Left side: Player X. Right side: Player Y. dots are probability to bet, circles are probabiltiy to call. The scattered data is (as before) almost undecidable - i.e. it oszillates in the simulation. Probably doesn't matter what you pick there. [Edit^2: As X never bets between ~0.18 and 0.5, Y' call results between ~0.18 and 0.5 does scatter heavily. Possibly Wizards "doesn't matter" decision point. Also valid for the other side (X's call results between ~0.18 and 0.5)
I leave the analytical analysis to the experts around here.
Edit: Summary of the results (in case the graphic won't load): X should never bet between ~0.18 and 0.5, and never call below ~0.18. X should call above 0.5.
Y should never bet between ~0.18 and 0.5, and never call below ~0.18 Y should bluff below 0.18, and bet/call anything above 0.5
I get that x should bluff on 19/112 or less and bet on 55/112 or higher. This is very close to MangoJ. If x bets, then y should call on 40/112 or higher. If x checks, then y should bluff on 15/112 or less and bet on 19/112 or higher. If x checks, then y bets, x should fold on 31/112 or less, otherwise call.