Cost Estimates for this service?
I am a student based in Huddersfield, UK and a newbie to this forum working on a new casino game, I would appreciate some help to test my concept and also need advice on how to protect via patent, whether I should register in UK or USA or both? and also how to protect my idea in the interim whilst I am developing the idea?
I would appreciate any feedback and with the necessary protection will divulge the idea to the right person.
I look forward to responses to my first post on this forum :)
Cheick
£4,000 to patent in the US (best protection, begins when you are patent pending)
£1,500 to have your maths done and report writted.
£1,000 £2,000 registering with las vegas gaminng comission (400 potential more locations in America if you want your game there, each with its own fees)
£10,000 to go an expo and set up a booth and have a dealer with your game
I haven't started looking about the UK, I have been informed that it is impossible to patent a new game. Let me know what you find out!
Also you can read 'How to go from concept to reality in Las Vegas.
Bare in mind its expensive whcih ever way you go about it and less than 1%s succeed so make sure your passionate about the game!
Best of Luck Cheick
Quote: IGRMApprox costs,
£4,000 to patent in the US (best protection, begins when you are patent pending)
£1,500 to have your maths done and report writted.
£1,000 £2,000 registering with las vegas gaminng comission (400 potential more locations in America if you want your game there, each with its own fees)
£10,000 to go an expo and set up a booth and have a dealer with your game
I haven't started looking about the UK, I have been informed that it is impossible to patent a new game. Let me know what you find out!
Also you can read 'How to go from concept to reality in Las Vegas.
Bare in mind its expensive whcih ever way you go about it and less than 1%s succeed so make sure your passionate about the game!
Best of Luck Cheick
I recently filed for a provisional patent on a game, with Rich Newman as my lawyer, and it cost just under $1500(US), and I feel like my idea was more novel (less helped by boilerplate) than many people's games, so I'm guessing it's a conservative estimate. Like IGRM notes, the chances of success are very small and the more I thought about it, I don't see how anyone justifies starting with a utility patent. If you have a 1% chance of success, the potential returns needed to make an early utility patent make sense are very high. I've seen experienced people on this board fall on both sides of the fence, and I'd like to have some insight as to their cost/benefit reasoning of those who go straight to the utility patent. Is it maybe that the patent search keeps you from putting money into protected ideas?
Otoh, That math cost is lower than I would've expected. I saw one fairly recent estimate, by a pro, in the $5-15k range for a typical game. I suspected the price is falling, but I wonder if it's falling that quickly or if that price was for a particularly simple game; and if it's falling that quickly, is it's due to foreign competition or increasing computing power or simple increased competition in the gaming math market?
Finally, I think the importance of going to an expo can't be overemphasized. I thought I had a reasonable shot at getting my game looked at through online submission forms, but I can't even get a response. You should expect to have to attend an expo/trade show.
Quote: socks
Finally, I think the importance of going to an expo can't be overemphasized. I thought I had a reasonable shot at getting my game looked at through online submission forms, but I can't even get a response. You should expect to have to attend an expo/trade show.
Hopefully this isn't too far off the topic, but with all the great ideas, concepts, and games being discussed in these forums, why doesn't someone (big company or something) gather all these inventors together and sponsor a booth or an area at a gaming expo. Most of us can't afford to pay the price to showcase our games, but I'm sure all of us would be willing to do so if provided the opportunity. Imagine a section of G2E dedicated to independent inventors looking to showcase their ideas where all the companies can browse the games to see if they are interested. I understand at most shows like this the bigger companies are looking to sell their ideas, but I also think they would like to see what other new ideas are out there waiting to be the next big thing.
This is right around the time that they would announce it if they are planning on doing it again. The announcement / open call was made on WoV, so keep your eyes open....
Quote: MathExtremistRaving used to do this, then G2E changed the rules to disallow subletting a booth.
Maybe there needs to be a whole expo dedicated to independent companies to show their games. It would create a central location where potential companies can go once a year to see what inventors are working on.
Quote: RealizeGamingMaybe there needs to be a whole expo dedicated to independent companies to show their games. It would create a central location where potential companies can go once a year to see what inventors are working on.
There is one for table games. It's called Raving for short. Here's this year's competition.
Quote: beachbumbabsThere is one for table games. It's called Raving for short. Here's this year's competition.
Very interesting. I've attended G2E before but that seemed more for bigger, established companies. How many people here do Raving? Any idea how i could do this when video poker games are my main focus, not table games? I'm trying to picture how i could make this work for my situation.
Quote: RealizeGamingQuote: beachbumbabsThere is one for table games. It's called Raving for short. Here's this year's competition.
Very interesting. I've attended G2E before but that seemed more for bigger, established companies. How many people here do Raving? Any idea how i could do this when video poker games are my main focus, not table games? I'm trying to picture how i could make this work for my situation.
Seems more focused on live table games, but it does mention technology in the intro, maybe some aspects of your games could be applicable. Ive never been to it though, maybe someone who has could give you a better idea of how it could be relevant to you.
All of these questions and others are answered if you look through the archives of the Game Inventors Corner. I don't mean to be blunt, but based on some of your questions here, it would be appropriate to invest some time going to the Wiz's Math site, re-reading old threads here and linking to the various references sources cited......in short, it is homework time.
+1, +1, the same questions got asked over and over again. Please use the "search" features to get some answers first.Quote: ParadigmAll of these questions and others are answered if you look through the archives of the Game Inventors Corner. I don't mean to be blunt, but based on some of your questions here, it would be appropriate to invest some time going to the Wiz's Math site, re-reading old threads here and linking to the various references sources cited......in short, it is homework time.