E-mail email@example.com. I prefer to centralize my correspondence.
But, my e-mail has been public for 24 years. Pretty much every AP knows it. After all those years, I have only one e-mail troll.
p.s. Do not trust Microsoft random number generator! It is not good enough for things like this.
Here is my C# code that uses cryptographically strong pseudo random numbers to shuffle a deck:
Thanks gamerfreak. So what EV does your simulator converge on for 1 player and 4 players with rules as above?
I still need to implement Splitting/Surrendering and a strategy class, then I should be able to run accurate simulations.