February 2nd, 2026 at 2:00:57 AM
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Speaking of Sanford and Son... Over at bj21.com on April 1, 2012, I posted a new card counting system named the "Redd Foxx":
https://bj21.com/boards/green-chip-forums/sub_boards/green-chip-general/topics/a-new-counting-system-for-beginners
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A New Counting System for Beginners
My Fellow GCers,
We have had many, many, many long threads begun by newbie counters who want to start with the perfect count system. However, once they settle on a system, they cannot resist the impulse to "tweak" the system, either by trying to make it into something it's not, like True-Counted KO, or by side-counting some neutral cards, like the infamous "7 Sidecount" for HiLo.
Thus, I have toiled long and hard to devise a system simple enough for the newbies, but nearly immune to tweaking, which I am presenting here.
First, newbies often have trouble with true counting, so I decided that my new system would have to be a running-count-based system. However, KO itself is too prone to modification (as we've seen ad naseum), so I started with Arnold Snyder's excellent "Red 7 Count".
The problem with Red 7 itself, though, is it leaves a few ranks uncounted, namely the 8's and 9's, so to prevent the newbies from attempting to "improve" my new system, I took note of how Ralph Stricker's "Silver Fox" counts 7's and 9's, and decided to count the 9's as well.
Finally, to make the system unbalanced, I went back to an idea from Red 7, and decided to count just the Red 8's.
Therefore, the IRC and tags for the new system are as follows:
IRC = -2*(number of decks)
Rank Tag
A -1
2 +1
3 +1
4 +1
5 +1
6 +1
7 +1
Red8 +1
Blk8 0
9 -1
X -1
.
By counting so many of the cards, this system foils the newbie inclination to sidecount the neutral cards. I suppose a determined newbie could sidecount the Black 8's... oh well, nobody's perfect!
As for betting, CVCX simulations suggest the following schedule for a 1:15 spread:
RC Units
<-2 1
-2 3
-1 4
0 6
+1 7
+2 9
+3 10
+4 13
>4 15
.
The Illustrious 18 indexes for this system are as follows:
1. Insurance at +4
2. Hard Hit/Stand Table - 16 vs. 9: Hit < 11
3. Hard Hit/Stand Table - 16 vs. X: Hit < -7
4. Hard Hit/Stand Table - 15 vs. X: Hit < 6
5. Hard Hit/Stand Table - 13 vs. 2: Hit < -12
6. Hard Hit/Stand Table - 13 vs. 3: Hit < -15
7. Hard Hit/Stand Table - 12 vs. 2: Hit < 4
8. Hard Hit/Stand Table - 12 vs. 3: Hit < -2
9. Hard Hit/Stand Table - 12 vs. 4: Hit < -8
10. Hard Hit/Stand Table - 12 vs. 5: Hit < -15
11. Hard Hit/Stand Table - 12 vs. 6: Hit < -22
12. Hard Double Down - 11 vs. A: DD >= -8
13. Hard Double Down - 10 vs. X: DD >= 5
14. Hard Double Down - 10 vs. A: DD >= 3
15. Hard Double Down - 9 vs. 2: DD >= -2
16. Hard Double Down - 9 vs. 7: DD >= 5
17. Splitting Pairs - X,X vs. 5: Split >= 9
18. Splitting Pairs - X,X vs. 6: Split >= 7
Simulations show that for a 6D, H17, DAS game with 75% pen, this new system gives an IBA of 0.942% for a play-all approach.
Since this new system is the synthesis of the Red 7 and Silver Fox systems, I naturally decided to name it the "Redd Foxx" system.
The best part of playing Redd Foxx is the built-in cover, though. The counter plays the shoe, waiting for the moment when the count turns favorable enough for a max bet (RC of +5, by the way). At this point he stands and shoves a huge stack of chips into the betting circle with his left hand, while with his right hand he grasps his upper left arm and exclaims, "This is it! This is the BIG ONE!" a la Fred Sanford, as played by Redd Foxx.
Well, I hope this new system is helpful to our many newbie GCers.
Dog Hand
https://bj21.com/boards/green-chip-forums/sub_boards/green-chip-general/topics/a-new-counting-system-for-beginners
*************************************************************************************
A New Counting System for Beginners
My Fellow GCers,
We have had many, many, many long threads begun by newbie counters who want to start with the perfect count system. However, once they settle on a system, they cannot resist the impulse to "tweak" the system, either by trying to make it into something it's not, like True-Counted KO, or by side-counting some neutral cards, like the infamous "7 Sidecount" for HiLo.
Thus, I have toiled long and hard to devise a system simple enough for the newbies, but nearly immune to tweaking, which I am presenting here.
First, newbies often have trouble with true counting, so I decided that my new system would have to be a running-count-based system. However, KO itself is too prone to modification (as we've seen ad naseum), so I started with Arnold Snyder's excellent "Red 7 Count".
The problem with Red 7 itself, though, is it leaves a few ranks uncounted, namely the 8's and 9's, so to prevent the newbies from attempting to "improve" my new system, I took note of how Ralph Stricker's "Silver Fox" counts 7's and 9's, and decided to count the 9's as well.
Finally, to make the system unbalanced, I went back to an idea from Red 7, and decided to count just the Red 8's.
Therefore, the IRC and tags for the new system are as follows:
IRC = -2*(number of decks)
Rank Tag
A -1
2 +1
3 +1
4 +1
5 +1
6 +1
7 +1
Red8 +1
Blk8 0
9 -1
X -1
.
By counting so many of the cards, this system foils the newbie inclination to sidecount the neutral cards. I suppose a determined newbie could sidecount the Black 8's... oh well, nobody's perfect!
As for betting, CVCX simulations suggest the following schedule for a 1:15 spread:
RC Units
<-2 1
-2 3
-1 4
0 6
+1 7
+2 9
+3 10
+4 13
>4 15
.
The Illustrious 18 indexes for this system are as follows:
1. Insurance at +4
2. Hard Hit/Stand Table - 16 vs. 9: Hit < 11
3. Hard Hit/Stand Table - 16 vs. X: Hit < -7
4. Hard Hit/Stand Table - 15 vs. X: Hit < 6
5. Hard Hit/Stand Table - 13 vs. 2: Hit < -12
6. Hard Hit/Stand Table - 13 vs. 3: Hit < -15
7. Hard Hit/Stand Table - 12 vs. 2: Hit < 4
8. Hard Hit/Stand Table - 12 vs. 3: Hit < -2
9. Hard Hit/Stand Table - 12 vs. 4: Hit < -8
10. Hard Hit/Stand Table - 12 vs. 5: Hit < -15
11. Hard Hit/Stand Table - 12 vs. 6: Hit < -22
12. Hard Double Down - 11 vs. A: DD >= -8
13. Hard Double Down - 10 vs. X: DD >= 5
14. Hard Double Down - 10 vs. A: DD >= 3
15. Hard Double Down - 9 vs. 2: DD >= -2
16. Hard Double Down - 9 vs. 7: DD >= 5
17. Splitting Pairs - X,X vs. 5: Split >= 9
18. Splitting Pairs - X,X vs. 6: Split >= 7
Simulations show that for a 6D, H17, DAS game with 75% pen, this new system gives an IBA of 0.942% for a play-all approach.
Since this new system is the synthesis of the Red 7 and Silver Fox systems, I naturally decided to name it the "Redd Foxx" system.
The best part of playing Redd Foxx is the built-in cover, though. The counter plays the shoe, waiting for the moment when the count turns favorable enough for a max bet (RC of +5, by the way). At this point he stands and shoves a huge stack of chips into the betting circle with his left hand, while with his right hand he grasps his upper left arm and exclaims, "This is it! This is the BIG ONE!" a la Fred Sanford, as played by Redd Foxx.
Well, I hope this new system is helpful to our many newbie GCers.
Dog Hand
February 2nd, 2026 at 4:17:56 AM
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April fools day huh doghand? I doubt the counter checks celebrity deaths for counting systems. Try moving it to counting systems
February 2nd, 2026 at 5:23:58 AM
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Quote: avianrandyApril fools day huh doghand? I doubt the counter checks celebrity deaths for counting systems. Try moving it to counting systems
link to original post
This moderator has moved these two posts to this new thread in the Blackjack section.
So many better men, a few of them friends, are dead. And a thousand thousand slimy things live on, and so do I.
February 2nd, 2026 at 7:12:22 AM
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I have spent almost a month here discussing Blackjack Rebel’s new true-counted KO system, suddenly I realized that I am an April fool. Is this the conclusion? I hope not.
February 2nd, 2026 at 9:14:27 AM
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Very close to my 2005 Five & Dime (tested CV Data, CVCX v.3).
Ace and 9 = 0
2,3,4,6,7,8 = +1
5 = +2
10,J,Q,K = -2
Vey good for 2D and Ins. Moderate at shoe games.
You might add it at qfit... the sum of the three counting scores BC, PE, & INS is 2.488.
Ace and 9 = 0
2,3,4,6,7,8 = +1
5 = +2
10,J,Q,K = -2
Vey good for 2D and Ins. Moderate at shoe games.
You might add it at qfit... the sum of the three counting scores BC, PE, & INS is 2.488.
Last edited by: Danbury on Feb 2, 2026
The Red Sox won 8-in-a-row to win a World Series. Thats an Octopus, too.
No Octopus seen in Fenway, however...

