And by "this", you mean this thread? If so, I agree.Quote: HugoSlavia
This is why we can't have nice things.
It may be a game setup option the operator can turn on. I programmed a game about five years ago that had an accumulator bonus similar to Space Invaders that had that option. When the player cashed out the accumulator went back to reset but the coins were placed in a hidden bank and would eventually be spread out to future bonus winners. I made sure that the hidden bank was not just awarded to the next player to win the bonus because that would still encourage vulturing. Instead, the next five to ten players hitting the bonus would reap the rewards.
I will tell you, in downtown there are already pros watching this game or ploppies have been smart this week. The most shots I have seen is 10.
The quarters go up to 150, so halfway through the stack would be sufficient for a 50-shot bonus round. Did the player cash out or run out of credits? It would be unusual to run the credits down exactly to zero because bet amounts are only in increments of 50.