And by "this", you mean this thread? If so, I agree.Quote: HugoSlaviaThis is why we can't have nice things.
Quote: DRichIt may be a game setup option the operator can turn on. I programmed a game about five years ago that had an accumulator bonus similar to Space Invaders that had that option. When the player cashed out the accumulator went back to reset but the coins were placed in a hidden bank and would eventually be spread out to future bonus winners. I made sure that the hidden bank was not just awarded to the next player to win the bonus because that would still encourage vulturing. Instead, the next five to ten players hitting the bonus would reap the rewards.
I see
The installs i hav played show you this screen when cashing out

If you complete cash-out the shot bank reflects the very same amount
In fact it says under the red button the shots collected will remain in the bank
Quote: GWAEI will tell you, in downtown there are already pros watching this game or ploppies have been smart this week. The most shots I have seen is 10.
In my opinion vulturing shots is a minimal almost non-existent play on this game
After the first plateau every person cashing out is given a warning they are abandoning shots AND are eligible for a bonus round immediately
Even the most clueless ploppie is gonna choose to sit and play off the bonus
There are other opportunities here that only experienced pros will get
Quote: HugoSlaviaThe quarters go up to 150, so halfway through the stack would be sufficient for a 50-shot bonus round. Did the player cash out or run out of credits? It would be unusual to run the credits down exactly to zero because bet amounts are only in increments of 50.
ahh thx. he must have played the bonus round b4 leaving.
Are all the aliens on the screen of equal value?
Quote: prozemaWhen you kill an alien, which of the three bonus meters pays?
Are all the aliens on the screen of equal value?
There are 3 bonus meters and 3 rounds of play. Each round corresponds to one of the meters.
The aliens are not of equal value. Not sure how it is apportioned out or maybe its random but all the aliens scores add up to the value of the meter for that round. Each killed alien the amount won is deducted from that rounds meter
In one sense, It's like haywire vp where you are dealing with an average value...
Level 1 meter is 42, so each of the 55 ailens are worth about $0.31 on average based on a $25 reset value.
If the level 1 meter was 102, each alien on level 1 would be worth $1.40 on average.
In another sense... It seems really hard (impossible) to kill 165 aliens with 150 shots so most of the value is in the lower meters like the motorcycle game.
I guess if the meters carry over to the luck bonus, I don't need to spend much time practicing my alien killing anyways.... The one life thing with crappy controls is unappealing.
EDIT: I'd bet I could get 15 of them on level 1 thought...
Quote: darkozThere are 3 bonus meters and 3 rounds of play. Each round corresponds to one of the meters.
The aliens are not of equal value. Not sure how it is apportioned out or maybe its random but all the aliens scores add up to the value of the meter for that round. Each killed alien the amount won is deducted from that rounds meter
You are a million percent wrong, the aliens Do not do not do not add up to the meter
Quote: prozemaI think I get it.
In one sense, It's like haywire vp where you are dealing with an average value...
Level 1 meter is 42, so each of the 55 ailens are worth about $0.31 on average based on a $25 reset value.
If the level 1 meter was 102, each alien on level 1 would be worth $1.40 on average.
In another sense... It seems really hard (impossible) to kill 165 aliens with 150 shots so most of the value is in the lower meters like the motorcycle game.
I guess if the meters carry over to the luck bonus, I don't need to spend much time practicing my alien killing anyways.... The one life thing with crappy controls is unappealing.
EDIT: I'd bet I could get 15 of them on level 1 thought...
Shooting the mother ship awards all the aliens for that level so you dont need to use all your shots at any level. All u need is one shot per level in theory although i seem to recall a minimum number of aliens (like six or ten effected something with the payout)
Also to address RCcatskills yes he is correct. The aliens killed do not add up to the value of the meter. They add up to the ADDED value of the meter
So meter one resets to $25. As you play the meter rises. Lets say its at $40 when you play the bonus round. The aliens add up to the $15 over the reset meter. Not the full value of the visible meter