September 3rd, 2020 at 5:11:02 PM
permalink
Your excellent analysis confirms and quantifies what we have been claiming.
Your snake pattern that can move over the outside boundary and appear on the far side of the Keno board does help to reduce any player advantage in clustering their picks in a corner or near a side. However, this may be mitigating a problem that didn't exist, because everyone was clustering their picks in the center of the board; no one was clustering their picks in the corners or near the edges.
I do like a lot of things about this game of yours -the graphics, the nature of the "extra picks action," etc. If you are happy with a Keno game where player strategy has an influence on the RTP, then go for it.
Your snake pattern that can move over the outside boundary and appear on the far side of the Keno board does help to reduce any player advantage in clustering their picks in a corner or near a side. However, this may be mitigating a problem that didn't exist, because everyone was clustering their picks in the center of the board; no one was clustering their picks in the corners or near the edges.
I do like a lot of things about this game of yours -the graphics, the nature of the "extra picks action," etc. If you are happy with a Keno game where player strategy has an influence on the RTP, then go for it.
So many better men, a few of them friends, are dead. And a thousand thousand slimy things live on, and so do I.
September 23rd, 2020 at 10:43:14 PM
permalink
Looks like housie
Stephan M.
December 21st, 2022 at 4:58:14 AM
permalink
I know it has been awhile since we last spoke about snake keno, but I wanted to bring up one other version (which was how we designed the game to start with believe it or not!) that may fix the RTP.
In the original game, we had one "long" snake that originated from one bonus ball. This would produce a long-connected line of hits on a row or column of the keno board and therefore make the game strategy beneficial to clustering numbers.
To avoid this, we started using a more true "snake" pattern where the bonus could go in many different directions. This also helped out to a certain degree.
We now have two solutions:
1. Create a snake bonus where it can be triggered by more than one ball per game and allow that snake pattern from the triggering ball to go in any direction, including off the page, with a movement of 2, 3, 4, or possibly 5 spaces. Obviously, the lower numbers would be used more times than the higher numbers, but this would allow the game to be exciting and somewhat unscripted.
2. The second option follows the first options, except as the snake pattern branches out from a triggering spot, it may branch out x number of spaces, but the CPU will only randomly mark some of those spots in the snake pattern. For example, if the triggering spot was on ball number 1 and the snake pattern went to 12, 22, 23, 34 and 44, those spots would be the "snake trail" but the cpu would not mark every spot as a hit. The CPU would randomly choose which numbers actually become hits along that snake trail.
With these options, I still feel that snake keno has life. Also, adjusting the number of bonus balls, the frequency of the bonus, the length of the snake patterns, the direction of the patterns, and even eliminating the multiplier could make this into a good keno game.
Any thoughts from anyone?
In the original game, we had one "long" snake that originated from one bonus ball. This would produce a long-connected line of hits on a row or column of the keno board and therefore make the game strategy beneficial to clustering numbers.
To avoid this, we started using a more true "snake" pattern where the bonus could go in many different directions. This also helped out to a certain degree.
We now have two solutions:
1. Create a snake bonus where it can be triggered by more than one ball per game and allow that snake pattern from the triggering ball to go in any direction, including off the page, with a movement of 2, 3, 4, or possibly 5 spaces. Obviously, the lower numbers would be used more times than the higher numbers, but this would allow the game to be exciting and somewhat unscripted.
2. The second option follows the first options, except as the snake pattern branches out from a triggering spot, it may branch out x number of spaces, but the CPU will only randomly mark some of those spots in the snake pattern. For example, if the triggering spot was on ball number 1 and the snake pattern went to 12, 22, 23, 34 and 44, those spots would be the "snake trail" but the cpu would not mark every spot as a hit. The CPU would randomly choose which numbers actually become hits along that snake trail.
With these options, I still feel that snake keno has life. Also, adjusting the number of bonus balls, the frequency of the bonus, the length of the snake patterns, the direction of the patterns, and even eliminating the multiplier could make this into a good keno game.
Any thoughts from anyone?
March 25th, 2023 at 9:03:53 AM
permalink
If there weren't so many games where casual players offset my intelligent play, I would probably retire.Quote: gordonm888Quote: RealizeGamingOne of the things we are discussing to fix this problem is to play with the award bonuses. If the bonuses are more focused on the 2, 3, 4 extra balls and a much lower percentage chance of getting 6, 7, 8, 9, 10 balls should help.
I am generally a fan of your games, but if you try to address this problem with the payouts and probabilities then you are left with a Keno game where the player's EV depends on the spatial pattern of picks that they use. For players who don't realize this, they will be at a disadvantage.
Maybe you can scheme your way out of this - but . . .
link to original post
I sometimes feel guilty that so many nice people have to lose so that I can gain an advantage.
March 25th, 2023 at 11:35:59 AM
permalink
Well, I originally liked the concept of the snake keno game but, as I posted, I thought the advantage in clustering your keno picks was a fatal flaw. But I did like the concept! I think I'd need to see a demo version of one of your ideas to really judge it. I imagine that it needs to have an element of fun to it, but it also needs to be transparent enough that the average player understands how the snaking concept works.
So many better men, a few of them friends, are dead. And a thousand thousand slimy things live on, and so do I.