You don't want to put all your eggs in one basket anyway if you're designing war systems, so you could argue multiple systems which still include humans overlooking other systems is better than designing people completely out of the picture.
Yeah, you have remote pilots with drones, but having people in the theater is good until proven otherwise.
Increase the speed and turning tightness and its the same thing only pilots start to gray out at each turn and lose peripheral vision.
Back seat guy even on hot mike and pounding on pilot's helmet can't get his attention.
Pilots now shut down every system they can before going into combat. Sensory overload already. Everyone knows robots would be better and can do tighter turns.
But do you think closing a tank factory in Minsk was any easier than closing a fighter factory in California.
Every tank commander wants a drone with a camera looking around that next curve in the road or the next block of urban buildings that might be hiding dozens of RPGs held by twelve year olds.
RPG's are 75 dollars. Drones tend to be gold plated and need escorts but they are cheap. Its the Tank and Tank Commander that are valuable.
Your ass gets around.Quote: DRich
I will be at a Naval Air Station training facility in Texas this week. I would be interested in what the people there think is a realistic time frame for our first squadrons of unmanned fighters. Assuming they don't already exist in the covert arena.
Travel, hookers, AP, forums, family,Slot design,events etc. how you find the time and the ambition....well it makes me sick.