using this model and a RNG to compute the value of pi -- it's the only way I know to get pi using a computer simulation.
--Ms. D.
Quote: DorothyGale
It's pretty easy, I know, but I like the answer. You can program a computer using this model and a RNG to compute the value of pi -- it's the only way I know to get pi using a computer simulation.
Nothing special, this is Monte Carlo. The problem with this method is, first convergence is pretty bad.
Second problem is, you need a large supply of random numbers, which are far from being cheap. Of course you can use a pseudo-RNG, but those algorithms are biased - you will end up with something different than pi.
Usually you use Monte Carlo as the last resort, when analytical methods fail. A good example are estimating path integrals which you need in calculating quantum field theories. Contemporary calculus has only a very poor understanding of those integrals.