Zcore13
Zcore13
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September 28th, 2017 at 10:03:35 AM permalink
Coming early next year. 2-4 players at the same time. I think friends might play each other on it.

Pac-Man Battle Casino

I don't see total strangers, unless it's a shark waiting to pounce on some fish, playing against each other. This is not the type of skill based game that will work and it won't be around long.


ZCore13
I am an employee of a Casino. Former Table Games Director,, current Pit Supervisor. All the personal opinions I post are my own and do not represent the opinions of the Casino or Tribe that I work for.
Paradigm
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mrsuit31
September 28th, 2017 at 12:20:31 PM permalink
The "skill" has to be you vs. the machine and a set up that allows the player to get from 96-97% RTP to 99.5%, kinda like playing good strategy at BJ. People that compete against each other based on skill alone are called professional athletes, professional game players & hustlers...there is no market for recreational casino guests to play a competitive game against one another that is 100% skill based. When you introduce luck into the equation in some capacity, you may have something...except we already have that game...its called poker and even that competitive skill based game is having its struggles.
AxelWolf
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September 28th, 2017 at 8:25:25 PM permalink
Quote: Paradigm

The "skill" has to be you vs. the machine and a set up that allows the player to get from 96-97% RTP to 99.5%, kinda like playing good strategy at BJ. People that compete against each other based on skill alone are called professional athletes, professional game players & hustlers...there is no market for recreational casino guests to play a competitive game against one another that is 100% skill based. When you introduce luck into the equation in some capacity, you may have something...except we already have that game...its called poker and even that competitive skill based game is having its struggles.

You VS the machine WITH a player-funded pool that will allow players an opportunity to go over 100%. If you also add in a bit randomness to dispersing the funded player's pool to random players(perhaps in the form of special abilities such as extra lives, invincible mode etc. ) that way even unskilled players can achieve over 100% at times. This feature should be set up so even when you first sit down it could happen, just like a slot player could hit a nice payout on the first spin.

They can also add in the option to play head to head/multiplayer mode. Anything with head to head needs to be linked to multiple casinos so there is always someone to play against.
♪♪Now you swear and kick and beg us That you're not a gamblin' man Then you find you're back in Vegas With a handle in your hand♪♪ Your black cards can make you money So you hide them when you're able In the land of casinos and money You must put them on the table♪♪ You go back Jack do it again roulette wheels turinin' 'round and 'round♪♪ You go back Jack do it again♪♪
beachbumbabs
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September 28th, 2017 at 9:18:05 PM permalink
Imo, the perfect skill-based game would be some kind of Bejeweled derivative. It would have to be on a timer, and probably cost $3-5 per game. Solve it within x moves, win your money back. Solve in fewer, maybe a multiplier of your bet. A certain percentage of games could be impossible to win, a certain percentage win only with the right moves, some others obvious. A screen as simple as 10x 10 or 12x12 would still randomize into the millions.

It's inherently a very simple game, and many millions are Familiar with it. Put in some special features, some random bonuses, it would be completely additive.

There's an amazing game by Zynga called Wizard of Oz Magic Match. They took the bejeweled match 3 concept and made a whole movie-themed world out of it, with many special characters. It works much like I described above. Don't try it unless you have a couple hours to spare.
If the House lost every hand, they wouldn't deal the game.
sixsisters
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September 28th, 2017 at 9:21:00 PM permalink
Interesting that Dave and Busters is mentioned I thought of that when seeing Gamblit Poker.. Wack a mole at an inflated price. Why would 3 or 4 friends want to lose $80-$100 among them , with no big winner. Why not play Ski-ball,, have a pizza and a few beers for $20-30 instead.
Interesting Pac Man came out in 1980, and Millenials were not born at that time. Anybody noticed there are no more video game parlors in the malls ?
sixsisters
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September 28th, 2017 at 9:23:07 PM permalink
MILLENIAL Key word to get funding SYNERGY Key word for mergers in corporate world
doughtaker
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September 29th, 2017 at 2:04:30 AM permalink
Ugh... I've got mixed feelings about this.

Pac-Man Battle Royale as a gambling game, or even just part of a game -- good. Gamblit -- bad. And somewhere on the way Ainsworth dropped the ball.

I'd have to say this game may initially get some interest, but will then quickly fail... solely because of the rake and random prize structure, which looks to be the same as the poker and Cannonbeard games that hardly ever get any action.

The way Pac-Man Battle Royale should be implemented into a casino game is as the bonus round of a community slot; in this case, a 4-player linked bank of machines. Let the players play the Pac-Man game as the bonus, with better performers receiving higher awards.

Ainsworth currently has the license to Pac-Man slot machines, and they claim that their first Pac-Man slot ("Wild Edition") has brought in 8x the revenue of the games they replaced in some casinos. If that game was such a hit, I don't understand how they could pass on locking up the licensing rights for Pac-Man on other types of gambling machines and working on said machines. Instead, now we face the prospect of another turd machine from Gamblit.
IndyJeffrey
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September 29th, 2017 at 10:29:28 AM permalink
Quote: beachbumbabs

Imo, the perfect skill-based game would be some kind of Bejeweled derivative. It would have to be on a timer, and probably cost $3-5 per game. Solve it within x moves, win your money back. Solve in fewer, maybe a multiplier of your bet. A certain percentage of games could be impossible to win, a certain percentage win only with the right moves, some others obvious. A screen as simple as 10x 10 or 12x12 would still randomize into the millions.

It's inherently a very simple game, and many millions are Familiar with it. Put in some special features, some random bonuses, it would be completely additive.



I agree wholeheartedly. You solve the head-to-head component as this appears to be a solo game. If these games are fair, then skilled people would win all the time > the casino loses money > game gone. If this game is programmed to only return 99% to the very best of the best, then there would have to be some hook (high variance?) to get people to play. We play VP and that is programmed to return less than 100%. I'm thinking "Candy Crush Cash"
Paradigm
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Zcore13
September 29th, 2017 at 11:40:32 AM permalink
Quote: AxelWolf

You VS the machine WITH a player-funded pool that will allow players an opportunity to go over 100%.


Axel, back away from the Aaron Kool Aid bowl...a property will never put in a skill based game that ever pays a skilled player > 100% even if they make up for it from the lemings that play to 96% RTP. Not going to happen...as soon as you say it can pay 100%+ for some players, you will lose the sale.
RealizeGaming
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September 29th, 2017 at 4:14:18 PM permalink
Quote: sixsisters


Why would 3 or 4 friends want to lose $80-$100 among them , with no big winner. Why not play Ski-ball,, have a pizza and a few beers for $20-30 instead.



This has always been my thought on skill based gaming. If the game could be played with my friends plus a good number of other people I think I would change my thinking on this type of gaming. I'd hate to lose 80-100 dollars to my friends and I don't want to take it from them either. Playing with a bunch of strangers would hide "who won who's money" in my opinion.
Last edited by: unnamed administrator on Sep 29, 2017
AxelWolf
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RogerKint
September 29th, 2017 at 5:08:51 PM permalink
Quote: Paradigm

Axel, back away from the Aaron Kool Aid bowl...a property will never put in a skill based game that ever pays a skilled player > 100% even if they make up for it from the lemings that play to 96% RTP. Not going to happen...as soon as you say it can pay 100%+ for some players, you will lose the sale.

Yet it has been happing on slots and VP for years via player funded pools, banking features, progressives etc, no skill needed. There is a least one skill game out now that becomes positive for skilled players, they don't advertise that fact.

My theory has nothing to do with drinking anyone's Kool-Aid, especially Ahigh's. People were thinking of this stuff long before Ahigh. I always told Ahigh he should stop leading with the advantage play aspect.

If you can't gain an advantage though skill they should stop calling them skill games.
♪♪Now you swear and kick and beg us That you're not a gamblin' man Then you find you're back in Vegas With a handle in your hand♪♪ Your black cards can make you money So you hide them when you're able In the land of casinos and money You must put them on the table♪♪ You go back Jack do it again roulette wheels turinin' 'round and 'round♪♪ You go back Jack do it again♪♪
Paradigm
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September 29th, 2017 at 10:44:38 PM permalink
I guess I'll need an example of a widespread current game that was designed with a progressive or bonus feature that was intended to be 100%+ RTP usIng skills the casino intended to be used when playing the game...(eg card counting in BJ is a skill, but not one the casino's intended for players to utilize).

Vulturing a bonus round or playing a progressive at +EV doesn't fit the criteria here as the +EV is variance induce and not the reason these games are on the floor. Games that are +EV due to points or promotions don't count either as the promo's are at the discretion of the casino and not built into the game itself.

I was talking about skill based games designed from the start to be 100%+ EV for a skilled player everytime they play due to their skill level...not going to happen even if funded by other player losses. Why would an operator put a game that was intentionally designed to be 100%+ RTP for some olayers on the floor? So they can give away some of the profits earned from the Ploppies to higher skilled players...that will never happen.

The industry calls them skill based games for the same reason many table games are skill based...because your skill level increases you're personal RTP ever closer to 100% without ever getting there. Skill based doesn't mean RTP's > 100%, it means RTP's closer to 100%.
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