YouDontSay00
YouDontSay00
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December 3rd, 2020 at 10:30:43 AM permalink
Hi

I might need a programmer. My provisional patent still has around 10 months left. I heard there is some video programmers on this forum. I also heard the best way to get a patent is to make a video version of your game and patent that, leaving it open for a table game. My game is along the lines of complexity as 3 card poker. This is something I may or may not want to do depending on how the field trial goes ect. I suppose I would just need enough done to satisfy a patent. I was just wondering a ball park range of cost and time.

Thank You
DRich
DRich
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December 3rd, 2020 at 6:27:53 PM permalink
I did the video prototype for Derek Webb's 3 card poker about 20 years ago. I don't remember the cost as it was too long ago and a different time.
At my age, a "Life In Prison" sentence is not much of a deterrent.
USpapergames
USpapergames
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December 3rd, 2020 at 8:31:29 PM permalink
Quote: YouDontSay00

Hi

I might need a programmer. My provisional patent still has around 10 months left. I heard there is some video programmers on this forum. I also heard the best way to get a patent is to make a video version of your game and patent that, leaving it open for a table game. My game is along the lines of complexity as 3 card poker. This is something I may or may not want to do depending on how the field trial goes ect. I suppose I would just need enough done to satisfy a patent. I was just wondering a ball park range of cost and time.

Thank You



You don't need a video patent if your game isn't patentable, which there is a better than 99% chance it isn't. The funny thing is that even if there is something patentable within your gane, a video will definitely not help you get a patent granted. Getting a patent on a game now and days is 1000x more difficult than it used to be.
Math is the only true form of knowledge
YouDontSay00
YouDontSay00
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December 3rd, 2020 at 10:49:11 PM permalink
OK. There is some talk in other threads, that this is the way to go. However, I would not go this route unless a attorney advised it. If my game is not able to receive a patent am I just out of luck? Or is there any other ways to proceed with a game. I have a field trial soon. I think I have a very good game that will get play. I am more confident that I only have 1% chance as you say to receive a patent. However you could be right I am not going to argue it.
YouDontSay00
YouDontSay00
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December 3rd, 2020 at 10:50:08 PM permalink
Quote: DRich

I did the video prototype for Derek Webb's 3 card poker about 20 years ago. I don't remember the cost as it was too long ago and a different time.



I will private message you.

Thanks
777
777
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December 4th, 2020 at 5:39:14 AM permalink
Quote: YouDontSay00

OK. There is some talk in other threads, that this is the way to go. However, I would not go this route unless a attorney advised it. If my game is not able to receive a patent am I just out of luck? Or is there any other ways to proceed with a game. I have a field trial soon. I think I have a very good game that will get play. I am more confident that I only have 1% chance as you say to receive a patent. However you could be right I am not going to argue it.



You are on the right track by talking to your patent attorney. Patent lawyer should know tricks of the trade, and he/she should be able to advise you whether external mechanisms such as software, hardware or other additional features are necessary in order to increase the likelihood of getting a patent.
DRich
DRich
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December 4th, 2020 at 6:54:25 AM permalink
Quote: 777

You are on the right track by talking to your patent attorney. Patent lawyer should know tricks of the trade, and he/she should be able to advise you whether external mechanisms such as software, hardware or other additional features are necessary in order to increase the likelihood of getting a patent.



The one thing that I would advise is get a patent attorney that has done casino games.
At my age, a "Life In Prison" sentence is not much of a deterrent.
zbrownson
zbrownson
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December 8th, 2020 at 7:02:54 PM permalink
From a programmers perspective the price would vary on several things. The simple approach assumes a JavaScript version of a game that would be playable on the web (I am assuming if you are going to pay for this to support a patent, you might as well have a demo people can play). If you can find someone who has written casino games before, and could reuse the majority of the functionality (including things like card/chip animations, poker hand analyzer, etc...), such that fairly minimal modifications were needed I could see the price being in the mid-thousands range. However that is probably best-case with simple animations, and realistically I could see the price going much higher. Time to develop really shouldn't be too much of an issue, even starting from scratch.

That is my just opinion as I have not gotten quotes, other members can probably speak better to that...
StevieRayShine
StevieRayShine
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December 12th, 2020 at 2:15:57 PM permalink
Your most reliable bet is to check on Upwork. Tons of great programmers on there. They are efficient and affordable as well.
gamerfreak
gamerfreak
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December 12th, 2020 at 8:10:51 PM permalink
I did a simulator and playable demo for a game designer.

It was a playable demo in a windows exe (not browser) and would also output simulation results for N hands.

I remember charging in the $2k range because it was a fairly simple card game, and I already had object oriented code written for playing cards so it only took me a couple days.

If I had the time/inclination to do more of this type of work I probably would charge a bit more. I think $2k was a very very fair price.

You could probably find someone to do it for less on upwork, but those freelancers are hit or miss.
gamerfreak
gamerfreak
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December 13th, 2020 at 8:16:41 AM permalink
I did another program from the same game creator that would allow a pit boss to input certain values, and it would use a formula to calculate a progressive jackpot, and update the digital Marquees at the table.

This was very simple and only took a day or so, and I think I charged around $800. Again I think this was probably a very good deal for the game creator.

I was approached by the same company to do a vulnerability study on their new card game. The job was to create a counting system for the game, and a program to simulate the game/counting.

I quoted $3k for that job with the stipulation that I am not the best candidate as I had never created a counting system, but could 100% do the code portion of such a vulnerability study. I agreed that if I was unsuccessful in creating a counting system, I would refund $1000 and implement a counting system done by someone else in the simulator.

My bid to do the vulnerability study was declined, which I was actually happy about because it would have been pretty far outside my comfort zone.
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