Has anyone here played yet? If so, anything to report?
Also, the old Lady Luck thread bucket is gone, but a header for the Downtown Grand has not appeared yet. When it does, will it be under "D" or "G"?
Quote:COMING SOON! “Unprecedented.” “Unlike anything Vegas has ever seen.” “Crazy fun.” “Is this legal?” These are just some of the ways people have been describing Downtown Grand’s “Street Dice” experience. A custom Street Dice game on 3rd Street (yes, out in the open!) is the perfect bit of action for any gambler. No need to bring your own dice or flee when the heat shows up.
Still just not enough info to figure this out.
Quote: AyecarumbaThe new "Downtown Grand" is advertising a game called, "Street Dice" that is conducted outside the casino on 3rd street. However, the website has no other details.
I suspect it's nothing more than a play on words / gimmick.
O'Shea's used to have "Strip Poker". It was merely poker tables so close to the strip, that some player's chairs were actually outside.
At one time, the Sands had a Floating Craps game. http://www.lasvegassun.com/photos/galleries/1905/may/15/gaming/992/
Traditional Street Craps is in your knees, throwing against the side of a building. That can't be what they're doing.
I gotta think that this Street Craps is another gimmick where the table is at the door. Or maybe it is a craps table that actually is outdoors, on the sidewalk or even In the street with the road closed. But on a regulation table.
From:
Players make their basic bet, then throw the dice. Go ahead and set them if you like. The “wall” you’re shooting against is 10 feet away, so controlling the dice would be beyond impossible.
If you roll a 2,3 or 12 on the first roll, you lose your bet. A seven is a “push.” Only an 11 wins on the first roll (it pays even money).
If you roll something other than those numbers, the dealer marks the point, and you have three rolls to hit the number again. There’s a digital counter on the wall t
Payouts on the numbers, if hit, vary based upon which roll it is, first, second or third. For the numbers 4 and 10, hitting the number on the first roll pays 5-to-1, second roll pays 4-to-1 and third roll pays 3-to-1. For 5 and 9, hitting the number on the first roll pays 4-to-1, second roll pays 3-to-1 and third roll pays 2-to-1. For 6 and 8 (the most commonly-rolled numbers, after seven), hitting the number on the first roll pays 3-to-1, second roll pays 2-to-1 and third roll pays even money.
If you roll a seven (the most commonly-rolled number) after the point has been established, you lose your bet.
So, hit your point (win), “seven out” (lose) or fail to hit the point in three rolls (lose) and you start all over again.
1. if you don't roll a point within 3 rolls, it's another 7-out.
2. No odds.
3. No long rolls are possible.
4. No standard props.
5. Too big a house edge.
Let's slap it together and run it up the flag pole.
Event | Probability | Pays | Return |
---|---|---|---|
Come out 2, 3, 12 | 0.1111111111 | -1 | -0.1111111111 |
Come out 11 | 0.0555555556 | 1 | 0.0555555556 |
Come out 7 | 0.1666666667 | 0 | 0 |
Point 10/4, made on 1st roll | 0.0138888889 | 5 | 0.0694444444 |
Point 10/4, 7 on 1st roll | 0.0277777778 | -1 | -0.0277777778 |
Point 10/4, made on 2nd roll | 0.0104166667 | 4 | 0.0416666667 |
Point 10/4, 7 on 2nd roll | 0.0208333333 | -1 | -0.0208333333 |
Point 10/4, made on 3rd roll | 0.0078125 | 3 | 0.0234375 |
Point 10/4, not made on 3rd roll | 0.0859375 | -1 | -0.0859375 |
Point 5/9, made on 1st roll | 0.024691358 | 4 | 0.0987654321 |
Point 5/9, 7 on 1st roll | 0.037037037 | -1 | -0.037037037 |
Point 5/9, made on 2nd roll | 0.0178326475 | 3 | 0.0534979424 |
Point 5/9, 7 on 2nd roll | 0.0267489712 | -1 | -0.0267489712 |
Point 5/9, made on 3rd roll | 0.0128791343 | 2 | 0.0257582686 |
Point 5/9, not made on 3rd roll | 0.1030330742 | -1 | -0.1030330742 |
Point 6/8, made on 1st roll | 0.0385802469 | 3 | 0.1157407407 |
Point 6/8, 7 on 1st roll | 0.0462962963 | -1 | -0.0462962963 |
Point 6/8, made on 2nd roll | 0.0267918381 | 2 | 0.0535836763 |
Point 6/8, 7 on 2nd roll | 0.0321502058 | -1 | -0.0321502058 |
Point 6/8, made on 3rd roll | 0.0186054431 | 1 | 0.0186054431 |
Point 6/8, not made on 3rd roll | 0.1153537475 | -1 | -0.1153537475 |
TOTAL | 1 | -0.0502233844 |
Quote: ParadroidI'm getting a 5.02% HE.
Same here.
Event | Pays | Combinations | Pays*combos |
---|---|---|---|
CO Lose | -1 | 186624 | -186624 |
CO Win | 1 | 93312 | 93312 |
CO Push | 0 | 279936 | 0 |
4,10 win 1 | 5 | 23328 | 116640 |
4,10 win 2 | 4 | 17496 | 69984 |
4,10 win 3 | 3 | 13122 | 39366 |
4,10 lose | -1 | 225990 | -225990 |
5,9 win 1 | 4 | 41472 | 165888 |
5,9 win 2 | 3 | 29952 | 89856 |
5,9 win 3 | 2 | 21632 | 43264 |
5,9 lose | -1 | 280192 | -280192 |
6,8 win 1 | 3 | 64800 | 194400 |
6,8 win 2 | 2 | 45000 | 90000 |
6,8 win 3 | 1 | 31250 | 31250 |
6,8 lose | -1 | 325510 | -325510 |
Total | 1679616 | -84356 |
After that correction, I also calculated 5.0223384%, or 84356/364
Quote: PaigowdanI don't see this taking off, in spite of the increased payouts:
1. if you don't roll a point within 3 rolls, it's another 7-out.
2. No odds.
3. No long rolls are possible.
4. No standard props.
5. Too big a house edge.
I think the biggest problem is how frequently the basic bet loses. Sure, it often gets paid better than even money when it wins, but so many losses will drive players away.
it does not really have to take off.Quote: PaigowdanI don't see this taking off, in spite of the increased payouts:
Crapless Craps is still around for those that want to play it.
combined with a very low win rate despite the odds payoffs for a 1 unit bet.Quote: Paigowdan5. Too big a house edge.
this game could not have been tested (people playing it) for any length of time
I tried it for 30 minutes at home and lost fast and often.
The win streaks did not exist in my small sample
more players easily lose too much too fast
60%+ chance of an overall loss
and the standard deviation is about 1.5243
compare that to 00 Roulette 2to1 bets
5.36% he and a sd of 1.3945
net | prob |
---|---|
-1 | 0.606279054 |
0 | 0.166666667 |
1 | 0.074160999 |
2 | 0.039670972 |
3 | 0.064225394 |
4 | 0.035108025 |
5 | 0.013888889 |
at least 00 Roulette has other bets to offer
now this may not be fair to compare this way
so how about pass bet at craps, pass bet at crapless craps and street craps
100 lifetime bets made
the chance of an overall net loss (as a percentage):
sc: 62.590305%
c: 51.669330%
cc: 67.004364%
nothing tremendous
one can calculate the ev for this too
how about a net loss of 20 units or more
sc: 17.204979%
c: 3.896244%
cc: 8.592504%
39 units or more
sc: 1.00338% or about 1 in 100 can expect to lose big (IMO)
c: 0.006974% = about 1 in 14,339
cc: 0.031655% = about 1 in 3,159
I would estimate that it will not take that much time of play
for many to walk away feeling *you can not win playing this game*
of course, drinking and throwing the dice against a wall could be fun and worth the expected loss.
maybe not too many repeat players here
and I only showed for 100 lifetime bets made
imagine betting more
Sally
For me it seems too complicated. Far more complicated than plain craps, which is already complicated enough. I can only guess what new players will think.
Quote: www.vegaschatter.comPlayers have the option to bet a brick bet prior to the start of a roll; four, six, eight and 10 rolled the hard way (dice showing two twos, two threes, two fours and two fives, respectively) within 3 rolls wins 25 to 1.
source
Seems to me that the probability of shooting a specific hard way within three rolls is 1-(35/36)^3 = 8.10%. If that paid 25 to 1 the player advantage would be 110.7%.
Does a seven, easy way, or other resolution of the pass bet cause it to lose? It doesn't seem like good game design to hold up the game after a pass win/loss over unresolved prop bets.
Anyone interested in checking this out tomorrow night?
at first, I had to read it twice.Quote: NareedFor me it seems too complicated. Far more complicated than plain craps, which is already complicated enough. I can only guess what new players will think.
The 3 roll point round with odds payout might attract some players.
I just played another session at home and changed the payouts
The HE about 3.1% and made it more fun to play for me
I mean I could actually win and it was fun
That push on a 7 on the come out roll needs to go
who came up with that one?
7 and 11 wins on the come out roll
This should be a given
rolls: 1,2,3 (odds payout for bet made below)
point 4 or 10: 4,3,2
point 5 or 9: 3,2,1
point 6 or 8: 2, 6to5,1 ( or maybe even 2,1.5,1 for a smaller edge)
maybe coming soon to Sally's Casino
Sally
Quote: Wizard
Anyone interested in checking this out tomorrow night?
I will give it a shot. I feel this would make for a decent article for one of my sites. LMK if you are going and what time.
Quote: WizardDoes a seven, easy way, or other resolution of the pass bet cause it to lose? It doesn't seem like good game design to hold up the game after a pass win/loss over unresolved prop bets.
I believe the Brick Bet loses whenever the resolution of the pass bet is not the point rolled hard. So, if there's a seven out, Brick Bet loses. If the point is made easy, Brick Bet loses. If three rolls go by with no seven and no point, Brick Bet loses.
Here are my big questions:
Do you make the Brick Bet before the "come out", or after a point has been established?
If you do have to make the Brick Bet before the come out, does it lose if the come out is 2, 3, 5, 7, 9, 11, or 12?
Street Dice would have ONLY a Pass Line, no DontPass.
Action between the players was the old way, but I doubt the casino wants that. So they will probably take Place Bets as well.
BANK CRAPS has DontPass and LAY Bets. Street dice used not to.
I have no idea what they will actually do though.
A minimum bet of $25 and an edge per roll of 0.25% would have been cool.
Having the edge as high as even single zero roulette just makes it a carnival game.
They could have left all the hop bets in there but this just won't be exciting as long as the biggest bets are going to be $10 from people who don't play craps.
Quote: YouCanBetOnThatDo you make the Brick Bet before the "come out", or after a point has been established?
If you can wait until a point is established before making the Brick Bet, clear out your bank account and head to the Downtown Grand.
Quote: YouCanBetOnThatIf you do have to make the Brick Bet before the come out, does it lose if the come out is 2, 3, 5, 7, 9, 11, or 12?
If you have to make the Brick Bet before the come out and it loses on any of those numbers, the house edge is around 28.5%. (If it's a push on a 7, the edge goes down to 11.8%.)
Wizard threw out the first pitch at the game. I have yet to make it down there. Long day of work.
Quote: Pokeraddicthttps://twitter.com/Pitboss59/status/467477573812105216
Wizard threw out the first pitch at the game.
Wow. That IS cool.
Did they recognize you of did you introduce yourself?
What was thier reaction to you telling them about the interest shown here?
Story! We want a story!
Quote: Pokeraddicthttps://twitter.com/Pitboss59/status/467477573812105216
Wizard threw out the first pitch at the game. I have yet to make it down there. Long day of work.
Wow, that is great! Now he just has to say, "I played this game once and now I'll never play it again, due to the horrendous house edge."
Quote: AcesAndEightsWow, that is great! Now he just has to say, "I played this game once and now I'll never play it again, due to the horrendous house edge."
Very true. This is aside from the fact that this game is more of a 'flash gimmick' than a "deep humdinger winner.' In my opinion.
Quote: Vital VegasThe much-talked-about game will finally debut to the public on Friday, May 16 at 6:00 p.m., and we’ve got a first look at the game Downtown Grand touted as “unprecedented,” “crazy fun” and “unlike anything Vegas has ever seen,” which is technically the same thing as “unprecedented,” but let’s not get bogged down in details. Behold, Street Dice! - See more at: http://vitalvegas.com/first-look-long-awaited-street-dice-downtown-grand-las-vegas/#sthash.zDkG2PZD.dpuf
Behold, Street Dice! Unpredecented! Crazy Fun! Unlike anything Vegas has EVER seen before since Frank F--cking Sinatra! Really?
It's like super totally awesome, DUDE!!! But wait - there's more! This just in! See more at such-and-such hashtag xyz to blow this Bullcrap even more.....Hot off the presses!!!
The simple fact of the matter is that a new game either succeeds or fails on its own terms, and with the real gambling population.
In working in this industry, there is NOTHING more "spin resistant" than a new game trial, no matter how hard and desperate the press hyperbole tries, because you've got real schmucks losing their real cash yelling and at pit bosses and gaming executives about it. Nothing can help it or hurt it more than the players' opinion playing it and pit personnel with cell phones. In fact, nothing accelerates a new game's real verdict - the genuine verdict - than an overblown press release praising gambling garbage. It's like pumping Penny stocks. A flash upwards that'll just kill it downwards that much harder. A louder crash. Nothing bursts a Bogus Balloon harder than overblowing it, and the Las Vegas Press is criminal in this regard.
If the game is good, it'll help. If the game is bad and a just flash in the pan, then the excess hyperbole will kill it off all that much sooner.
No press hawking - or whoring or damning or praising - can sway it any which way, especially the LV press, which no one in this town takes seriously. As in....We Read The Los Angeles Times for Real News, not that that is saying much. Gaming Salesmen can push it out big time if it is good, and on a wide scale, but this is all quiet cell phone and email behind the scenes.
All new games that are destined to be hits and are destined for greatness are born as sleepers and creepers. The quiet crib yields the strong Toddler. You wake up one day and it is in twelve states with 85 installs, or had five or less installs and had quietly died. It is ALL word of mouth between table Game Directors and gamblers to patronize a good game, or kill a bad one.
Quote: DJTeddyBearStory! We want a story!
It isn't a very interesting story. I read in that article I quoted before that they were going to open at 6:00 PM yesterday. So I went down, arrived early, and waited for them to open. At about 6:15 they were comfortable they understood the rules and let me play. Although there were a lot of suits standing around, I was the only player, so I had the honor of making the first bet. In fact, about the first dozen bets.
There seemed to be a lot of confusion about the rules as the felt rules were confusing. The rack card did a better job of explaining the game, but that left out some situations too.
I was betting the minimum $5 on the main wager, which I'll call the Street bet, and $1 on the brick. When I was there I asked what the title of this bet was and nobody seemed to know. I was hot with the dice, I must say. Hit lots of point and my brick bet won on about my 7th try. Once that hit, I felt I understood the game well enough and ended on a high note, $80 up.
I would encourage dice influence believers to get out there immediately. The surface where you throw the dice is like wet clay. Sometimes the dice just stick in without rolling at all. One suit said I was supposed to hit the back wall, but the dealers were not enforcing that rule. I'd suggest Ahigh get right down there before they do start enforcing it. As skeptical as I am that craps can be beaten with dice influence, I definitely think it would be possible in this game, especially if hitting the back wall isn't required.
Regarding the Street bet, I agree with previously posted math on that by other members.
Here is my return table on the Brick bet.
Event | Pays | Probability | Return |
Point roll 7 or 11 | 0 | 0.222222 | 0.000000 |
Point roll 2, 3, 5, 9, 12 | -1 | 0.333333 | -0.333333 |
Hard way win | 25 | 0.027502 | 0.687538 |
Point made easy way | -1 | 0.088594 | -0.088594 |
Seven out | -1 | 0.165009 | -0.165009 |
Three strikes | -1 | 0.163340 | -0.163340 |
Total | 1.000000 | -0.062738 |
My personal opinion of the game is the rules are too complicated. I like the "street dice" idea, but I would have either done a simplified version of craps, like they have at the Stratosphere, or C-Lo.
Quote: Pokeraddict11 is a push and not a win? The original stories said different. That makes the game even worse.
An 11 is a win on the Pass bet and a push on the Brick bet.
Here is my new page on Street Dice.
As always, I welcome comments, questions, and especially corrections.
Quote: WizardHere is my new page on Street Dice.
Question: you say that a 7 on the Pass bet is a push, but I saw a picture of the layout that I thought said that a 7 was "roll again" (i.e. you don't have the option to change the bet). Which is correct?
I would encourage the part I left out of the quote to be DELETED. This does sound very interesting and doable.Quote: WizardIt isn't a very interesting story. I read in that article I quoted before that they were going to open at 6:00 PM yesterday. So I went down, arrived early, and waited for them to open. At about 6:15 they were comfortable they understood the rules and let me play. Although there were a lot of suits standing around, I was the only player, so I had the honor of making the first bet. In fact, about the first dozen bets.
There seemed to be a lot of confusion about the rules as the felt rules were confusing. The rack card did a better job of explaining the game, but that left out some situations too.
I was betting the minimum $5 on the main wager, which I'll call the Street bet, and $1 on the brick. When I was there I asked what the title of this bet was and nobody seemed to know. I was hot with the dice, I must say. Hit lots of point and my brick bet won on about my 7th try. Once that hit, I felt I understood the game well enough and ended on a high note, $80 up.
Event Pays Probability Return Point roll 7 or 11 0 0.222222 0.000000 Point roll 2, 3, 5, 9, 12 -1 0.333333 -0.333333 Hard way win 25 0.027502 0.687538 Point made easy way -1 0.088594 -0.088594 Seven out -1 0.165009 -0.165009 Three strikes -1 0.163340 -0.163340 Total 1.000000 -0.062738
My personal opinion of the game is the rules are too complicated. I like the "street dice" idea, but I would have either done a simplified version of craps, like they have at the Stratosphere, or C-Lo.
Quote: ThatDonGuyQuestion: you say that a 7 on the Pass bet is a push, but I saw a picture of the layout that I thought said that a 7 was "roll again" (i.e. you don't have the option to change the bet). Which is correct?
It's a push. The felt had other issues as well.
Quote: WizardHere is my new page on Street Dice.
Under the Brick Bet rules, it says:
3. If the Set the Point roll is a 2, 3, 5, 9, or 12, then the Pass bet loses.
I think you mean the brick bet loses.
Quote: Pokeraddict11 is a push and not a win? The original stories said different. That makes the game even worse.
I see I was misreading the bet box.
Though I admire The Wizard's math skills, you might want to reexamine this one, "** The Easy Way is rolling a particular even number with both dice landing on difference faces. For example, a two and six would be called an easy 10."
THAT is a very difficult 10.
Quote: VegasSaxonThough I admire The Wizard's math skills, you might want to reexamine this one, "** The Easy Way is rolling a particular even number with both dice landing on difference faces. For example, a two and six would be called an easy 10."
push-ups+=25;
For the non-C programmers, that means add 25 push-ups to my tab. Payable on demand.
Quote: sroebenGreat item! One think I'm still unclear on. With the Brick bet, the instruction card says "Hit any even point the hard way and you win 25 to 1." At first, I assumed you have to hit the established point the hard way, but that wording makes me think you get paid if you hit ANY of the four hard ways before your three rolls are up. Any ideas which is accurate?
What they meant was you have to hit the point you made the hard way. When I played, I hit a different point the hard way, the dealer paid me, and I just stood there waiting for somebody to correct him. Then a suit corrected the dealer, saying that you have to win the established point the hard way.
Don't go by the rule card or felt for what the rules are.
Quote: WizardDon't go by the rule card or felt for what the rules are.
That triggered my giggle reflex :) It's like being told in a restaurant not to order by what's on the menu.
If the card and felt are wrong, they should be changed. Imagine if you get paid 6:5 at a table where the felt says "Blackjack pays 3:2." Or being paid 25 to 1 as a PGP bonus for a straight flush where the felt says "50 to 1." I'm guessing any casino that did this would find itself in trouble.
Quote: Wizardpush-ups+=25;
For the non-C programmers, that means add 25 push-ups to my tab. Payable on demand.
Quote: gcc
temp.c: In function ‘main’:
temp.c:4:11: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘-’ token
temp.c:4:12: error: ‘ups’ undeclared (first use in this function)
temp.c:4:12: note: each undeclared identifier is reported only once for each function it appears in
temp.c:5:3: error: ‘push’ undeclared (first use in this function)
Quote: gcctemp.c: In function ‘main’:
temp.c:4:11: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘-’ token
temp.c:4:12: error: ‘ups’ undeclared (first use in this function)
temp.c:4:12: note: each undeclared identifier is reported only once for each function it appears in
temp.c:5:3: error: ‘push’ undeclared (first use in this function)
Very funny!
Quote: NareedIf the card and felt are wrong, they should be changed. Imagine if you get paid 6:5 at a table where the felt says "Blackjack pays 3:2." Or being paid 25 to 1 as a PGP bonus for a straight flush where the felt says "50 to 1." I'm guessing any casino that did this would find itself in trouble.
If the felt is wrong, any other payout is technically illegal, so you can threaten to call gaming over it.
Quote:I suppose it is supposed to be a dice game one might encounter played in an alley.
Meh. change to: I suppose it is supposed to be a dice game one might encounter played in an alley, it would seem. [or something to avoid 'suppose it is supposed'.] Assuming it isn't 'just me' here
Quote:Hopefully, that guy behind me wasn't holding his nose because of me.
I think he was holding his nose because the game stinks for changing the rules of Craps, clearly totally unnecessary [except in order to increase the HE].
Quote: tringlomaneIf the felt is wrong, any other payout is technically illegal, so you can threaten to call gaming over it.
I could easily see that happening. Dealer overpayments too. For what should have been a simple game, they didn't roll it out very well.
By the way, did anyone else notice the similarity to Die Rich?