Any kind of skill game is a threat to the gambling establishment. In Ohio they cracked down on the laws making any kind of win to be a nominal amount like $10. The skill was really nothing compared to random chance. Even had so-called "internet sweepstakes" places around the state, but they all got raided and determined illegal suddenly once casinos had been started. Point is, skill games compete with casinos and lotteries for dollars, and there is little hope of such a thing being allowed independent of gaming regulators. Casinos provide money to the states and the politicians and nothing new will replace them.Quote: lavifighter
I don't remember when and where(probably in Israel) but I saw once an strange arcade "shooting" machine, where you can get real money for good performance! You can win 1-1 or 20-1 odds based on performance, and it is not that hard to win 1-1 or 2-1(it not too easy but possible) every for beginners.
I never saw it or any other such games again, again anywhere. I know few skill based games where you can win prizes(like carnivals) but not direct money.
Are this kind of machines allowed in Vegas? They can be great attractions! And they can find a way to make it profitable I guess, like theme parks and carnivals where skill games are still very profitable for the operators.
Some APs made a killing on "skill-based slots".Quote: doughtaker
Prior to SB 9, Nevada allowed for a skill-based component to be worth up to 4% of a slot machine's return. That's how IGT got their skill-based bonus games out in Vegas (and Bally prior to that). There used to be five IGT titles that had skill-based bonuses in Vegas at once: Spin Devil, Tully's Treasure Hunt (which Axelwolf played), Blood Life Legends, Aladdin Prince of Adventure, and Atari Centipede. Tully, Aladdin, and Blood Life are essentially the same video reel game in different graphics packages, and those three offered the player a choice of taking free spins or the skill-based bonus. The skill bonuses of Spin Devil and Centipede are mandatory.
I'm surprised and not happy that Spin Devil seems to have outlasted the other four. I believe that its bonus round was by far and away the worst of them all -- gameplay was guaranteed to last for only 20 to 36 seconds; the only way to even come close to that little bonus time in any of the other games was via intentional suicide in Centipede. I'm also convinced that it was the only one of the five IGT games in Vegas where you could play perfectly and still get screwed out of a significant portion of the bonus money accumulated. I vultured IGT's other skill-based bonus games but ignored Spin Devil.
Games in AGS' "It Pays To Know" line of slots typically have multiple bonus features, of which one will be trivia or knowledge-based. But I think only Family Feud can still be found in Vegas and that is definitely not a vulturable game.
As for Frogger, Konami said that they would eventually get a skill-based version out on the casino floor. When that arrives is anyone's guess. The most likely next stop is Space Invaders, from SciGames/WMS/Bally.
Casino would not want to get that kind of machine if a player can use its skill. They would lose profit with those kind of machine. Player with a good skill can earn easy money if casino have that kind of machine.