Thread Rating:

beachbumbabs
beachbumbabs
  • Threads: 101
  • Posts: 14268
Joined: May 21, 2013
Thanked by
MrCasinoGames
August 6th, 2019 at 6:16:20 PM permalink
Quote: rickbow

Thx Dog Hand.
OK, I now understand how "element of risk" is derived but I'm still confused on what it means.
Is a 1.37% "element of risk" a good thing compared to other games (e.g., blackjack)? All I've ever done is compare the "house edge" of various games to see if I want to play it.
The game looks like fun, but should I play it given the high house edge?
Thx again.



If you find the EOR calculation useful, in order to compare apples to apples, just divide the "bet-once-at the start, something happens, then you win or lose" games by 1. That's because you only bet 1 unit on each hand/roll/spin. So on those, HE = EOR on craps, roulette, baccarat, big six wheel, etc.

Divide BJ (HE varies on that game depending on the rules.offered) by ~1.1 to get the EOR. That accounts for doubles and splits.

Do that division for each game, but I would suggest you look up the average unit bet on WoO, rather than try and calculate it. Wizard has been pretty consistent about including that information on all of the games that require more than 1 bet to win.
If the House lost every hand, they wouldn't deal the game.
gordonm888
Administrator
gordonm888
  • Threads: 61
  • Posts: 5377
Joined: Feb 18, 2015
Thanked by
MrCasinoGames
August 6th, 2019 at 7:29:26 PM permalink
Quote: rickbow

Thx Dog Hand.
OK, I now understand how "element of risk" is derived but I'm still confused on what it means.
Is a 1.37% "element of risk" a good thing compared to other games (e.g., blackjack)? All I've ever done is compare the "house edge" of various games to see if I want to play it.
The game looks like fun, but should I play it given the high house edge?
Thx again.



Take the H.E and divide it by EOR.

For MissStud, H.E/ EOR = 4.9%/1.37% = 3.6

What this means is that, on average, you will be wagering approximately 3.6X your initial bet on each hand.

If your initial bet is $10, you will be risking a statistical average of $36 per hand and expect to lose about 49 cents per hand.

If the EPR was higher, then you would be risking less money each hand to achieve the average loss of 49 cents per hand.

An EOR that is much lower than the H.E is bad because it means great volatility (which everyone agrees is the case for Miss Stud.)
So many better men, a few of them friends, are dead. And a thousand thousand slimy things live on, and so do I.
SOOPOO
SOOPOO
  • Threads: 123
  • Posts: 11534
Joined: Aug 8, 2010
August 7th, 2019 at 3:43:27 AM permalink
Quote: rickbow

Thx Dog Hand.
OK, I now understand how "element of risk" is derived but I'm still confused on what it means.
Is a 1.37% "element of risk" a good thing compared to other games (e.g., blackjack)? All I've ever done is compare the "house edge" of various games to see if I want to play it.
The game looks like fun, but should I play it given the high house edge?
Thx again.



I look at it this way. If you are sitting at a $10 table you can think of it two ways. I’m sitting at a $10 table with bad odds, nearly a 5% house edge, sort of like roulette.... or, I’m sitting at a $40 table with baccarat odds.
Of course you lose in both scenarios.

Your question is too vague. What are your goals gambling? Longevity at the table? Comps? Small chance for the big hit? Fun chatting with co-players?
odiousgambit
odiousgambit
  • Threads: 327
  • Posts: 9776
Joined: Nov 9, 2009
August 7th, 2019 at 7:17:09 AM permalink
Quote: beachbumbabs

I'm not going all the way in the weeds with you on your EOR argument, partly because it's beyond my skill level to have an equal debate, partly because I already posted why I like the calculation.

I have the same concern, but not necessarily taking sides.

Gordon, I think it would be too much to expect casinos to adopt EoR, it's favorably simple to keep it the other way, it's not as if EV/ante doesn't work for their purposes.

On the other hand, as far as EV per total action, isn't that what EoR basically is? If a player can quantify an AP situation, even something as simple as over-comping, won't EoR come closer to stating whether a player has reached zero or positive EV, or does it not matter which method is used?
the next time Dame Fortune toys with your heart, your soul and your wallet, raise your glass and praise her thus: “Thanks for nothing, you cold-hearted, evil, damnable, nefarious, low-life, malicious monster from Hell!”   She is, after all, stone deaf. ... Arnold Snyder
  • Jump to: