darkoz
Joined: Dec 22, 2009
• Posts: 7486
November 11th, 2019 at 12:36:52 PM permalink
Quote: FleaStiff

Thirty dollars paperback; \$0.99 Kindle version.

I did a review of it on this forum back when I was in my book review phase.

https://wizardofvegas.com/forum/off-topic/general/24574-god-doesnt-shoot-craps-btp-3/
For Whom the bus tolls; The bus tolls for thee
TigerWu
Joined: May 23, 2016
• Posts: 4022
November 11th, 2019 at 2:21:57 PM permalink
Quote: FleaStiff

Thirty dollars paperback; \$0.99 Kindle version.

There's multiple copies on eBay right now for under \$10.
Ajaxx
Joined: Sep 15, 2019
• Posts: 36
November 11th, 2019 at 9:59:10 PM permalink
Quote: Wizard

I never found Parrondo's Paradox very interesting. It is actually three games, one of which is positive EV. It gets played often enough to make the overall average positive.

I agree that the overall paradox is pretty underwhelming, though I think that's in part just a failure of marketing. To me, the real "paradox" or at least the real interesting thing is that Game B isn't +EV when played on its own. Imagine the first step, the one that decides which coin you'll flip, consisted of rolling a die, where a 2 or 3 meant "crapping out" and getting ⅒ odds on your even-money bet (a -80% EV bet), while a 1, 4, 5, or 6 meant getting ¾ odds (a +50% EV bet). Taking the weighted average, the EV for the whole game would be -80%×⅓ + 50%×⅔ = +6.66%. At first, I naïvely thought that switching this die roll for Parrondo's actual rule (you get a ⅒ chance if your capital is divisible by 3, and a ¾ chance otherwise) wouldn't change anything, because, at least in the long-run, your bankroll (mod 3) should be randomly distributed, meaning it'd be divisible exactly ⅓ of the time. It's fascinating to me that when you actually play this out with a simulation or a Markov chain you get "stuck" alternating between 0 (mod 3) and 2 (mod 3) enough to make the game EV-neutral forever (or EV-negative if you decrease all the coin odds I gave a little, as Parrondo does). Usually patterns like that involving probabilistic events eventually give way to total randomness (like those pseudo-congruences we were discussing that inflate the divisibility (mod 11) of the partition numbers, but only temporarily).

But yea, when you look at it that way, throwing in Game A as "random noise" actually cancels out the paradox and makes things less interesting, since if Game B gets "reset" constantly, Parrondo's (mod 3) rule essentially becomes equivalent to the die roll and Game B essentially becomes +6.66%. In other words, they could have made the headline "Game B looks +EV but actually isn't when played continuously," which to me is interesting. But instead they went for "Game B is +EV as you'd expect as long as you don't play too long," since that is equivalent to the much sexier "Two losing strategies make a winner" as long as "not playing too long" consists of a switching to a slightly EV-negative activity like Game A.
"Not only [does] God play dice... he sometimes confuses us by throwing them where they can't be seen." ~ Stephen Hawking
Ajaxx
Joined: Sep 15, 2019
• Posts: 36
November 11th, 2019 at 10:10:16 PM permalink
Quote: beachbumbabs

Fwiw: Ask the Wizard 149 starts with a discussion of parrondo's paradox.

Thanks Babs. I also now see that this has come up in other threads before; I should have checked that before starting a new one.

I did notice, though, that the Ask the Wizard response said that the paradox "has zero practical value in the casino" because your odds don't change based on the modulo of your bankroll. It's definitely for the best to dispel from the get-go the idea that you can use this to come up with some winning betting system, but that said, I'm not sure that the existence of games which are +EV for short sessions and -EV for long sessions is totally irrelevant to casinos.

First of all, a few years after Parrondo originally came up with the idea, he published a paper showing that you can get the same effect (and actually get more wiggle room for how much you can tweak the bets past EV-neutral) if Game B is a history-dependent Parrondo game. That is, it isn't the modulo of your bankroll that determines whether you get good or crappy odds in Game B—it's the outcome of the last round (or two). That's not too far off from how a "compensated" multi-state slot would work, where whether or not you just got a specific combination of symbols determines whether you are launched into a +EV bonus mode, and how much you've won recently affects your EV going forward. To be crystal clear: if you found such a slot, you could not beat it using Parrondo's paradox unless, along with a ton of other perfect conditions, it somehow "reset" each time a new player sat down. I don't know much about AP slots, but as far as I know most winning plays rely on the fact that that doesn't happen, which makes vulturing possible. Still, I'd be curious if there's ever been a play that took advantage of some software flaw which somehow allowed players to advantageously "reset" the game state; if so, you could model that with Parrondo's Paradox.

On the casino side, if you were cruel, you could also imagine using this in reverse to set-up a bait-and-switch play-thru bonus; set up a game like Game B, and allow players to do as many "short practice sessions" with fake money as they want, but have the balance from each session roll over so they can see it growing. You might even get some AP's to do the naïve EV calculation without a Markov chain and convince themselves it's a +EV play. Then require that they play through a large bankroll in a single session with their real money, and without the "noise" of constantly resetting that bankroll disappears.

This is purely speculative, but the paradox could even be a useful starting point for analyzing strategy in games like poker, where your winning a hand doesn't just increase your bankroll but also the size of your stack, which in turn affects the way others play against you and therefore the odds you have of winning subsequent hands. The paradox could be one way of analyzing how strategy for shootout tournaments, where your chips are constantly "reset" at each table, differs from strategy in cash games.
"Not only [does] God play dice... he sometimes confuses us by throwing them where they can't be seen." ~ Stephen Hawking
Ajaxx
Joined: Sep 15, 2019
• Posts: 36
November 11th, 2019 at 10:16:10 PM permalink
Quote: gordonm888

It seems that one of the games must have a periodic oscillatory nature such that it swings from positive EV to negative EV due to some predictable underlying reason. And, the player simply plays this game when it is positive EV and 'Wongs out" to the first game when the second game becomes wildly negative in its expected value.

Okay, I understand this. Interesting, but not particularly profound in my opinion.

You're definitely right that one game has to have a +EV and -EV mode, but, as I tried to explain in the OP, what makes this a paradox is that the player isn't choosing to 'Wong out' by observing what mode that game is in. They could choose whether to play Game A or Game B each round completely at random, without ever considering whether the EV for Game B will be positive or negative, and they will still win in the long run.
"Not only [does] God play dice... he sometimes confuses us by throwing them where they can't be seen." ~ Stephen Hawking
EvenBob
Joined: Jul 18, 2010
• Posts: 24291
November 27th, 2019 at 10:48:42 PM permalink
Quote: Wizard

"It's not whether you win or lose; it's whether or not you had a good bet."

That's really true, isn't it. It's the
quality of the bet that counts,
It's most important because if you
only make quality bets, you will
prevail in the end. How many
gamblers actually do that, or
even know what a quality bet
is.

"It's not enough to succeed, your friends must fail." Gore Vidal
FleaStiff
Joined: Oct 19, 2009