However, if there is a second consecutive zero, then it becomes "double imprisoned." Then a win will move up the bet up a level, back to being single imprisoned. A loss always causes the bet to lose. Another zero would cause the bet to move down a level to "triple imprisoned."
Consider a bet on red, as an example. Let R=red outcome, Z=zero outcome.
Spin 1: Z, bet is single-imprisoned.
Spin 2: Z, bet is double-imprisoned.
Spin 3: R, bet is single-imprisoned.
Spin 4: Z, bet is double-imprisoned.
Spin 5: Z, bet is triple-imprisoned.
Spin 6: R, bet is double-imprisoned.
Etc...
The question is what is the probability of getting a push with infinite levels of imprisonment possible? I've heard casinos in Spain allow for infinite imprisonment, by the way, so this isn't just a theoretical question.
While there may be an easier way, I know a Markov analysis would answer this one. We need two absorption states, call them Success & Failure. let states 1 to n represent the imprisonment level, then consider the following transition matrix:
s F 1 2 3 4
-------------------------
S [ 1 0 0 0 0 ...
F [ 0 1 0 0 0 ...
1 [ 18/37 18/37 0 1/37 0 ...
2 [ 0 18/37 18/37 0 1/37 ...
3 [ 0 18/37 0 18/37 0 1/37
...
I think we see a pattern develop. If you find the limiting probabilities of this sucker, you can get the probability of success, which is the probability of a push. I have a computer program on another computer I'll visit next week, if no one finishes the work I'll try to post the answer.
P = 1/37(18/37 + 18/37*P) = 18/37^2 * (P+1)
Solve this for P:
P=18/(37^2-18)=0.0133234641
Is this wrong?
Quote: BigTipI don't think the meaning of infinite here means "forever". I think the meaning here means "unlimited". Blackjack tables usually let you split pairs four times. They could change the rule to an "infinite" number of times.
Right, I meant what is the probability of a push from the initial state.
Quote: dwheatley...what is the probability of a push, if there is no limit to the 'level' of imprisonment.
I get 0.01332586 as the probability of a push from the initial state of a bet on red.
No, never mind, that can't be right.
Terms:
z = zero, or down one level
r = red, or up one level
b = black, or immediate loss.
And unless I'm mistaken, the generator for all push/success scenarios
A -> zA*r
I haven't determined whether there's a straightforward probability model for that yet, however.
Quote: MathExtremistMy initial instinct is to model this as a recursive grammar...I haven't determined whether there's a straightforward probability model for that yet, however.
Mine too. This seems like it should be easy, but I've been struggling with this for hours. Miplet...JFaulk...where are you?
Quote: ChesterDogBy the way, if z = probability of zero, and r = probability of red, then my probability of a push is 2rz/(1+sqrt(1-4rz)).
That comes to 0.01332586. I think that is a bit low. My estimate for an answer is 0.01334.
Note: Crossed out after posting, see new post below.
Z--R
Z-ZR-R
Z-ZZRR-R, Z-ZRZR-R
Z-ZZZRRR-R, Z-ZZRZRR-R, Z-ZZRRZR-R, Z-ZRZZRR-R, Z-ZRZRZR-R
etc.
Focus on the string in the middle of each event (between the hyphens). See that no initial segment of each string has more R's than Z's (because if there were more R's than Z's, the push would occur before the end of the string.) This is a definition of a "Dyck word," and the number of Dyck words of length 2n is the nth "Catalan number." See this Wikipedia article.
The Catalan numbers are (2n)!/(n!(n+1)!), and starting with n=0, they are 1, 1, 2, 5, 14, 42, 132,... So, the probability of a push should be this sum: 1*(zr) + 1*(zr)^2 + 2*(zr)^3 + 5*(zr)^4 + 14*(zr)^5 +42*(zr)^6...
I hope this reasoning is right.
Games played (starting from first level of imprisonment): 365,730,000,000
Pushes: 180,325,016,178
Ratio of pushes: 0.49305503
Probability of push from initial bet (1/37)*0.49305503 = 0.013325812
I will address your method later.
Quote: ChesterDogThe Catalan numbers are (2n)!/(n!(n+1)!), and starting with n=0, they are 1, 1, 2, 5, 14, 42, 132,... So, the probability of a push should be this sum: 1*(zr) + 1*(zr)^2 + 2*(zr)^3 + 5*(zr)^4 + 14*(zr)^5 +42*(zr)^6...
I hope this reasoning is right.
Yes, it looks good. I had forgotten about Dyck paths, probably since I learned about them while I was writing my Lisp parser in school and I've blocked Lisp out of my mind. Nicely done.
The probability of a push is the infinite sum above * zr again, since you can't get back to equal without ending (in this particular game). In other words, ZRZR isn't a valid solution, but Z-ZRZR-R is. Your initial formula is correct and includes the extra zr factor.
The WikiPedia page section that talks about "monotonic paths" is on-point for this problem.
Please help!
P = zr + zPr + zPPr + zPPPr + ... = zr*sum(P^n)= zr/(1-P)
So, from P = zr/(1-P):
P^2 - P + zr = 0
P = (1 - sqrt(1-4zr))/2 = (1 - 1 + 4rz)/2(1+sqrt(1-4rz)) = 2rz/(1+sqrt(1-4rz))
Quote: weaselmanOk, I got where my mistake was. There can be more than one push between first zero, and last red:
P = zr + zPr + zPPr + zPPPr + ... = zr*sum(P^n)= zr/(1-P)
So, from P = zr/(1-P):
P^2 - P + zr = 0
P = (1 - sqrt(1-4zr))/2 = (1 - 1 + 4rz)/2(1+sqrt(1-4rz)) = 2rz/(1+sqrt(1-4rz))
Ah, thank you! I love those "I get it" moments. Sorry I never responded to your initial equation, but I wasn't sure why it was wrong either.
This is going to make for a good "Ask the Wizard" question, although "Answer the Wizard" would be a lot closer to the truth.