AxelWolf
AxelWolf
Joined: Oct 10, 2012
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August 21st, 2017 at 7:53:50 AM permalink
Quote: HugoSlavia

This is why we can't have nice things.

And by "this", you mean this thread? If so, I agree.
♪♪Now you swear and kick and beg us That you're not a gamblin' man Then you find you're back in Vegas With a handle in your hand♪♪ Your black cards can make you money So you hide them when you're able In the land of casinos and money You must put them on the table♪♪ You go back Jack do it again roulette wheels turinin' 'round and 'round♪♪ You go back Jack do it again♪♪
darkoz
darkoz
Joined: Dec 22, 2009
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August 21st, 2017 at 7:58:42 AM permalink
Quote: DRich

It may be a game setup option the operator can turn on. I programmed a game about five years ago that had an accumulator bonus similar to Space Invaders that had that option. When the player cashed out the accumulator went back to reset but the coins were placed in a hidden bank and would eventually be spread out to future bonus winners. I made sure that the hidden bank was not just awarded to the next player to win the bonus because that would still encourage vulturing. Instead, the next five to ten players hitting the bonus would reap the rewards.



I see

The installs i hav played show you this screen when cashing out



If you complete cash-out the shot bank reflects the very same amount

In fact it says under the red button the shots collected will remain in the bank
GWAE
GWAE
Joined: Sep 20, 2013
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August 21st, 2017 at 10:06:58 AM permalink
I will tell you, in downtown there are already pros watching this game or ploppies have been smart this week. The most shots I have seen is 10.
Expect the worst and you will never be disappointed.
darkoz
darkoz
Joined: Dec 22, 2009
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August 21st, 2017 at 10:56:06 AM permalink
Quote: GWAE

I will tell you, in downtown there are already pros watching this game or ploppies have been smart this week. The most shots I have seen is 10.



In my opinion vulturing shots is a minimal almost non-existent play on this game

After the first plateau every person cashing out is given a warning they are abandoning shots AND are eligible for a bonus round immediately

Even the most clueless ploppie is gonna choose to sit and play off the bonus

There are other opportunities here that only experienced pros will get
100xOdds
100xOdds
Joined: Feb 5, 2012
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August 21st, 2017 at 3:15:05 PM permalink
Quote: HugoSlavia

The quarters go up to 150, so halfway through the stack would be sufficient for a 50-shot bonus round. Did the player cash out or run out of credits? It would be unusual to run the credits down exactly to zero because bet amounts are only in increments of 50.


ahh thx. he must have played the bonus round b4 leaving.
Craps is paradise (Pair of dice). Lets hear it for the SpeedCount Mathletes :)
prozema
prozema
Joined: Oct 24, 2016
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February 26th, 2018 at 8:40:53 PM permalink
When you kill an alien, which of the three bonus meters pays?

Are all the aliens on the screen of equal value?
I love it when a plan comes together.
darkoz
darkoz
Joined: Dec 22, 2009
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February 26th, 2018 at 8:49:38 PM permalink
Quote: prozema

When you kill an alien, which of the three bonus meters pays?

Are all the aliens on the screen of equal value?



There are 3 bonus meters and 3 rounds of play. Each round corresponds to one of the meters.

The aliens are not of equal value. Not sure how it is apportioned out or maybe its random but all the aliens scores add up to the value of the meter for that round. Each killed alien the amount won is deducted from that rounds meter
prozema
prozema
Joined: Oct 24, 2016
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February 26th, 2018 at 9:21:44 PM permalink
I think I get it.

In one sense, It's like haywire vp where you are dealing with an average value...

Level 1 meter is 42, so each of the 55 ailens are worth about $0.31 on average based on a $25 reset value.

If the level 1 meter was 102, each alien on level 1 would be worth $1.40 on average.

In another sense... It seems really hard (impossible) to kill 165 aliens with 150 shots so most of the value is in the lower meters like the motorcycle game.

I guess if the meters carry over to the luck bonus, I don't need to spend much time practicing my alien killing anyways.... The one life thing with crappy controls is unappealing.

EDIT: I'd bet I could get 15 of them on level 1 thought...
I love it when a plan comes together.
Rwcatskills
Rwcatskills
Joined: Feb 20, 2018
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February 27th, 2018 at 12:26:01 AM permalink
Quote: darkoz

There are 3 bonus meters and 3 rounds of play. Each round corresponds to one of the meters.

The aliens are not of equal value. Not sure how it is apportioned out or maybe its random but all the aliens scores add up to the value of the meter for that round. Each killed alien the amount won is deducted from that rounds meter




You are a million percent wrong, the aliens Do not do not do not add up to the meter
darkoz
darkoz
Joined: Dec 22, 2009
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February 27th, 2018 at 3:54:23 AM permalink
Quote: prozema

I think I get it.

In one sense, It's like haywire vp where you are dealing with an average value...

Level 1 meter is 42, so each of the 55 ailens are worth about $0.31 on average based on a $25 reset value.

If the level 1 meter was 102, each alien on level 1 would be worth $1.40 on average.

In another sense... It seems really hard (impossible) to kill 165 aliens with 150 shots so most of the value is in the lower meters like the motorcycle game.

I guess if the meters carry over to the luck bonus, I don't need to spend much time practicing my alien killing anyways.... The one life thing with crappy controls is unappealing.

EDIT: I'd bet I could get 15 of them on level 1 thought...



Shooting the mother ship awards all the aliens for that level so you dont need to use all your shots at any level. All u need is one shot per level in theory although i seem to recall a minimum number of aliens (like six or ten effected something with the payout)

Also to address RCcatskills yes he is correct. The aliens killed do not add up to the value of the meter. They add up to the ADDED value of the meter

So meter one resets to $25. As you play the meter rises. Lets say its at $40 when you play the bonus round. The aliens add up to the $15 over the reset meter. Not the full value of the visible meter

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