I'm designing a Blackjack based game, as normal you're trying to beat the dealer without going bust, but it seems Aces have a large effect on the edge. The basic House Edge comes out (using six decks) at 1.61%, but removing just one ace (i.e. 23 rather than 24) increases it to 1.83%, whereas removing a 5 decreases it to 1.54%. Based on wizard's analysis of Blackjack ( https://wizardofodds.com/games/blackjack/appendix/7/ ) it seems this game is more suspect to card removal.
Obviously Blackjack starts from a smaller number, so statistically sometimes there can be an advantage (and counters detect this and take advantage). However (i) is 1.6% sufficiently high not to worry about it, (ii) is the difference of 0.22% for one card in 6 decks a concern, (iii) should I aim towards using fewer decks and an even lower HE?
Many thanks (ps hope to be at Coventry in May).
11.167% 10 - 3% House Edge
20.236% 3 - 2% House Edge
40.760% 2 - 1% House Edge
19.811% 1 - 0% House Edge
6.659% 0 - 1% advantage to player
1.266% 1 - 2.5% advantage to player
0.011% 2.5+% advantage to player.
Since I've never analysed Blackjack in similar detail, is this spread of advantages similar to that in Blackjack? I also think, starting from a higher initial House Edge, perhaps the count has to be relatively higher before the advantage kicks in.
Many thanks
If you know the EOR for every card, then I would use that data to make a hi/lo count and track your simulation data by the count. This way, you can play with different bet spreads to see if it is profitable. if it takes a spread of more than 1 to 15 or 20, then you are probably safe. You can also recommend the maximum penetration and if they should disallow mid shoe entry.
Quote: charliepatrick...I'm designing a Blackjack based game... The basic House Edge comes out (using six decks) at 1.61%...
lol and casinos want to pretend we're the "thiefs." 1.61% basic house edge, how to protect that game? Sit on your ass and don't worry, that's an awful game and even the ploppies will figure it out. Shame on anyone promoting a 1.61% HE game as a game of "blackjack."
Count Exp Hands
-10 -0.051 518 5047223 1.083 250%
-9 -0.047 801 6361648 1.365 356%
-8 -0.043 355 8391425 1.800 993%
-7 -0.039 425 10641819 2.283 979%
-6 -0.034 649 13902695 2.983 838%
-5 -0.030 603 17812656 3.823 006%
-4 -0.027 038 23857416 5.120 350%
-3 -0.023 460 31098405 6.674 433%
-2 -0.020 359 41997698 9.013 672%
-1 -0.017 065 46196724 9.914 879%
0 -0.013 885 72409988 15.540 848%
1 -0.010 048 42054017 9.025 759%
2 -0.006 821 30815677 6.613 753%
3 -0.003 571 22640681 4.859 211%
4 -0.000 762 17379906 3.730 127%
5 0.002 896 13002403 2.790 615%
6 0.005 705 10042215 2.155 290%
7 0.008 840 7617152 1.634 816%
8 0.011 517 6088367 1.306 704%
9 0.013 893 4639521 0.995 748%
10 0.016 416 3697202 0.793 505%
11 0.018 748 2832765 0.607 976%
12 0.021 164 2168712 0.465 455%
13 0.021 803 1920119 0.412 102%
14 0.024 860 1427668 0.306 410%
15 0.024 584 1081695 0.232 157%
16 0.025 776 876309 0.188 076%
17 0.028 475 719025 0.154 319%
18 0.032 118 542865 0.116 511%
19 0.030 261 415350 0.089 144%
20 0.032 400 348905 0.074 883%
You are right and agree that for a simple Blackjack variant I should be aiming south of 1%. btw the "ploppy" House Edge at the moment is about 2.5%.Quote: RomesShame on anyone promoting a 1.61% HE game ...
My feeling is that I possibly need to introduce a bonus which counteracts the count and both reduces the House Edge and countability factor. I am very grateful for everyone's help. Thanks
Your average player that is likely to be engaged and entertained by a BJ variant is not going to be put off by the higher HE if in exchange they are getting game features they enjoy. The typical Forum member is not the demographic that will drive the success of a new proprietary BJ variant..
Quote: ParadigmDon't go too low on the HE........remember, you only get/keep a game on the floor and get paid for it if the game is winning more than the BJ table it is replacing. If the house BJ game HE is set at 0.6%-0.7% and is actually realizing closer to 1.2-1.3% due to player errors, your new BJ variant better be around 1.8-2% with player errors in order for it to make more money. I think it is difficult in a BJ variant to increase the HE adjusted for player errors by more than 80%-100% of the optimal play HE (although Spanish 21 is such a game, due to the participation rate in the Match the Dealer side bet). To me that means you need your base game to be right around 1%-1.2% with a goal of actual play HE of 1.8-2.4%.......about double what they property is experiencing at regular BJ.
Your average player that is likely to be engaged and entertained by a BJ variant is not going to be put off by the higher HE if in exchange they are getting game features they enjoy. The typical Forum member is not the demographic that will drive the success of a new proprietary BJ variant..
Well said.
Quote: beachbumbabsWell said.
Well said, as well
Many thanks, a excellent way of thinking of it.Quote: Paradigm...you need your base game to be right around 1%-1.2% with a goal of actual play HE of 1.8-2.4%...
I was trying to use an existing game and establish a benchmark for a quantifiable comparison how risky my game was. You can see, using the bet-size method as a quantifiable value, that the adverse conditions are with fewer decks and larger penetration. The player has a 1% advantage (usually when count>3) between 1 hand in 16 (6, 66%) through 1 hand in 6 (4, 83%).
I'm guessing most casinos are moderately happy with 6-decks and 66% penetration, although prefer CSMs, but have to accept that some hi-rollers prefer shoes. This seems to imply that any similar game has to require at least a 1-5 spread, and ideally nearer 1-10 or better. Also I'm not sure how often casinos allow advantageous conditions, or just prevent jumping-in using a no mid-shoe entry rule.
Penetration 66% 83% how often player has an advantage
Six decks 3.62 2.80 25-31% Count = 0.9 or better (Simulation House Edge 0.48%)
Four decks 2.65 2.10 32-35% Count = 0.8 or better (Simulation House Edge 0.44%)
Edit results - previously it didn't allow re-split or Aces or splitting of 9s. Also nice that it now corresponds to WoO's figures!
Essentially if you already have a normal BJ simulator, then just adjust the creation of your decks to remove the 10's. If not you will need a few routines
(i) Random Number generator - using Mersenne seems OK
(ii) Fair un-biassed shuffling routine
(iii) Dealing mechanism
(iv) Methods to gather the data and put it into readable form
For Blackjack you need to develop a strategy (unless you're developing on on the fly - in which case best of luck!), look at EoR's and develop a count, track results by the count, evaluate the House Edge at different counts, look at countability issues.
Personally at this stage of my game development I'm only really interested in an estimate so I can tweak the design and identify potential pit-falls. In this case I wanted to know how risky it might be to counters and confirm my House Edge estimates.
Quote: Romeslol and casinos want to pretend we're the "thiefs." 1.61% basic house edge, how to protect that game? Sit on your ass and don't worry, that's an awful game and even the ploppies will figure it out. Shame on anyone promoting a 1.61% HE game as a game of "blackjack."
And yer the fastest growing blackjack 6 deck game has a HE of 1.98%. Its called 6/5 BJ. Evidently the boycott that bj websites called fur in 2004 has been less than successful.