NowTheSerpent
NowTheSerpent
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November 3rd, 2011 at 8:03:25 AM permalink
Quote: MrCasinoGames

I don't think a new dice game can make it to the Casino.



How about Hard Luck?

Two players: dealer (designated dice thrower) and banker, two dice each. Object: throw a higher sum than opponent. Win pays even money.

Tie-sums (146 in all) happen three ways:

(1) hard-hard (all four dice same, a quadruple) = pay even money to both Dealer and Banker bets (6 ways)

(2) easy-easy, same combo (two-pair X&Y) = take half from both (60 ways)

(3) easy-easy, diff. combo (one-pair X&Y=S, one pair W&Z=S) = higher-order combo wins (80 ways in all, 40 behooving each).

Definition: higher order = having smaller difference between numbers on each die. For example: 3&3 beats 2&4 and 1&5, 2&4 beats 1&5. Thus, hardways would be a special case included in the rule. Very simple to use, actually.

House edge on the above description = 1.85%

Side bets

(1) Spread - difference between dice sums - pays on a scale as follows(for HA = 11.73% / for HA = 2.78%):

10-Spread (maximum, 2 possible ways) 80 to 1 / 84 to 1
9-Spread (8 ways) 20 to 1 / 21 to 1
8-Spread (20 ways) 8 to 1 / 42 to 5
7-Spread (40 ways) 4 to 1 / 21 to 5
6-Spread (70 ways) 2 to 1 / 12 to 5
5-Spread (minimum, 112 ways) 1 to 1 / 3 to 2

(2) Chance - four-die outcome, regardless of which dice are whose

Any Triple (X&X&X&Y, 120 ways) - pays 2 to 1
Any Two-Pair (X&X&Y&Y, 90 ways) - pays 3 to 1
Any Straight (1&2&3&4, 2&3&4&5, or 3&4&5&6, 72 ways in all) - pays 4 to 1
Any Quadruple (X&X&X&X, 6 ways, obviously) - pays 23 to 1 (HA = 5.56%) or 29 to 1 (HA = 2.78%)

(3) Above- or Below-14: four-die total of greater than or less than 14, each pays even money (HA = 11.27%) or 6 to 5 (HA = 2.39%)

Dealer chooses which dice to be his own and throws both his own and the banker's dice (to keep the appearance of absolute honesty) and keeps dice as long as the Dealer bets continue to win (Like-combo tie with banker counts as a loss).
MrCasinoGames
MrCasinoGames
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November 3rd, 2011 at 8:37:11 AM permalink
Hi NowTheSerpent,

Hard Luck, Sounds like a good game.

I thank MathExtremist have a game like that and he was looking for a name for the game and he was offering it for free to casinos.
(Player and banker, two dice each. Object: throw a higher sum than opponent. Win pays even money.)
Stephen Au-Yeung (Legend of New Table Games®) NewTableGames.com
DJTeddyBear
DJTeddyBear
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November 3rd, 2011 at 10:05:36 AM permalink
Quote: NowTheSerpent

Definition: higher order = having smaller difference between numbers on each die. For example: 3&3 beats 2&4 and 1&5, 2&4 beats 1&5. Thus, hardways would be a special case included in the rule. Very simple to use, actually.

For whatever reason, the thought of subtraction at a dice table doesn't sit well with me.

But that's OK. You'll get the same ordinal sequence if ties are decided by multiplying the two numbers.

---

FYI: There's no need to start two threads about this...
I invented a few casino games. Info: http://www.DaveMillerGaming.com/ ————————————————————————————————————— Superstitions are silly, childish, irrational rituals, born out of fear of the unknown. But how much does it cost to knock on wood? 😁
NowTheSerpent
NowTheSerpent
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November 4th, 2011 at 1:03:25 AM permalink
Quote: DJTeddyBear

For whatever reason, the thought of subtraction at a dice table doesn't sit well with me.

But that's OK. You'll get the same ordinal sequence if ties are decided by multiplying the two numbers.

---

FYI: There's no need to start two threads about this



The duplication of the thread was accidental.

The method of subtraction or of multiplication would just be to minimize true ties. I didn't like the idea of taking half a wager, but I didn't want to have to take full wagers as mutual losers all that often, either. One could have a re-roll in the event of tied sums until one side won within a specified number of rolls (for HA's sake), thus removing both disflavors. I also, then, recommend pushing (0 to 1) the Spread bets on ties, so they can carry over automatically through the tie-break rolls. Perhaps one could adjust the paytable as follows (top first): 70-to-1, 35-to-2 (or just 17-to-1 for $1 bets), 7-to-1, 7-to-2 (3-to-1), 2-to-1, 1-to-1, and 0-to-1 for ties. Total ways to win or push: 252 + 146 = 398. from 1,296 gives 898 ways left to lose. The total return would be:

HA = [(70)(2) + (17.5)(8) + (7)(20) + (3.5)(40) + (2)(70) + (1)(112) + (0)(146) - 898]/(1,296) = (812 - 898)/(1,296) = (-86)/(1,296) = -6.6358%

assuming a $2 Spread bet. A $1 bet would carry an HA of 8.4877%.
NowTheSerpent
NowTheSerpent
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November 4th, 2011 at 1:06:20 AM permalink
Quote: MrCasinoGames

Hi NowTheSerpent,

Hard Luck, Sounds like a good game.

I think MathExtremist has a game like that and he was looking for a name for the game and he was offering it for free to casinos.



I just wanted something simple and catchy. If he thinks it'll work, he can go ahead and use it, since the concept is already out there.
MrCasinoGames
MrCasinoGames
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November 4th, 2011 at 3:33:54 AM permalink
Quote: NowTheSerpent

I just wanted something simple and catchy. If he thinks it'll work, he can go ahead and use it, since the concept is already out there.


It is a Three Dice Each, Total 6-Dice game.
Below is the link to the game:
Dice Game
Stephen Au-Yeung (Legend of New Table Games®) NewTableGames.com
MathExtremist
MathExtremist
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November 4th, 2011 at 11:17:19 AM permalink
Quote: MrCasinoGames

Hi NowTheSerpent,

Hard Luck, Sounds like a good game.

I thank MathExtremist have a game like that and he was looking for a name for the game and he was offering it for free to casinos.
(Player and banker, two dice each. Object: throw a higher sum than opponent. Win pays even money.)


It was actually 3 dice each, not thrown but shaken in Pai Gow dice cups. The point was to create a game playable at a standard BJ table with existing casino equipment (pai gow dice and shakers), not something that requires a dice table and multiple dealers to play. It would work equally well if you just removed one die from both cups, or you could use three in one and two in the other and make it an uneven chance.

It's all public domain but I'm not really "offering" it per se -- I'm not spending any effort promoting this. I just think it'd be fun to see in a carnival game pit because I love dice games.

Edit: I understand the pun behind "Hard Luck", but the phrase itself conjures bad mojo for gamblers. I'd pick a different name.
"In my own case, when it seemed to me after a long illness that death was close at hand, I found no little solace in playing constantly at dice." -- Girolamo Cardano, 1563
NowTheSerpent
NowTheSerpent
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November 4th, 2011 at 8:57:34 PM permalink
Quote: MathExtremist


Edit: I understand the pun behind "Hard Luck", but the phrase itself conjures bad mojo for gamblers. I'd pick a different name.



That's a good point. How about Skirmish or Shootout?
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