100xOdds
100xOdds
Joined: Feb 5, 2012
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October 8th, 2019 at 10:02:53 AM permalink
all the skill based slots that came out so far in the previous years have bombed
Craps is paradise (Pair of dice). Lets hear it for the SpeedCount Mathletes :)
vegas
vegas
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October 8th, 2019 at 10:32:21 AM permalink
Especially when casinos are mostly filled with seniors. It was a stab to try and get young people interested but it's hard to play a skill game and text on your phone!
50-50-90 Rule: Anytime you have a 50-50 chance of getting something right, there is a 90% probability you'll get it wrong
darkoz
darkoz
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October 8th, 2019 at 12:27:04 PM permalink
Quote: vegas

Especially when casinos are mostly filled with seniors. It was a stab to try and get young people interested but it's hard to play a skill game and text on your phone!



its hard to play a skill game when the skill aspects are hidden or made so difficult that no one can win.

for example one game you had to kill at least 7 robots to win any profit but the rules stated there was a rng that determined if there were ever more than 6 available to kill.

so basically the rng now determined if u even had a chance to win AND then u had to have the skill to profit
For Whom the bus tolls; The bus tolls for thee
heatmap
heatmap
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October 8th, 2019 at 4:00:55 PM permalink
All of the skill slots are filling up the dark alleys of pa
darkoz
darkoz
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Thanks for this post from:
heatmap
October 8th, 2019 at 4:38:02 PM permalink
Quote: heatmap

All of the skill slots are filling up the dark alleys of pa



I dont know if doing it with hookers is considered playing skill slots
For Whom the bus tolls; The bus tolls for thee
heatmap
heatmap
Joined: Feb 12, 2018
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October 8th, 2019 at 4:41:58 PM permalink
Quote: darkoz

I dont know if doing it with hookers is considered playing skill slots



that was quick and amazing thank you...

but seriously everywhere i look now, in most dark corners is a skill slot...
Gialmere
Gialmere
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October 8th, 2019 at 4:53:45 PM permalink
While I'll allow that some Michelangelo of slot design might, in the future, turn lead into gold, for now I think skill slots are a dry well. Casinos seem paranoid that a skilled player will win every time: a non-starter. And if you make it player vs player (with a house rake), the AP sharks quickly kill the fun for other players leaving the casino with very expensive and very empty machines.

Maybe something simple like if you perform a skill feat (knowledge, dexterity etc.) you get four random bonus picks instead of three, or maybe an extra free spin. I don't know.

I remember seeing a game from last year that was like a computer fantasy roleplay game. You pay something like $50 an hour and wander around a VR world looking for treasure (i.e. cash). It might be lying around or you might have to perform a skill feat (such as slaying a monster) to get it. Treasures are randomly generated. When the hour ends you take your loot ticket (hopefully more than $50) and cash it in. Cool idea but not very brick and mortar friendly.
Have you tried 22 tonight? I said 22.
100xOdds
100xOdds
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October 8th, 2019 at 5:54:29 PM permalink
Quote: Gialmere

Maybe something simple like if you perform a skill feat (knowledge, dexterity etc.) you get four random bonus picks instead of three, or maybe an extra free spin. I don't know.

i like that idea.
an extra game mechanic instead of outright cash.
Craps is paradise (Pair of dice). Lets hear it for the SpeedCount Mathletes :)
100xOdds
100xOdds
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October 18th, 2019 at 4:10:09 PM permalink
now that this year's G2E is almost done... BUMP
Craps is paradise (Pair of dice). Lets hear it for the SpeedCount Mathletes :)
TumblingBones
TumblingBones
Joined: Dec 25, 2016
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Gialmere
October 19th, 2019 at 2:05:50 PM permalink
I had a long and very enlightening conversation with the Gamblit folks on their approach to the problem. The discussion focused on their PacMan game (which I had seen on the floor at both Park MGM and MGM Grand) and an as-yet-to-be-released word-based game. The latter is a single-player game in which you have to make a word from a bunch of random letters. The longer the word, the better your odds of getting a good pay-out. The Pac-Man variant has 2 to 4 players competing for a prize.

The two main points made by the Gamblit staff were:
  • they prefer the term "interactive gaming" to "skill based gaming"
  • under the hood, it's always slot math

A description of the inner-workings of the word game explained both these points. The underlying payout-mechanism was their basic slot engine. The length of the word determined the configuration of the "reels" and therefore the pay-table. A longer word increased the max payout but (no surprise) decreased the odds. From the standpoint of the internal software, submitting the word was equivalent to pulling the handle on a slot and spinning the reels. So the bottom line is that word-skills (i.e., speed in coming up with a long word) had little if any impact on how well you did.

The Pac-Man game did have a skill component in that players competed against each other for a chance at the prize. I saw folks playing it at both the Park and MGM Grand so I guess it is doing OK and hasn't bombed. For those who haven't seen it, the game is set up as a flat 4-sided table where each of the players has their own controls (i.e., they play simultaneously rather than taking turns). The game works as follows:
  1. Each player enters the amount they wish to bet. The choices are fixed (i.e., $3, $5, $25)
  2. The lowest amount entered becomes the amount everyone will be betting
  3. Once the bets are locked in the actual Pac-Man part kicks in. All players are simultaneously running the maze, chasing the cherries and avoiding the ghosts. The only new twist over the arcade version is that players can "eat" each other.
  4. When only one player remains, they get to pick their prize by clicking on one of about 10 prize icons (don't recall the exact number)

The logic behind the design of the prize-picking process was explained to me by the Gamblit folks. A set of prizes is randomly generated with the amounts ranging from less than to more than the individual bet amount. I didn't ask how the max amount is determined but I assume it it's a bit less than the total amount wagered. After the prize has been selected by the winning player, all prizes get revealed. That way, even if the winner only get back $2 on a $3 bet, they see that it's their own fault for not picking a bigger prize.
My goal of being well informed conflicts with my goal of remaining sane.

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