RealizeGaming
RealizeGaming
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Thanks for this post from:
Zugamrsuit31
May 6th, 2017 at 12:23:55 PM permalink



The middle matrix slot concept is one of my six provisional patents for slot game concepts that I filed this past summer. As with all the slot concepts I've been working on, they all have a ton of options in gameplay that can be used to appease and excite the players along with having the flexibility in gameplay that allows the math to be adjusted to accommodate the casino gaming companies.
The overview of the middle matrix concept is using additional matrixes inside a cell or cells to increase or vary paylines. Some of the options that can be used with the middle matrix are shown below.



With all the options presented in the picture above, the middle matrix allows for more paylines, thus adding to the excitement the player would experience. Specifically in option #1, the player has the added benefit of creating more than the typical five symbol wins associated with most 5x3 video slot games. The player would still be able to obtain five symbol wins, but now with the middle matrix the player can create six and seven symbol paylines. The picture below demonstrates how the middle matrix may be used to form winning paylines consisting of seven diamond symbols.



Option #2 accomplishes the same goal as the first option, but provides more opportunities to use the middle matrixes. There are a vast number of possible paylines in option #2 with some of those options being shown in the picture below.



In option #2, the paylines that work for these examples all touch or are directly adjacent or diagonal to the next symbol in the neighboring column. Using this approach makes it very easy for the player to follow their wins and it controls the number of paylines that can be used with the middle matrix feature.
The following picture shows more possible paylines that could typically be wins in other slot games, but they can be controlled with the middle matrix concept by requiring each symbol to touch or to be directly adjacent to the symbols in columns one, two, four, and five. The picture below shows my thinking on controlling the paylines in option #2 as the symbols do not meet the above mentioned criteria.



Option #3 would require a different type of thinking, but could follow the same type of requirements in option #2. The picture below shows the thought process of following the requirement of the cells touching each other or being diagonal from one another to constitute a winning line. These are just some of the payline options as many more exist when using this concept.



Option #4 is truly a mathematical nightmare, but the picture below will at least show you what would keep the players interested in playing the game. Player's would be attracted to pursuing the goal of obtaining this outcome.



There are a couple other options that I want to show you when going back to the original concept of the middle matrix in option #1. The centermost cell inside the middle matrix can be used for a number of different features. For instance, if a designated symbol lands inside the middle matrix's centermost cell, it could trigger a bonus as shown in the picture below.



Additionally, if the player receives a "wild" symbol in the middle matrix it could change all the other surrounding symbols inside the middle matrix to wild symbols as shown below.



There are many other uses of the middle matrix that can be implemented to create a great new game or to add features to an already existing game. The concept is strong enough to stand on it's own or it can be used in a bonus scheme. The uses are only limited by a person's imagination...you just have to realize them!
Thanks for taking the time to read about my latest game concept. If you have any questions or if you would like to discuss these concepts, please reach out to me and I'll always be happy to talk with you. I will have more slot game concepts coming in the next few months and I look forward to sharing them with you.

Tim Nottke
Realzie Gaming, LLC
Thervid
Thervid
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May 10th, 2017 at 12:05:22 AM permalink
Thanks
onenickelmiracle
onenickelmiracle
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May 10th, 2017 at 12:34:23 AM permalink
Seems like this is similar to Konami Extra Rewards(extra symbols in box for feature bet) or the type of slot IGT has called CATS. They don't appeal to me, I'm looking for simpleness and straight forwardness.
Last edited by: onenickelmiracle on May 10, 2017
Looks like sh!t just got imaginary!
RealizeGaming
RealizeGaming
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May 10th, 2017 at 5:18:30 PM permalink
Quote: onenickelmiracle

Seems like this is similar to Konami Extra Rewards(extra symbols in box for feature bet) or the type of slot IGT has called CATS. They don't appeal to me, I'm looking for simpleness and straight forwardness.


onenickelmiracle it does have some similarities to Konami's Xtra Rewards games, but my intention is to do it at a much higher level. I also want to focus more on six and seven symbols wins, not just five symbols. I'm not familiar with IGT CATS, but I will look into it. I understand it will not be for everyone. As a player and inventor, I'm looking for something that offers me excitement and gameplay that is going to occupy my mind as I play. Just a personal gambling preference!
DRich
DRich
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May 11th, 2017 at 5:14:42 AM permalink
I like it.
RealizeGaming
RealizeGaming
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May 11th, 2017 at 4:54:17 PM permalink
Quote: DRich

I like it.



Thanks DRich!
Wizard
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Wizard
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May 11th, 2017 at 5:12:48 PM permalink
Interesting. Like a glorified version of the split symbol games I've seen somewhere. My compliments to whoever did your math.

Like the basket game, I would save this for bonus spins. I would probably show it in the form of an exploding wild, where non-paying positions changed to this Brady Bunch kind of matrix.
It's not whether you win or lose; it's whether or not you had a good bet.
RealizeGaming
RealizeGaming
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May 12th, 2017 at 3:32:27 PM permalink
Quote: Wizard

Interesting. Like a glorified version of the split symbol games I've seen somewhere. My compliments to whoever did your math.

Like the basket game, I would save this for bonus spins. I would probably show it in the form of an exploding wild, where non-paying positions changed to this Brady Bunch kind of matrix.



Wizard, the concept is similar to the Xtra Reward games by Konami (China Shores, Mayan Chief). In my opinion, this middle matrix format would make for an interesting Konami game, because it can now award the player even more free games. Below is a picture of my thinking. (I do not own the rights to Konami games, I'm just using a picture of the game to illustrate my thinking).



I do not know what the math would look like just yet, as I'm still in the process of searching for someone to do it. The slot math seems much more complicated when comparing it to video poker.

Depending on how the matrix is used, it could be incorporated into the main game or a bonus only type game. I do like your suggestion of using it in the bonus because it would create the perfect amount of anticipation for the player as they eagerly await the triggering of the bonus game with more cells in the matrix to create more possible wins.
socks
socks
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May 13th, 2017 at 11:11:03 AM permalink
I've never given 2 seconds of thought to slot machine math. Are each of these squares independent? Or is there some legacy of a "reel" where they aren't truly independent, but are series of images on a strip?

Also, are there no decision points? Just a single "spin"? It seems that while highly optimized libraries concerning poker hands aren't useful here, with no decision points, you could get potentially get a value through simulation rather than combinatorial optimization. Maybe casinos wouldn't go for this.
RealizeGaming
RealizeGaming
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Thanks for this post from:
socks
May 13th, 2017 at 4:32:40 PM permalink
Quote: socks

I've never given 2 seconds of thought to slot machine math. Are each of these squares independent? Or is there some legacy of a "reel" where they aren't truly independent, but are series of images on a strip?

Also, are there no decision points? Just a single "spin"? It seems that while highly optimized libraries concerning poker hands aren't useful here, with no decision points, you could get potentially get a value through simulation rather than combinatorial optimization. Maybe casinos wouldn't go for this.



My goal was to have each square independent of each other which is why I originally used the middle matrix in just the centermost cell.

No decision points. Just a single spin.

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