Since I haven't seen these type of machines anywhere but the Stardust, and since coin operated slots are mostly a thing of the past, I doubt it will make any difference.
I doubt people really knew about it, I never seen a soul trying it. There wasn't a good reason for anyone APing to experiment or play these machines in the first place to even know about this feature. I wouldn't play them anyways, even if they were available.
It's been years and the machines were rare, so I have forgotten the exact name(perhaps someone remembers seeing them). My best description would be a 3 coin version of Lucky 7's http://slotmachineforsale.com/images/IGT-Lucky-7s-Slot-Machine.png
The machines I'm talking about at the Stardust (they actually had quite a few there ). They had a second chance feature for the top Jackpot (1000 coins for 3 blue 7s). They had both Dollar and quarter denominations.
The way the second chance feature worked was simple.... Line up 2 blue 7s on the pay-line, it would stop and the buttons would flash. Then it would allow you to pay 3 more coins to lock the 2 blue sevens, then once you hit the flashing spin button the remaining reel would spin. If you landed any 7 on the pay line you would be paid according to the pay table, either for mixed 7s or the blue 7s Jackpot.
Since you had to pay an extra 3 coins and you could opt to insert the extra coins needed. Once you inserted the tokens(you got points for doing so) you could simply cash out your extra tokens without spinning the unlocked reel. The locked reels remained until you added the coins and spun (even if you cashed out). You could do this over and over again as long as you had the 2 blue 7s locked, all day, earning free points @ 1%++ cash back, depending on multipliers or whatever promotions they had at the time.
There was some risk to lineup the 2 blue 7s initially, but it wasn't that hard and you only had to do it once.
I haven't any idea how many coins you could feed in and cash out per hr(remember the reels didn't have to spin, so with practice you can go really dam fast), because I only experiment with it for a short time I didn't bother counting. It was boring and tedious, there were far, far better plays going on at the time. Not to mention... handling coins all day long, I believe made me sick occasionally.
I assume an ambitious low banked AP could've made $15 an hr and got RFB frequently or even daily and other perks.
There were some other old game maker type machines that gave points for simply loading up and cashing out as well, however this was just an oversight or mistake during the set up.
Quote: AxelWolf...Once you inserted the tokens(you got points for doing so) you could simply the spin and cash out your extra tokens without spinning the unlocked reel...
I am not clear on what is going on here. What is "simply the spin.."?'
If it is a coin dropper, how do you get your cash back once you drop it in without pulling the handle?
Thanks I edited itQuote: AyecarumbaI am not clear on what is going on here. What is "simply the spin.."?'
If it is a coin dropper, how do you get your cash back once you drop it in without pulling the handle?
"you could simply cash out your extra tokens without spinning"
Thats why thees were different than other slots. Because of the second chance feature It would know you put the extra coins in for the 2nd chance feature, however it gave you the option to change your mind and cash out the coins before you spun the 2nd chance.
You're talking about the boxes that sat on the side? And the card had small square holes instead of the magnetic strip. That's what they had at the time. I still have many of them cards.Quote: DRichIn the old days we used to wire up the player tracking system directly to the "hard" meters on the games. The "hard" meters were those analog counters that you would hear click and that you could usually see if you looked closely. Every time a coin was put in the "hard" meter would click once. We would then increase our player tracking coin in meter. In your scenario both your coin in and coin out would be huge and the casino would think you were a high rollers.
Quote: AxelWolfYou're talking about the boxes that sat on the side? And the card had small square holes instead of the magnetic strip. That's what they had at the time. I still have many of them cards.
Yes, they were generally attached as a small box on the side because games were not built with player tracking in mind. We called those boxes the "birdhouses". Some of the player tracking had mag stripe and the older ones were punched binary. The card type itself didn't matter, it was where the system connected to the game.