- Single deck
- Multiple hands (at least 3)
- Min bet 1
- Max bet 500+
The claimed RTP of these games are usually in the mid-high 99's. My question is this:
Let's say I place a max bet on the leftmost hand and the minimum bet on all other hands. I then apply the following strategy:
- If I can split, split
- Otherwise, hit, even if I have a 21
Now, by my calculations, this should give me a view of the top 10 or so cards, sometimes more and sometimes less. Assuming that I use a bot to count cards perfectly and I play perfect combination-dependent strategy, what will my EV be? Losing the two small bets shouldn't factor in (I suppose I could stand on 18 and above without losing too much), and getting to see like 20% of the deck should have some non-trivial value to inform my betting.
How many hands would I have to be allowed to play simultaneously before the RTP became positive?
EDIT: Apparently, this is known as depth-charging, but I can't find any exact numbers.
Any decision to "depth charge" on the first two hands would have to be guided by the dealer's up card. For example, vs a dealer Ace there are very few hands you could be dealt in the 3rd hand that could possibly benefit from seeing more cards, only an A-8 in hand 3 and maybe an 11 (double vs hit) in hand 3.
Many of your best opportunities to change decisions due to composition changes occur vs dealer 2 - 6. Your more optimal depth-charging strategies vs 2-6 would include hitting on 12 or 13 (or higher) and not doubling on some soft 17's and 9s and some 10s. Opportunities to split are somewhat less frequent in single deck.
I don't know, I can't do this one in my head. A spread in your wagers such as 500 units on hand 3 and 1 unit on hands 1 and 2, is very extreme and outside of my experience. And combined with the use of a single deck, which is so sensitive to variations in card composition? It would require a lot of computations to form an opinion.
Quote: MirageThere's a bunch of RNG games online - I know, I know - with OK rules. But sometimes, you see a particular combination:
- Single deck
- Multiple hands (at least 3)
- Min bet 1
- Max bet 500+
The claimed RTP of these games are usually in the mid-high 99's. My question is this:
link to original post
I can't help with the maths, but I suspect this would be marginal at best. Remember that even if you get a half percent advantage, you need the massive bankroll to keep your risk of ruin down.
I've never seen single deck RNG. Can you point one out for me/us? I;m guessing they shuffle after each round?
Quote: Mirage
Let's say I place a max bet on the leftmost hand and the minimum bet on all other hands.
link to original post
They let you bet asymmetrically?
Fascinating.
Suppose you plan on losing the first two hands every round, to buy information.
Is the information you buy worth 0.4%?
good point. Never seen that on any rng bjQuote: DieterQuote: Mirage
Let's say I place a max bet on the leftmost hand and the minimum bet on all other hands.
link to original post
They let you bet asymmetrically?
Fascinating.
link to original post
Quote: DieterQuote: Mirage
Let's say I place a max bet on the leftmost hand and the minimum bet on all other hands.
link to original post
They let you bet asymmetrically?
Fascinating.
Suppose you plan on losing the first two hands every round, to buy information.
Is the information you buy worth 0.4%?
link to original post
LOL. That is the question the OP is asking !
We would need to know the exact ratio of the ‘big’ bet to the two ‘little’ bets. If you could bet $.01 on the little bets and $1000 on the big bet it’s likely worth it. If the ratio is $500 on the big bet and $1 on the little bets maybe not.
As little as I know about online casinos, I would think if you won using this technique I wouldn’t be confident when I tried to withdraw….
That assumes you're even allowed further action on a 21.
If you're allowed surrender, I can almost see it working.
Quote: DieterDeliberately busting a 21 on a 1/500 spread would seem to cost 0.2%, so that may not be a "good strategy".
That assumes you're even allowed further action on a 21.
If you're allowed surrender, I can almost see it working.
link to original post
OP gave some examples of the strategies that might be used on the first two hands:
- always split a pair (maybe including TT?)
- perhaps hit until hard 18
- never double
OP didn't suggest going 'full monty' and hitting a hard 19- 21 (I'm pretty sure that no BJ game allows you to hit a soft/hard 21.)
IMO, surrender has nothing to do with this. Indeed, one of the hands that is most important to optimize on the 3rd hand is 16 vs 10, but surrender removes the possibility of exploiting 16vs10. So, surrender would be a major disadvantage towards what OP is proposing.
Quote: OnceDearQuote: MirageThere's a bunch of RNG games online - I know, I know - with OK rules. But sometimes, you see a particular combination:
- Single deck
- Multiple hands (at least 3)
- Min bet 1
- Max bet 500+
The claimed RTP of these games are usually in the mid-high 99's. My question is this:
link to original post
I can't help with the maths, but I suspect this would be marginal at best. Remember that even if you get a half percent advantage, you need the massive bankroll to keep your risk of ruin down.
I've never seen single deck RNG. Can you point one out for me/us? I;m guessing they shuffle after each round?
link to original post
Yes they always shuffle after one round, which is the point of the discussion: is it possible to attack a 3-hand single deck game?
Quote: gordonm888So, surrender would be a major disadvantage towards what OP is proposing.
link to original post
Surrender would appear valuable on the money hand.
I agree it makes little sense on the small potatoes hands.
Here's a strategy chart for how one would normally play pairs in such a single deck game. (Green = split, Red = hit, Yellow = Stand and Blue = Double). I've also added the EV penalty on every paired hand that is normally not split; this EV impact of splitting is shown as percentage points.
So, for example, if you split a TT pair versus a dealer 2, your EV for that hand will be reduced by 31.1 percentage points.
Altogether, this "Always Split a Pair" tactic would have you departing from basic strategy 11.3 percent of the time, and would decrease the players cumulative EV by about 4.1%. That is, the penalty for Always Split a Pair is that the overall House Edge of the game will be increased by 4.1 percentage points.
As you can see, about 80% of the additional split pairs come from splitting TT. Splitting 55 pair, instead of doubling it, will certainly reveal more cards from the deck but the ΔEV penalty when you do this ranges from -0.62 to -0.77 on those specific 55 hands.
There is very little penalty to EV for splitting these hands:
66 vs 7
77 vs 8
33 vs 2, 3, 8
22 vs 2,8
99 vs 7, A
44 vs 5
but these low penalty splits only occur with a frequency of about 1%.