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Dice question, 2 pair of competing dice
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| January 12th, 2012 at 9:25:48 PM permalink | |
| Raawr Member since: Jan 12, 2012 Threads: 1 Posts: 4 | In a game where 2 people are each rolling a pair of dice and who ever gets the higher roll wins with re rolling ties, are the odds for each person 50% on any given roll? Also, if one person gets to add +1 or +2 or +3 to the result what is the percent he would win over the other? Finally if one person could roll 3 dice keeping the 2 highest as his result, what is the percent chance he will win vs a person who can only roll 2? |
| January 13th, 2012 at 12:42:46 AM permalink | |
| YoDiceRoll11 Member since: Jan 9, 2012 Threads: 7 Posts: 529 | Hmmm, well there are 5 numbers below 7 and 5 numbers above. The game The probability of rolling a number below 7 is 15/36 or 41.67%. We could term these as "low numbers". The probability of rolling a number above 7 is 15/36 or 41.67%. We could term these as "high numbers". Including the 7 the probability of rolling a 7 or below or a 7 or above is 21/36 or 58.3%. Since ties don't matter and the play moves on to a subsequent roll, we don't even have to factor ties in (unless we were calculating a house edge or another long term return percentage). Assuming that each person rolls their pair of dice, at the same time, they each being independent events occurring simultaneously, the probability of one person winning is exactly 50% (making the above math superfluous). Now. If we separated the rolls, where Person A rolls his dice for a result, and after seeing said result, Person B rolls his dice. You could calculate the probability of Person B's roll being higher than Person A's. Example: Person A Rolls a 4. Now we can say there are 26 combinations that could beat a 4. 26/36= 72.22%. But seeing as the game is played in hands or sets consisting of simultaneous, or near simultaneous rolling, in that the other person is contractually obligated to roll their dice, the probability holds at 50%. Advantage of adding +1,+2, or +3 If Person B gets to add a digit to their result. His odds increase. Let's say they always get to add +1. That means they can never roll a 2. Their spectrum of numbers ranges from 3 to 13 effectively. This means if Person A rolls a 2, no matter what, they will lose. Person A has only 11 possible numbers he can win on, or tie (null). Person B has one number which he wins 100% of the time (6+6 + bonus 1 for 13). Person B has 12 possible numbers for a win or tie. Leaving some math out, this gives Person B an extra 8.3% advantage. Making his probability of winning effectively 58.3% (For adding +1) Notice how this is the same as the probability for rolling a number of 7 or above, or rolling a 7 or below. Three Dice Are Always Better Than Two Let's say Person B gets to add a dice, and use the top two method. This gives Person B an effective combination sum of 42 or 41 depending on how you look at it. (If he rolls a 1,1,2 he only is going to have 3. A 1,1,1, he still has 2). If Person B rolls 4,4,6. His safeguard turns his 8 into a 10. Almost like a +2 effect from the advantage of adding example. Now rolling a 1,1,6, turns his 2 into a 7, a spread of 5 at the most, and that only occurs one time out of 216 combinations. The lowest spread would be well 0 at 6,6,6, again a 1/216. This could still result in a tie as well. So each Person still has 12 winning or tie numbers. Averaging the spread at 2.5 gives Person B an effective winning probability of approximately 70.8% (an additional 12.5% edge from the above example). Good Night! YoDR11 |
| January 13th, 2012 at 4:49:33 AM permalink | |
| DJTeddyBear Member since: Nov 2, 2009 Threads: 105 Posts: 5727 | I'd like to remind all members that we're not here to do homework assignments. Superstitions are silly, childish, irrational rituals, born out of fear of the unknown.
But how much does it cost to knock on wood? |
| January 13th, 2012 at 5:44:36 AM permalink | |
| Raawr Member since: Jan 12, 2012 Threads: 1 Posts: 4 | I realize this may seem like fishing for homework answers since it was my first post, but its not. It is actually a non-gambling game I am working on. I am trying to figure out the formulas so I can give bonuses to rolls at certain points in the game with out one bonus being more overpowered than the others. Or at least knowing at what point a bonus of +1 is worth more than at another point. The general rules of the game are that you roll 2 dice and your opponent rolls 2 dice. The higher result wins, ties are a null result and are re-rolled. You can earn bonuses of +1 or have penalties of -1. You can earn multiple of these and apply them as a strategy to give you a better chance to beat your opponent on a given roll. The above poster is correct when he assumed that the rolls are at the same time. There are also times where you can roll 2 dice and have to get 7 or better on the result (with bonuses and penalties available). This roll is not against an opponent, you just have to get the number or above. I want to know when it is better to roll your dice against another player with bonuses or just roll against the 7. The real problem I run into is that a +1 (or +2 or +3 etc..) bonus is more likely to give you a win when you or your opponent roll certain numbers because there are more ways to make them. Eg +1 when you roll a 6 is more likely to get you the win than if you roll a 3. I was hoping that it could be as easy as +1 always gives a 8.33% bonus but as I dug into dice probabilities I found it was way more complicated. I'm fine with complicated, I just want to wrap my head around the formulas so I can know how to handle it in the game and keep it as balanced as possible. Thanks to the above poster, he got me to where I found that +1 gives an average of 8.33% and +2 gives a 2nd 8.33% advantage. After that it grows in relation to the number of ways you can make the number. For instance +3 gives an 11.11% extra chance to win and +4 gives an additional 13.89% Now, my math may be off and my brain hurts trying to make sure I am putting everything in the right spots in my spreadsheet, because its been so long since I have done any probabilities studies. It is very possible that all the numbers I have posted here are completely wrong because I am missing part of the relationship between 2 competing pairs of dice, or some other reason I am not aware of. |
| January 13th, 2012 at 6:17:09 AM permalink | |
| DJTeddyBear Member since: Nov 2, 2009 Threads: 105 Posts: 5727 | Although my comment about homework stands, now that you've explained your reasons for the question, I agree that your question is not homework. I hope you accept my appology and understand how easy it was to make that assumption based upon the rather brief query in the original post, combined with the fact that it was your first post. Superstitions are silly, childish, irrational rituals, born out of fear of the unknown.
But how much does it cost to knock on wood? |
| January 13th, 2012 at 7:19:21 AM permalink | |
| Raawr Member since: Jan 12, 2012 Threads: 1 Posts: 4 | No apology necessary. Completely valid assumption under the circumstances. |
| January 13th, 2012 at 5:19:26 PM permalink | |
| YoDiceRoll11 Member since: Jan 9, 2012 Threads: 7 Posts: 529 |
LOL
This is what I thought from how you described it.
No problem! Sounds like a cool game. And BTW A person always has better odds trying to roll a 7 or higher, rather than trying to just roll against a player. (Assuming no bonuses). YoDR11 |
| January 13th, 2012 at 6:19:28 PM permalink | |
| Paigowdan Member since: Apr 28, 2010 Threads: 54 Posts: 2130 | Glad this is not homework. I wonder if the gaming and hospitality students at the UNLV more likely - or less likely - to short-cut their way through.... Gambling doesn't build character, it reveals..no character. But a lot of characters. |
| January 16th, 2012 at 3:07:52 AM permalink | |
| 1BB Member since: Oct 10, 2011 Threads: 7 Posts: 386 |
Is this how we welcome new members now? Screaming at them in big black letters for simply asking a question? Welcome to the site Raawr and IGC. Had you been long standing members, I doubt that your treatment would have been that unfriendly. Please stick around. We don't all feel this way. I am benbakdoff -Member since: July 13,2010. |
| January 16th, 2012 at 4:55:10 AM permalink | |
| NowTheSerpent Member since: Sep 30, 2011 Threads: 11 Posts: 278 |
Absolutely. Each player has 575 ways of out-totalling the other and 146 ways to tie sums, with 40 ways to each player of equalling with a combination which could (if you wanted) be consistently ruled as "beating" the other player's (e.g. a 5&5 over a 4&6 or a 2&4 over a 1&5), and there are 66 ways to tie on exactly the same combination ("two-pairing"), six of which are hardways ("quadrupling"). So, there are either 1,150 or 1,230 declarable win-loss games (depending on how you choose to handle tie-sum W&X-vs.-Y&Z situations) out of 1,296 rolls. That's one sure thing about dice over cards - reciprocity of wagers. No watter who goes first, the odds remain the same for either side of a "doey-don't" proposition.
Haven't reflected on this one yet. I'm not sure I understand the question.
This question sounds similar to a riddle I worked recently: What is the probability that a given dice pair will out-total another dice trio? Never maintain as merely a "humble" opinion that which you are not prepared to defend; If that which you hold can be rigorously supported, don't be so "humble" as to call it "your" opinion, for indeed its reality transcends and holds YOU. |
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