Any thought on how to get pass this and if anyone got a patent approved after meeting this obstacles, let me know.
always been that way. Its why Coke and KFC have always kept
their recipes under lock and key. And why you should keep your
mouth shut if you have a winning system.
My rule of thumb is you can't patent something obvious or that
can be stumbled upon by somebody else. Like combining flour
and water and yeast, you just invented bread. But so could
anybody.
So, yes, currently, the USPTO is not allowing claims to pure card games dealt on felt. However, you can amend your claims to recite an electronic processor/computer (as long as your application supports this) and they will allow claims to the card game if implemented by a machine (because the USPTO is still erroneously applying the MoT test for card games). While most game inventors of course would prefer claims to the table game version, machine game claims aren't so bad because these days many games are being played on electronic tables (and soon online gaming is coming to NV and other states).
Stay tuned, there are more 35 U.S.C. 101 cases coming up before the Supreme Court which may add clarity to the situation and may cause the USPTO to reconsider their current handling of these claims. Even though I am losing patience, I do believe that eventually the USPTO will go back to allowing these claims again.
And for computer code, even if it WERE patentable, there are a thousand ways to write code and achieve the same result.
Quote: thecesspitProcesses using computer code are patentable, I thought. .
Processes are patentable, if its unique enough.
Quote: EvenBobProcesses are patentable, if its unique enough.
It's the last part of that phrase which is the big part in the trolls. Lots of stuff isn't that unique. Some of it is. Makes life kinda hard in the software business.
I don't know of a requirement that the "Machine" (or device) be electronic or self powered. If claims are limited to the use of an RNG to play a game and then dependent claims furher narrow the RNG to an electronic RNG and separately a manual RNG (i.e. cards drawn from a random deck, dice rolled to generate a value or a wheel spun to generate a value), the USPTO Examiner is going to have to argue that those manual RNG's aren't devices and are somehow different than an electronic RNG for which they currently allow patent claims. I think that is going to be tough to do.....or I should say, tough to do with a well thought out, logical argument.
From what I have seen, they have attacked physical cards from the standpoint that no "transformation" takes place when the physical cards are re-arranged (i.e. dealing the cards). But what if you argued that the deck of cards and the act of dealing them is the employment of a manual RNG device to determine a numerical value and you limited your method claims to the use of that specific device thereby not making the method claims not "abstract"?
On my next rejection, which I know is coming, I am going to have my attorney try this tactic. He, like you, is not hopeful of the result. But I am going to be very curious to follow the logical argument that the UPSTO Examiner puts forth to counter the argument that the roll of two dice is not a device under Machine Test whereas two electronic RNG's that randomly produce values between 1-6 on an unweighted basis are somehow devices that do pass the Machine Test. We intentionally used RNG language in the independent claims and then narrowed the RNG to physical and electronic alternatives.
Big question is has anyone tried to argue a manual RNG is a device and dealing random cards, rolling dice or spinning a wheel with a ball in it are all manual RNG devices that meet the definition of "machine" in the MoT Test? If so, how did USPTO respond?
Quote: thecesspitLots of stuff isn't that unique. Some of it is..
Edison patented the process of making filaments
for his light bulb. To make light bulbs for his own
projects, Tesla had to come up with his own process.
I wonder if you could even patent a filament today,
when Edison did it, they were unique.
http://www.foundpersuasive.com/101_rejection_bilski.aspx
Quote: MathExtremistConsider this:
http://www.foundpersuasive.com/101_rejection_bilski.aspx
I will need to reread this many more times before I can respond to USPTO. On one instance, when they claimed that my results were not repeatable, I showed that it was, albiet the possible choices were in the quadrillions.
Thanks to all that responded. If I get anything new, I will post it so others can benefit from it.
Unlike differing opinions on selling your game yourself or through a distributor, this is area is black and white: you should not be trying to accomplish patent prosecution without an expert.
Quote: ParadigmJon, have you ever tried to argue that a deck or cards, or a pair of dice or a wheel falls under the definition of a machine as a "device". They all serve the same purpose as an electronig RNG in any electronic game, they just happen to be manual RNG's.
I've tried that approach and even tried claiming an electronic card shuffler. There are a lot of good suggestions in this thread. However, the real problem is, the examiners have their hands tied as they have to answer to their SPE (supervisor) who is under orders to reject these claims, so no matter what you write, a claim to a physical card game will get a 101 rejection. The SPEs have their hands tied as they answer to the USPTO Solicitor (the head attorney at the USPTO). Nobody there seems to care about this issue. So you can make all the good arguments you wish to the examiner, but they won't get anywhere.
The best bet is to appeal to the Patent Trial and Appeal Board (formerly the Board of Appeals, a board of judges at the USPTO you can appeal to if you can't get anywhere with your examiner). I have seen some Board decisions which allow claims to physical card games and some affirming rejections under 101. So the whole situation is a mess right now at the USPTO.
Quote: jonI've tried that approach and even tried claiming an electronic card shuffler. There are a lot of good suggestions in this thread. However, the real problem is, the examiners have their hands tied as they have to answer to their SPE (supervisor) who is under orders to reject these claims, so no matter what you write, a claim to a physical card game will get a 101 rejection. The SPEs have their hands tied as they answer to the USPTO Solicitor (the head attorney at the USPTO). Nobody there seems to care about this issue. So you can make all the good arguments you wish to the examiner, but they won't get anywhere.
The best bet is to appeal to the Patent Trial and Appeal Board (formerly the Board of Appeals, a board of judges at the USPTO you can appeal to if you can't get anywhere with your examiner). I have seen some Board decisions which allow claims to physical card games and some affirming rejections under 101. So the whole situation is a mess right now at the USPTO.
So with the USPTO giving you 3 months to reply to their rejection letter, where does one go from here? How does one claim machine or transformation test on a card game based on rules and math that gives a house an edge. The cards are not transformed. But without the math and rules, the game will be useless to the casino.
Quote: AceCrAAckersSo with the USPTO giving you 3 months to reply to their rejection letter, where does one go from here? How does one claim machine or transformation test on a card game based on rules and math that gives a house an edge. The cards are not transformed. But without the math and rules, the game will be useless to the casino.
Ace, one approach would be (if you have support in your spec) amend your independent claim(s) to start with , "performing, on an electronic processor, the operations of:" to make it clear that the method is being implemented by a machine. This would satisfy both the "machine or transformation" test (even though someone needs to explain to the USPTO that this test is no longer valid) and the "abstract idea" test and can cover (depending on how the spec was written) your game played on a smart phone, digital table, internet casino, electronic gamine machine, etc. Some attorneys are of the opinion that such a claim would also have some bite in court against the game being played on a felt table as well, although this has not yet been tested in court.
I know as a game inventor you really want claims to the felt (non-electronic) version which is how it will be leased to the casinos. You can always try to argue to the examiner that the non-electronic version meets the "abstract idea" test using some of the arguments presented herein, and the USPTO does once in a while let a felt claim slip through, but this is becoming increasingly rare. Note that many gaming companies and casinos continue to license gaming patents for table use even though they may only contain the machine claims. Most companies/casinos I believe are interested in being fair to inventors and not looking to exploit this latest outlandish conduct taking place at the USPTO. Also, game inventors should keep a live continuation to all of their issued patents so that if/when the USPTO changes back to allowing felt claims again, these can be added later on. The Supreme Court will hear other 101 cases in the near future which should hopefully put an end to this madness, so stay tuned...
If anyone can tell me how casino card games pass machine or transformation test, I would be very interested in hearing it. Thx
8216042
8812324
These were the two he found. I don't know what it took to get these through, but thought it might help to take a look.
Quote: 21Revolution
8812324
this isn't a valid patent #, could you post the valid patent # please? Thanks.
8182324 is an interesting one in that USPTO bought the argument "cards are transformed when dealing" and that games are a physical processes. Also cited prior art as evidence of patentability (i.e. Derek Webb Patents) which is odd as I didn't think you could use prior art as precedent for why the current matter is patentable. Do not believe either of these arguments fly today with the majority of examiners.
I think both of these are anomalies and not an indication of current state at USPTO so don't get your hopes up on these cases.....the USPTO is firmely in the camp of disallowing these applications.
Someone is going to have to appeal one of these cases and force the Office to logically support their position on how the use of cards and dice is not a manual random number generating device and is a significant limitation to the method making it non-abstract. I think Jon has a case that he is close to filing an appeal. We will all be watching that very closely.
The distinction between what USPTO is allowing and what it is determining is abstract doesn't make sense. If you use an electronic RNG device, your method qualifies as non-abstract based on MoT. If you use a manual RNG device it doesn't.
For "lawyers" that doesn't seem to be a very logical/supportable position when arguing in front of the bench as you are essentially saying that electricity is the determining factor on calling something a device/machine. I don't think that is supported by any precedent that I have seen.
He's Richard Newman, the gaming patent attorney that PaiGowDan and I and some other WoV members have used for our patent work.
Curiously, see the claims in US 8,216,040. I never even got a 101 rejection in this application because it was sent outside of the 3711 art unit (at the time the USPTO was shifting around cases to reduce the backlog). That art unit was not under the directive that 3711 is to reject these claims. So no 101 rejection.
In a bit of bad news, see PTAB decision in application 11/011,373 that just came out a few days ago, which affirmed Layno's 101 rejection of a card game. Rich, you may want to study the appeal brief filed and the decision for clues when you write your appeal. In my opinion the PTAB decision is flawed for a number of reasons and is really just a bunch of nonsense. On a positive note, there are other BPAI decisions (the predecessor of the PTAB) which did allow game claims. All of these decisions are not precedential. Further, these decisions are very panel specific, it all just depends on which 3 administrative law judges you happen to get in your appeal. I'm not familiar with these three ALJ's but I know others who would allow these claims.
Now I'd like someone to so some homework and find any patent awarded to any game after bilski. We have 2 here: 8216042 and 8182324. More would be better. if 1 passes, then that leaves the floodgates open for more hopefully.
This thread is one of three that have I read so far today, and it seems like the place to ask the following (sorry if it has been dicussed before or elsewhere):
If someone like "NewToCraps" has a fantastic felt based side bet invention for a dice game (if you want to succeed you have to KNOW that you are the 1% of 1% - 100th of a percent - that is going to make it) and you are ready to patent the invention, do you:
A) file a utility patent application knowing that in 18 months you might not have anything except a publicized patent application, and be spending time and money dealing with rejections from USPTO to MAYBE succeed in eventually protecting your IP ?
B) file a utility patent application and attach a computer device to the events to beat the MoT test, hoping that in 18 months you get a patent and follow the route of SlifkerGames ?
C) file a provisional utility patent application hoping that the extra year might allow the patent attorney "Wizards" to be successful is selling the idea to overturn USPTO policy that a manual RNG machine consisting of someones hand tossing the dice is no different than a RNG pop-o-matic machine that tumbles the dice like in the game "trouble", which is no different than a computer program RNG. Then later a patent might be able to be obtained ?
D) file a design patent application of the table layout to somewhat protect your side bet invention from being thought of and submitted by another developer, mean while figure out which of the above three options is best ? Could this backfire by exposing what your utility patent application would entail once the design patent is publicized (if you are still waiting to submit the utility patent at that time) ?
E) contact a patent attorney with casino game related experience to disclose your invention to, and get a deeper insite from an expert as to which option would work best for you.
F) go to 2013 G2E and hope to learn all about this process of being a casino game developer as well as make some connections that may help in the future, then proceed with one of the above being a lot more knowledgable.
G) continue reading the threads on this site to learn so much more than you ever imagined was out there about this subject ? This is my way a saying I am VERY impressed with this site !
Thanks for the time spent reading this, and thanks in advance to anyone that responds.
Thanks again 21Revolution for your feedback.
Quote: NewToCraps
If someone like "NewToCraps" has a fantastic felt based side bet invention for a dice game (if you want to succeed you have to KNOW that you are the 1% of 1% - 100th of a percent - that is going to make it) and you are ready to patent the invention, do you:
I know this isn't an answer to your question, but how do you KNOW you are in that 100th of a percent who is going to make it? I'm interested in hearing what steps you've taken to vet this fantastic side bet out... because many on this board probably are wondering the same thing.
Cheers,
Spinner
Yes because there's a dilemma of how does one keep it quiet while being developed compared with a field trial finding out whether it's any good with the public / casinos. At what stage in this does one commit money for patents or whatever (and is it the same in say the UK as US)? Thanks for sharing your thoughts.Quote: Spinner14...interested in hearing what steps you've taken to vet this...
Quote: charliepatrickYes because there's a dilemma of how does one keep it quiet while being developed compared with a field trial finding out whether it's any good with the public / casinos. At what stage in this does one commit money for patents or whatever (and is it the same in say the UK as US)? Thanks for sharing your thoughts.
File a provisional US patent, small ultility, gives you a year to field test it but be ready before filing to give yourself as much of that 12 months as possible, UK doesn't allow provisional patents, or Europe
Quote: McDemonFile a provisional US patent, small ultility, gives you a year to field test it but be ready before filing to give yourself as much of that 12 months as possible, UK doesn't allow provisional patents, or Europe
But the UK and Europe also don't allow patents on methods for playing games. From the UK Patents Act of 1977:
Quote: UK Patents Act
(2) It is hereby declared that the following (among
other things) are not inventions for the purposes of
this Act, that is to say, anything which consists of -
(c) a scheme, rule or method for
performing a mental act, playing a game
or doing business, or a program for a
computer;
but the foregoing provision shall prevent anything
from being treated as an invention for the purposes
of this Act only to the extent that a patent or
application for a patent relates to that thing as such.
http://www.ipo.gov.uk/patentsact1977.pdf
How are you planning to protect your new games in the UK?
Quote: MathExtremistBut the UK and Europe also don't allow patents on methods for playing games. From the UK Patents Act of 1977:
http://www.ipo.gov.uk/patentsact1977.pdf
How are you planning to protect your new games in the UK?
All my games seek US Patent protection as standard, in the UK European community design, trademarks and registered names is all we have. You can't patent a game per se but non gaming elements of the product can be patented, so say you use a particular mechanism that is used in the game but not the actual game itself. You guys have it easy in the US. Perhaps that why us Brits try harder, we have to
Quote: AceCrAAckersHas there been anymore progress with Bilski? I talked with one examiner who said he was against granting any patent on games. Even if one came up with backgammon or Monopoly, he saw this as only a mental exercise. Any ideas on plan of attack to get pass this hurdle?
I'm pretty sure I know who the examiner you are referring to is. Most other examiners aren't as negative regarding this kind of subject matter. The problem has gotten much more complicated because of how the Court of Appeals for the Federal Circuit operates. The CAFC is the high court (but for the Supreme Court who created this mess in their ambiguous Bilski decision) that (in theory) should clarify these issues. The CAFC has 17 judges, about half believe in patenting a broad scope of subject matter and the other half thinks things like business methods, software, human steps should not be patented. Each CAFC case is decided by a random panel of 3 judges. So for the past number of years, the decisions regarding section 101 are incredibly inconsistent as it simply depends on which random panel of judges a case gets assigned to. Talk about blind justice. So there is no clarity and thus the USPTO has no clear guidance. Even the chief justice of the CAFC thinks patents should be granted on a broad range of subject matter (which I assume would include card games) and he commonly criticizes the other judges for not applying the law.
I plan on appealing a gaming case all the way up but it will take some time.
What does one do with a patent application that is in the pipeline before the courts give the final decision?
The vanity license plate that is a patent is all well and good, but if you have a novel game, you can still copyright the thing.
Quote: vegas702so are new dice games patentable at all? for instance, a new twist on the whole game of craps. doesn't sound like it
vegas702,
I am totally a newbie to the patent field with my game; it's a tortuous path. I strongly recommend you consult a patent attorney; there are 2 good ones on here: RNewman (Rich), and jon (Jon Muskin). Having said that, discussion on this issue is that you have a better chance of getting a patent approved if you include electronic/mobile app uses in your table game filing, as it extends the applicable fields.
Quote: vegas702thx for the reply. I did talk to an attorney today but he wasn't very knowledgeable about what's patentable. basically said I should apply for a patent and see what the patent office says. sheesh
I'd love to contact the attorneys here but funds are tight now. I really need to scrape up some money & get this thing going
the attorney did say to only disclose my idea to someone after a non-disclosure is signed. I'd love to take mission146 up on his offer since my math isn't up to par, but I guess I'm stuck. [in no way am I questioning mission146's integrity, so I hope no one takes offense. it's driving me crazy not being able to get any input tho
guess I gotta put this on hold indefinitely. damn
Hey Vegas702,
If your patent attorney doesn't know whats patenatable than hes probably not the right guy. They get paid whether or not you get it, even more if you keep trying!
There are cheaper ways to do it, if the design is specific than you can copy write or trade mark the designs for a fraction of the price especially if you do it yourself.
Non-disclosures (NDA's) don't really protect you so much against the big guys but should work well with people on this forum.
If your not going to do it share it, at least give hints!...maybe you will find someone on here that wants to partner with you.
Best of luck!
Also, in general, even if you're pessimistic about the final patent, is applying for a provisional patent enough to start showing your game to DEQ or Galaxy or a casino?