Quote: JBAssuming that the website you were playing at is correct, it might have stopped you because the specific situation you encountered was an exception to the basic strategy. Basic strategy represents the best overall play when the only knowledge is your point total and the dealer's upcard. If you look at all 16 vs. dealer 10 situations, then overall the best play is to hit (if you can't surrender). The situation you encountered was most likely an exception to that general rule, possibly because your 16-point hand was made up of lots of small cards, thereby increasing the chances of the next card being high enough to cause you to bust if you were to hit again.
Thanks! It makes sense now. That particular situation came from a split. It was the second hand of the play. However when i used the website's (hit or split) strategy generator, all charts said stand on Hard 16 against the dealer's 10. Even with the same terms as the Wizzard's chart. I'm still going with the wizzard's chart though.
Also, wizard is spelled with one z.
Quote: WizardAs a rule of thumb, you should hit 16 against a 10. However, if you the 16 is composed of 3 or more cards, standing is generally better. I prefer to not confuse my readers with that exception, and stick to just hitting 16 against a 10, if surrender is not allowed.
Also, wizard is spelled with one z.
That reminds me of another basic strategy tweak--in a single deck game, do you hit 10,2 against a 4, but not any other 12?
Quote: mkl654321That reminds me of another basic strategy tweak--in a single deck game, do you hit 10,2 against a 4, but not any other 12?
That is correct. You can find the composition dependent single-deck strategy at my blackjack appendix 3c.
Quote: mkl654321That reminds me of another basic strategy tweak--in a single deck game, do you hit 10,2 against a 4, but not any other 12?
Thanks Wizard, your sites are excellent.