shrimpboatcapt
shrimpboatcapt
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August 24th, 2016 at 5:24:45 PM permalink
Has anyone distributed their game/s through the app store instead of pursuing floor space in a casino?

Gambling on e-sports and skill games is apparently legal in many places. I see mobile gaming platforms like Skillz and Cashplay offering cash games through the app store.

Can you see yourself moving your game designs towards this type of mobile distribution channel in the future?
VonVester
VonVester
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August 24th, 2016 at 6:11:19 PM permalink
I have actually put a lot of thought into this exact scenario. However, I was thinking more along the line of making an app for the purpose of getting some recognition for my game to present to table games distributors.

I have not had any success in getting an install into a casino so I thought that perhaps making an app, that played with pretend money, would be a way to test the game's 'fun factor' and generate some metrics that I could present to game distributors. This vision of putting my game on a cheap, or free, app is still in the development phase, so I don't have any experiences that could shed light on the validity of the idea.

In do believe that the app market would be a great place to sell new casino games. Game designers will still have to get patents to protect their ideas, otherwise, putting your game on an app is just begging for someone to steal it.
DJTeddyBear
DJTeddyBear
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August 24th, 2016 at 9:08:55 PM permalink
I've been contemplating the same thing, for demo purposes only.
Quote: VonVester

...This vision of putting my game on a cheap, or free, app is still in the development phase...

"Cheap or free"? That had better be free. And ad free too.
I invented a few casino games. Info: http://www.DaveMillerGaming.com/ ————————————————————————————————————— Superstitions are silly, childish, irrational rituals, born out of fear of the unknown. But how much does it cost to knock on wood? 😁
shrimpboatcapt
shrimpboatcapt
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August 24th, 2016 at 9:43:15 PM permalink
Quote: VonVester

...This vision of putting my game on a cheap, or free, app is still in the development phase...



Quote: DJTeddyBear

I've been contemplating the same thing, for demo purposes only. "Cheap or free"? That had better be free. And ad free too.



I think people can actually wager on your mobile game. It has to be integrated with skillz.Com or cashplay.co and you split the commission with them for using their respective platforms. If you can make a skill version of your game, seems like this is worth checking out.
RealizeGaming
RealizeGaming
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August 27th, 2016 at 6:10:07 PM permalink
Quote: shrimpboatcapt

Has anyone distributed their game/s through the app store instead of pursuing floor space in a casino?

Gambling on e-sports and skill games is apparently legal in many places. I see mobile gaming platforms like Skillz and Cashplay offering cash games through the app store.

Can you see yourself moving your game designs towards this type of mobile distribution channel in the future?



I've given this a ton of thought and would love to do something like a video poker suite of my 10 games. It would allow a vast audience to see and play the games along with making some money in the process. The price to create a single game with all the bells and whistles was around 50k. I'm sure others could do it cheaper, but I would want it to be the highest quality if I ever decided to put it into an app.
shrimpboatcapt
shrimpboatcapt
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August 29th, 2016 at 7:32:09 PM permalink
Quote: RealizeGaming

I've given this a ton of thought and would love to do something like a video poker suite of my 10 games. It would allow a vast audience to see and play the games along with making some money in the process. The price to create a single game with all the bells and whistles was around 50k. I'm sure others could do it cheaper, but I would want it to be the highest quality if I ever decided to put it into an app.



I guess the biggest allure of the app stores, at least to me, is that they provide a process for failing quickly. A provisional patent and a mobile app is all it should take to find out if my game is any good.

10 games/$50k seems about right. At $5k per app you're well under the cost of pursuing placements for just 1 of those games.

Patents, tradeshows, travel, etc... just to learn your game sucks and nobody wants to plat it?
RealizeGaming
RealizeGaming
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August 30th, 2016 at 5:03:22 AM permalink
Quote: shrimpboatcapt

I guess the biggest allure of the app stores, at least to me, is that they provide a process for failing quickly. A provisional patent and a mobile app is all it should take to find out if my game is any good.

10 games/$50k seems about right. At $5k per app you're well under the cost of pursuing placements for just 1 of those games.

Patents, tradeshows, travel, etc... just to learn your game sucks and nobody wants to plat it?



I've definitely thought about it, but the price to do the app the way I wanted it with Facebook integration, ability to accept payments, and updates as needed along with many other features would cost me 50k for one game. It's a big risk for that amount of money, but the potential to make some back and get your game out for others to see may be worth it. I'm working to find an existing online casino willing to take a game or two and put it on their site with some money coming back to me. In a perfect world, I would design the entire suite but that will be pricey to start out. For a single game without all the bells and whistles may be a good idea, though.
TexasJackPoker
TexasJackPoker
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November 3rd, 2016 at 2:07:20 PM permalink
Yes, I have done this with my game Texas Jack Poker. You can play it for free for apple or android. App space is probably just as competitive as casino space actually. I have read that your marketing strategy can be even more important than your game and it's proving to be true. There are SO many apps and getting any kind of attention can be very difficult. I personally decided to launch an app to try to gauge interest in the game, give it some exposure, and quite frankly have a place to play my game easily! Haha! It's been an interesting journey, but it is far from easy.
casinobaseball
casinobaseball
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November 9th, 2016 at 6:16:46 PM permalink
Quote: TexasJackPoker

Yes, I have done this with my game Texas Jack Poker. You can play it for free for apple or android. App space is probably just as competitive as casino space actually. I have read that your marketing strategy can be even more important than your game and it's proving to be true. There are SO many apps and getting any kind of attention can be very difficult. I personally decided to launch an app to try to gauge interest in the game, give it some exposure, and quite frankly have a place to play my game easily! Haha! It's been an interesting journey, but it is far from easy.



I will have to try your game!
TexasJackPoker
TexasJackPoker
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November 12th, 2016 at 8:03:44 AM permalink
Yeah, give it a try and let me know what you think. Feedback is very important in making the game better!
FDEAD3709
FDEAD3709
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November 12th, 2016 at 12:42:26 PM permalink
Feedback SIDE BET SUCKS The two top pay offs are only really in play when one of the 3 hands has a pair or suited connectors.
Even then one of the other two hands can make the payoff very hard or downright impossible.
Plus if a pair appears in the 3 hands, the third highest payoff is null and void.
TexasJackPoker
TexasJackPoker
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November 12th, 2016 at 1:47:46 PM permalink
Yeah I agree, the side bets just don't work. I think maybe offering bonus payouts for winning with a rare hand would be the best alternative. To keep the house advantage, I would have to eliminate payouts for tie hands, which should be fine.
FDEAD3709
FDEAD3709
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November 12th, 2016 at 2:07:13 PM permalink
To be honest, I expected an argument. Few inventors know the meaning of constructive criticism. Last ones I remember changing their concept was the Luck Bros. Came in with Riverboat Roulette comparison and hype it being similar to craps bets. Quickly removed all reference to same.
TexasJackPoker
TexasJackPoker
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November 14th, 2016 at 9:47:51 AM permalink
I'm just trying to make my game better, so all feedback is appreciated. Did you enjoy the main concept of the game?
casinobaseball
casinobaseball
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November 14th, 2016 at 7:16:25 PM permalink
Im just having a hard with the concept. How does blackjack play into it?
TexasJackPoker
TexasJackPoker
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November 15th, 2016 at 2:12:56 PM permalink
The only thing that's similar to blackjack is the betting structure. It's a banking style game in which a player places a bet before any cards are dealt, and they are playing against the dealer rather than other players. Betting is similar to blackjack and the cards/hands are similar to Texas Holdem.
casinobaseball
casinobaseball
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November 18th, 2016 at 6:22:00 PM permalink
I dont know seems kinda disconnected. The concept has potential though. The execution is lacking imo. What if one 5 card hand is flopped, this is shared by house and player. Then house and player get two cards dealt like blackjack. I have to think further how to evolve this idea...
doubleluck
doubleluck
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November 27th, 2016 at 7:54:40 PM permalink
Quote: FDEAD3709

To be honest, I expected an argument. Few inventors know the meaning of constructive criticism. Last ones I remember changing their concept was the Luck Bros. Came in with Riverboat Roulette comparison and hype it being similar to craps bets. Quickly removed all reference to same.



We actually never changed the concept at all. However, we did change the terminology used in the forum to help others understand the concept. Craps terminology was used as we wrongly believed other inventors would understand. We never intended to use craps terminology to sell the game to casinos or to the players. What we found was that inventors in this forum communicate in the same manner as players. So that was the reason for the "change"
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